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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
2. Is there any way to increase game speed? Cheat engine doesn't seem to work.
In the game options you can increase animation speed in combat, I think there is a mod that also increases how fast your tokens move on the world map.
Get Mod Finder, it’s available there.
 

IllusiveBrian

Novice
Joined
Apr 26, 2022
Messages
85
2. Is there any way to increase game speed? Cheat engine doesn't seem to work.
In the game options you can increase animation speed in combat, I think there is a mod that also increases how fast your tokens move on the world map.
There is no way to actually speed up the rounds or walking speed though?
Assuming you mean real-time rounds, I don't know because I play on turn based. Incidentally turning up animation speed is a great way to speed up turn-based rounds. I don't know if there's anything that increases walking speed, you can have someone with longstrider and use Toybox to bind its teleport to party member feature.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
https://store.steampowered.com/news/app/1184370/view/3648510249333200583
Update 2.0.6k
Hello, crusaders!

A new update 2.0.6k has arrived!

Highlights:
  • Fixed a remaining issue with the disappearance of the dropped loot when changing locations;
  • Fixed some crashes on the global map, and during the transition between chapters;
  • Fixed the consequences of the previous bug, where some essential characters could die. For example, if Early Sunset or the travelers in Pulura’s Fall died, you can load a previous save when they were still alive, whereas before you had to reload a save much farther away, or restart a whole chapter. We apologize for the inconvenience this caused for some of our players;
  • Fixed the issue with negative statuses you got due to Flying Time Undertow not being removed even after you left the island.

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas
  • Fixed a computer you could walk through in Blackwater;
  • After fighting Deskari in Iz, skipping the cutscene could lead to the party getting stuck – fixed, it's no longer possible to skip that cutscene anymore;
  • Fixed a bug, when Galfrey and Irabeth could die during the siege of Drezen. If they already have before this patch, you need to load an earlier save, where they are still alive (before storming the gates, for example);
  • Fixed the bug in Pulura's Fall, when suspicious travelers could die during the battle with the undead. If that already happened, you will need to load an earlier save, before the beginning of that battle;
  • Fixed the cutscene after a battle with Marhevok in Wintersun, where he would get up and start fighting again;
  • Fixed the issue that could prevent the party from boarding the ship in the Treasure of the Midnight Isles DLC;
  • Fixed the issue with Early Sunset's death at the Fleshmarkets. If he already died before the patch, you will need to load an earlier save, when he was still alive, before you left Nexus and went to Fleshmarkets with him;
  • Fixed the issues with the walkway to the port in Alushinyrra Lower City;
  • Improved the navigation and positioning of mobs on one of the treasure islands in the DLC;
  • Improved the navigation in Iz in Inevitable Excess DLC:
  • It was possible to pass through some walls in Blackwater, if you are lucky enough – fixed;
  • Sometimes the Commander and their party couldn't board the ship in Alushinyrra's port in The Treasure of the Midnight Isles DLC – fixed. If the option to board the ship is still missing, resting nearby or exiting the location and re-entering will fix the issue.

Quests
  • A quest to find the missing crusader in Drezen could break if Camellia was dead – fixed. If you are already having a problem with this quest, you need to load a save before entering Drezen, and resurrect Camellia;
  • Fixed the issue with The Treasure of the Midnight Isles DLC, when the Find the last treasure quest from the stand-alone mode became available in the main campaign;
  • If during the storm of Drezen one of the crusaders with a battering ram is killed, the gates will still open;
  • If Lann acquired an animal companion during his journey, it would mess with his romance by blocking your access to the note and bottle he was supposed to leave for you in Nexus – fixed, the loyal animal will let you pass now;
  • Ignoring the Undead Uprising quest during the 3rd chapter could later cause trouble for the Lich - fixed, now the quest will fail, if you didn't complete it in chapter 3, or will be resolved, if you already took the next quest in chapter 5;
  • Wenduag could be present during the meeting with Iomedae and Nocticula,

    – fixed.

Turn-based mode
  • Charge didn't work right in turn-based mode when the mount had an active status effect which affected it – fixed.

