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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Cyberarmy

Love fool
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Divinity: Original Sin 2
How did you fuck up so badly that Regill left you? Dude loved even my Azata and Demon MCs.

The choices aren't displayed, but I'm pretty sure my friendliness with his personal quest succubus was Strike 1, and Strike 2 (might even overrule all other decisions) was DEFINETELY offering a deal to Baphomet.

Chaotic paths like Demon and Azata also got a strike as soon as you choose them at MR3.
 

Grunker

RPG Codex Ghost
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Copenhagen
How did you fuck up so badly that Regill left you? Dude loved even my Azata and Demon MCs.

The choices aren't displayed, but I'm pretty sure my friendliness with his personal quest succubus was Strike 1, and Strike 2 (might even overrule all other decisions) was DEFINETELY offering a deal to Baphomet.

Chaotic paths like Demon and Azata also got a strike as soon as you choose them at MR3.

Yeah, but Lambach was also playing Demon, so I focused on the stuff I probably did different to him
 
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Jan 7, 2012
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So exactly how do Natural Attacks work now? Everyone is simply capped at 2 claws (only if hand/hands are free), 1 bite, 1 gore, aside from animal companions with iteratives? Is the cap different for animal companions based on their # of limbs?
 
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The Present
So I now have TTT working, and it's completely scuttled my build strategies. There are so many more options now. I wish I had more feats, particularly for metamagics. Intensified Spell is obviously grand and would pair excellently with Bolster. I'm also tantalized by using Elemental Spell to split my damage 50:50 to a different type than the base spell to trigger Elemental Barrage. This is just the tip of the iceberg. It's making me want to forsake Trickster mythic path and go Legend just so I have more to mess around with.

Edit: I'm thinking about dipping Lore Master to get Dispelling Attack for my Arcane Trickster. Surprise Spells should cause this to trigger, correct? The thought of my sneak attacking AoEs triggering elemental barrage and dispelling everyone seems insanely OP.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
So I now have TTT working, and it's completely scuttled my build strategies. There are so many more options now. I wish I had more feats, particularly for metamagics. Intensified Spell is obviously grand and would pair excellently with Bolster. I'm also tantalized by using Elemental Spell to split my damage 50:50 to a different type than the base spell to trigger Elemental Barrage. This is just the tip of the iceberg. It's making me want to forsake Trickster mythic path and good Legend just so I have more to mess around with.

Edit: I'm thinking about dipping Lore Master to get Dispelling Attack for my Arcane Trickster. Surprise Spells should cause this to trigger, correct? The thought of my sneak attacking AoEs triggering elemental barrage and dispelling everyone seems insanely OP.
I'd recommend pairing Dark Codex with it. If you like nuking don't sleep on Angel but most of the stuff you're talking about is on the wrong scale to be P, let alone OP. Eventually unlocking Surprise Spells can be fine but that's relatively late in the game and the bosses are bigger issues than the adds in any case (adds can usually just be controlled while damage is better against bosses with saves too high to reliably control). Dispelling isn't great since the things you'd want to Dispel have very high DCs.
 
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Desiderius Dark Codex is a mod? If so, half of the features look homebrew. Not sure I want to wade into that yet. I considered Angel for the extra dice, particularly for magic missile shenanigans. Trickster mythic supports AT too much for me to ignore. Angel path will have to wait. Surprise Spells should come in pretty close to mind-game. One thing to consider, is that I will be playing on Core or Hard. I will be sticking close to the TT rules, so I won't have to bleed every +1 out of every ability every fight.

I usually focus more on CC than damage, but Owlcat highly favors DPS. Dispelling Strike works just like Dispel Magic, but uses Character Level instead of Caster Level. If Dispel Magic works, then so will Dispelling Strike. TTT fixes the bug, and it only affects defenses, not debuffs. Mythic Tricks Stealth and UMD will assure I have an infinite salvo of this without having to bother with mythic Trickery or memorizing dispels. Some spells hit more than once, so it will even function like a pseudo Greater Dispel for things like Scorching Ray or Battering Blast. Possibly better since each instance will give me another chance to beat the check.
 