Classes & Mechanics
  • A duplicate of Arcane Armor Mastery feat was available for some classes upon level up – fixed;
  • A duplicate of the Second Bloodrager Bloodline feat will no longer appear when leveling your character;
  • A status effect from Burning Infusion wasn't displayed on the enemies – fixed;
  • Bonuses from Magic Fang and Magic Fang, Greater could be lost after saving and loading the game – fixed;
  • Dragon Disciple prestige class now has the right prerequisites for interacting with the Bloodrager class;
  • In Through the Ashes DLC, the Icy Prison spell Sendri casted during a cutscene worked incorrectly – fixed;
  • Permanent status effects Ageing, Middle Age, Old Age, Venerable Age, and Staggered weren't removed after the Flying Time Undertow stopped affecting the group – fixed;
  • Some characters could get overzealous with Leading Strike, and use it against their friends – fixed;
  • When transitioning from Bloodrager Primalist to Dragon Disciple, it was impossible to select a draconic bloodline – fixed;
  • You won't be able to select the same sorcerer bloodline twice now (for Crossblooded archetype and Second Bloodline mythic feat).

UI
  • An icon of the selected ability could be missing from the cursor – fixed for both mouse and controller;
  • For playing with the controller, the interface could get stuck after opening the menu while an info window or a glossary window were open – fixed;
  • Improved the interaction with overtips (interaction icons) on various levels, when playing with the controller;
  • Improved the layout of the bug reporting window for some languages;
  • It was possible to select a feat from the red (inaccessible) part of the list by taking a step back, then step forward during leveling up (the character didn't get the feat after the process of leveling up was complete, though) – fixed;
  • It was possible to switch between the controller and mouse in the tactical battle results window, which could lead to a loss of control – fixed;
  • Now, when you hide the interface in photomode, it will also hide the cursor;
  • Pre-generated characters couldn't select some deities, even if they had all requirements to do so – fixed;
  • Under certain circumstances, when playing with a controller, character cards and menu cards could stay on screen and not disappear – fixed.

System
  • Fixed crashing into the main menu in some cases, when transitioning between the 1st and the 2nd chapters;
  • Fixed the issue with the return of the fog of war area on some maps;
  • It was possible to skip time while traveling on the global map, which could lead to a crash to main menu, after triggering a random encounter – fixed, you will no longer move while skipping time.

Misс
  • Fixed a number of issues which could lead to the party getting stuck on an empty treasure island in The Treasure of the Midnight Isles DLC. Also, changed the difficulty of some enemies you meet during the late stages of the DLC;
  • Fixed the issue when the dropped loot would disappear regardless of the settings; the settings regarding dropped loot applies properly now;
  • In some cases, Areelu wouldn't start talking to the player in the final scene – fixed;
  • Skipping a cutscene while mounted could cause the character to get stuck – fixed.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
Tested a Crossblooded character:

bloodlines.jpg
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
  • It was possible to select a feat from the red (inaccessible) part of the list by taking a step back, then step forward during leveling up (the character didn't get the feat after the process of leveling up was complete, though) – fixed;

Oh no. Oh no no no.

Edit: hmm ok I dunno what this was intended to fix but it didn't stop me from doing what I thought it would stop me from doing. We're all good.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
I am mostly interested in the TB Charge fix.
Whether that helps with the far stricter charge initiation conditions following the previous patch.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
Well, it used to be much easier to map a suitable charging path.
Now any obstacle, any pebble, any tiniest change of elevation or any change in floor tileset/texture will block charges.

Enemy body-blocking detection seems more aggressive as well.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
I think that's how it always worked for me, unless they made it even worse recently (though I don't see how they could).

But yeah, it's barely worth the bother because of that, unless you have Pounce + Mythic Charge (in which case, it's very worth it).
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
I think that's how it always worked for me, unless they made it even worse recently (though I don't see how they could).

But yeah, it's barely worth the bother because of that, unless you have Pounce + Mythic Charge (in which case, it's very worth it).
Of course I have. And no, it was not nearly that bad for me before the previous patch.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
Of course I have. And no, it was not nearly that bad for me before the previous patch.

Good thing I finished my Demon playthrough that relied on this a lot a while ago, then. And I am impressed they managed to make Charge even more limited, considering I was able to use it only about half the time I needed to, probably even less.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
Tested a Crossblooded character:

bloodlines.jpg

How much of that bonus damage can you stack?

+2 per die from Crossblooded, +2 from Bolster Metamagic, up to +2 from equipment (depending on the Element), +4 from Aspect of the Brimorak at MR 9..... anything else?

I tried this with Daeran, but either some of those bonuses are bugged or I don't understand how they work. He should have been doing an extra flat 180-190 damage per Fire Storm with this setup, but the logs were showing a lot less (with Ascended Element, of course).
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
Tested a Crossblooded character:

bloodlines.jpg

How much of that bonus damage can you stack?

+2 per die from Crossblooded, +2 from Bolster Metamagic, up to +2 from equipment (depending on the Element), +4 from Aspect of the Brimorak at MR 9..... anything else?

I tried this with Daeran, but either some of those bonuses are bugged or I don't understand how they work. He should have been doing an extra flat 180-190 damage per Fire Storm with this setup, but the logs were showing a lot less (with Ascended Element, of course).
An extra +1 from Second Bloodline.

I haven't done any damage testing yet so I don't know.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,675
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
He should have been doing an extra flat 180-190 damage per Fire Storm with this setup, but the logs were showing a lot less (with Ascended Element, of course).

Yeah, got the same result with Ember. I think some of them don't stack or not even working. Can't be arsed to test which one is which though.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
I will do some testing at some point and determine what works and what doesn't

Taking a bit of a break from Wrath right now though, got a bit burnt out on it
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Dragon Disciple prestige class now has the right prerequisites for interacting with the Bloodrager class;

Is this retroactive? Asking for a friend :shredder:

Charge didn't work right in turn-based mode when the mount had an active status effect which affected it – fixed.

:yeah:
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
Tested a Crossblooded character:

bloodlines.jpg

How much of that bonus damage can you stack?

+2 per die from Crossblooded, +2 from Bolster Metamagic, up to +2 from equipment (depending on the Element), +4 from Aspect of the Brimorak at MR 9..... anything else?

I tried this with Daeran, but either some of those bonuses are bugged or I don't understand how they work. He should have been doing an extra flat 180-190 damage per Fire Storm with this setup, but the logs were showing a lot less (with Ascended Element, of course).
Yes, there is a lot more, to the point where Ascended Element is no longer an of course, especially with Ember in party to handle Immunity or Devouring Lust as needed.

But if it's bugged then not as good. I like Cold damage since Waves mystery adds a Slow effect. But you can turn on some of the fire damage stuff with Obsidian Flow into Hellfire Ray on Wolj or even with Cam high level spells.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
Cold-based damage Spells are kinda shit.
None of them are inherently party-friendly, so Selective Spell is almost a must if you want to make the most of them, and the AoE ones only go up to 15d6.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
https://store.steampowered.com/news/app/1184370/view/3648510249333200583
Update 2.0.6k
Hello, crusaders!

A new update 2.0.6k has arrived!

Highlights:
  • Fixed a remaining issue with the disappearance of the dropped loot when changing locations;
  • Fixed some crashes on the global map, and during the transition between chapters;
  • Fixed the consequences of the previous bug, where some essential characters could die. For example, if Early Sunset or the travelers in Pulura’s Fall died, you can load a previous save when they were still alive, whereas before you had to reload a save much farther away, or restart a whole chapter. We apologize for the inconvenience this caused for some of our players;
  • Fixed the issue with negative statuses you got due to Flying Time Undertow not being removed even after you left the island.

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas
  • Fixed a computer you could walk through in Blackwater;
  • After fighting Deskari in Iz, skipping the cutscene could lead to the party getting stuck – fixed, it's no longer possible to skip that cutscene anymore;
  • Fixed a bug, when Galfrey and Irabeth could die during the siege of Drezen. If they already have before this patch, you need to load an earlier save, where they are still alive (before storming the gates, for example);
  • Fixed the bug in Pulura's Fall, when suspicious travelers could die during the battle with the undead. If that already happened, you will need to load an earlier save, before the beginning of that battle;
  • Fixed the cutscene after a battle with Marhevok in Wintersun, where he would get up and start fighting again;
  • Fixed the issue that could prevent the party from boarding the ship in the Treasure of the Midnight Isles DLC;
  • Fixed the issue with Early Sunset's death at the Fleshmarkets. If he already died before the patch, you will need to load an earlier save, when he was still alive, before you left Nexus and went to Fleshmarkets with him;
  • Fixed the issues with the walkway to the port in Alushinyrra Lower City;
  • Improved the navigation and positioning of mobs on one of the treasure islands in the DLC;
  • Improved the navigation in Iz in Inevitable Excess DLC:
  • It was possible to pass through some walls in Blackwater, if you are lucky enough – fixed;
  • Sometimes the Commander and their party couldn't board the ship in Alushinyrra's port in The Treasure of the Midnight Isles DLC – fixed. If the option to board the ship is still missing, resting nearby or exiting the location and re-entering will fix the issue.

Quests
  • A quest to find the missing crusader in Drezen could break if Camellia was dead – fixed. If you are already having a problem with this quest, you need to load a save before entering Drezen, and resurrect Camellia;
  • Fixed the issue with The Treasure of the Midnight Isles DLC, when the Find the last treasure quest from the stand-alone mode became available in the main campaign;
  • If during the storm of Drezen one of the crusaders with a battering ram is killed, the gates will still open;
  • If Lann acquired an animal companion during his journey, it would mess with his romance by blocking your access to the note and bottle he was supposed to leave for you in Nexus – fixed, the loyal animal will let you pass now;
  • Ignoring the Undead Uprising quest during the 3rd chapter could later cause trouble for the Lich - fixed, now the quest will fail, if you didn't complete it in chapter 3, or will be resolved, if you already took the next quest in chapter 5;
  • Wenduag could be present during the meeting with Iomedae and Nocticula,

    – fixed.

Turn-based mode
  • Charge didn't work right in turn-based mode when the mount had an active status effect which affected it – fixed.

Classes & Mechanics
  • A duplicate of Arcane Armor Mastery feat was available for some classes upon level up – fixed;
  • A duplicate of the Second Bloodrager Bloodline feat will no longer appear when leveling your character;
  • A status effect from Burning Infusion wasn't displayed on the enemies – fixed;
  • Bonuses from Magic Fang and Magic Fang, Greater could be lost after saving and loading the game – fixed;
  • Dragon Disciple prestige class now has the right prerequisites for interacting with the Bloodrager class;
  • In Through the Ashes DLC, the Icy Prison spell Sendri casted during a cutscene worked incorrectly – fixed;
  • Permanent status effects Ageing, Middle Age, Old Age, Venerable Age, and Staggered weren't removed after the Flying Time Undertow stopped affecting the group – fixed;
  • Some characters could get overzealous with Leading Strike, and use it against their friends – fixed;
  • When transitioning from Bloodrager Primalist to Dragon Disciple, it was impossible to select a draconic bloodline – fixed;
  • You won't be able to select the same sorcerer bloodline twice now (for Crossblooded archetype and Second Bloodline mythic feat).

UI
  • An icon of the selected ability could be missing from the cursor – fixed for both mouse and controller;
  • For playing with the controller, the interface could get stuck after opening the menu while an info window or a glossary window were open – fixed;
  • Improved the interaction with overtips (interaction icons) on various levels, when playing with the controller;
  • Improved the layout of the bug reporting window for some languages;
  • It was possible to select a feat from the red (inaccessible) part of the list by taking a step back, then step forward during leveling up (the character didn't get the feat after the process of leveling up was complete, though) – fixed;
  • It was possible to switch between the controller and mouse in the tactical battle results window, which could lead to a loss of control – fixed;
  • Now, when you hide the interface in photomode, it will also hide the cursor;
  • Pre-generated characters couldn't select some deities, even if they had all requirements to do so – fixed;
  • Under certain circumstances, when playing with a controller, character cards and menu cards could stay on screen and not disappear – fixed.

System
  • Fixed crashing into the main menu in some cases, when transitioning between the 1st and the 2nd chapters;
  • Fixed the issue with the return of the fog of war area on some maps;
  • It was possible to skip time while traveling on the global map, which could lead to a crash to main menu, after triggering a random encounter – fixed, you will no longer move while skipping time.

Misс
  • Fixed a number of issues which could lead to the party getting stuck on an empty treasure island in The Treasure of the Midnight Isles DLC. Also, changed the difficulty of some enemies you meet during the late stages of the DLC;
  • Fixed the issue when the dropped loot would disappear regardless of the settings; the settings regarding dropped loot applies properly now;
  • In some cases, Areelu wouldn't start talking to the player in the final scene – fixed;
  • Skipping a cutscene while mounted could cause the character to get stuck – fixed.
Still no fix for opening inventory during TB combat resulting in game opening inventory of character that is not currently active.. this shit is so irritating when you want to put scrolls or potions into belt of currently active character..
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
Cold-based damage Spells are kinda shit.
None of them are inherently party-friendly, so Selective Spell is almost a must if you want to make the most of them, and the AoE ones only go up to 15d6.
Meta-Snowballs are very party friendly and bypass SR. Ice Storm lays down Difficult Terrain and can be used to turn on Enforced Vigor if you want to go that way. Cold Ice Strike is Swift. Polar Ray also party-friendly and can do plenty of damage.

This is P:K:

Nuke.jpg

AoE nuking is more for soloing, but if you're playing TB you should be able to position them fine without Selective. There are certainly more Fire Damage items than Cold, but both Cold (with Waves) and Divine Nukes can give you damage + control which is more useful with a party. White Dragon Armor + Elemental Imbuement Robe gives +2 dam per die Cold.
 

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