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Every feat normally available is supposed to be also available if you take "Extra Feat" as one of your mythics feats, right? It's not intentionally a subset of the normal feats available?

Because it looks like while they added Lunge to the normal feats list they didn't add it to this list and my build is fucked. No big deal since I was just prototyping it in Inevitable Excess so its just 10 minutes wasted, but imagine if this happened in a real game. Why would these even be two separate lists? Wonder if there are other feats that are just missing from the list and it hasn't been noticed/reported/fixed in all this time.

EDIT: By the way, now that Lunge exists, does anyone know the ramifications of riding your pet that has Lunge (and therefore reach) while you don't? I know the opposite used to have issues (which seem to have been fixed, though I know people seem to find edge cases where it fails), but has anyone tested this? I think the way its *supposed* to work is that you can benefit and still hit anything the pet can, which also makes sense because if the pet can lunge for itself it should be able to lunge for you and you shouldn't need to lunge yourself, but is that how it works in game?

EDIT2: Pet Lunge w/o player Lunge seems to work fine for attack. Which is super awesome. You need to order the pet to make the attack though, not the character, otherwise you will close in to non-lunge range before making the attack. Haven't tested if the increased range counts for AoOs though which is a lot harder. Given that you have to initiate attacks with the pet for the game to take into account your increased range I'm going to hazard a guess that you don't get the AoO threatening range without having lunge for yourself. But guesses are a total crapshoot with this game as anyone knows.

EDIT3: Actually having lunge yourself doesn't even change your automatic attack distance while riding a pet. So I'm guessing its just useless and unnecessary if you plan to ride your pet, just give it to the pet.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Seems like this could be pretty good for Demon looking to survive a Wail, Grunker:

Necro Immune.jpg

Though I've been told that there's only one way to beat that fight.
 

Tao

Augur
Joined
Sep 13, 2015
Messages
377
Should i go full 10 levels on Loremaster on my Exploiter Wizard? I dont see the downside beside that idk what spell should i pick from the druid and cleric spell list. Is bless of the salamander positive or negative healing? On that note, what combat/rogue feat do you guys like more for a spellcaster mc
 

Grunker

RPG Codex Ghost
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Seems like this could be pretty good for Demon looking to survive a Wail, Grunker:

View attachment 32086

Though I've been told that there's only one way to beat that fight.

No, for quite obvious reasons. You can’t activate Demonic Rage until your first turn of combat, so by then you’re already dead. It’s not like normal rage that can be toggled outside of combat.

Besides that, Wail is not the primary issue. Wail is ”only” DC 49 and can be survived with Last Stand. As I’ve already stated many times, while this is still a uniquely specific requirement unlike any other fight, it’s still less of a burden on your builds.

Now tell me how to survive Seductive Presence without being minmaxed for the save and provide example fights with a similar requirement.

Though I've been told that there's only one way to beat that fight.

Should probably save the gloating for relevant, let alone correct, info. Even if the amulet worked like you thought it did, you wouldn’t survive the fight with it.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Seems like this could be pretty good for Demon looking to survive a Wail, Grunker:

View attachment 32086

Though I've been told that there's only one way to beat that fight.

No, for quite obvious reasons. You can’t activate Demonic Rage until your first turn of combat, so by then you’re already dead. It’s not like normal rage that can be toggled outside of combat.

Besides that, Wail is not the primary issue. Wail is ”only” DC 49 and can be survived with Last Stand. As I’ve already stated many times, while this is still a uniquely specific requirement unlike any other fight, it’s still less of a burden on your builds.

Now tell me how to survive Seductive Presence without being minmaxed for the save and provide example fights with a similar requirement.

Though I've been told that there's only one way to beat that fight.

Should probably save the gloating for relevant, let alone correct, info. Even if the amulet worked like you thought it did, you wouldn’t survive the fight with it.
I’ve already told you three times exactly how to do it but you’re so stuck in your butt-hurt you refuse to even read it.

The way you describe the fight it’s taking you several rounds in one of which you would activate your Rage before she re-ups the Presence on you and/or it can be applied once you make a lucky save. Again I’m talking about your hypothetical party that should be playing Unfair despite your MC having a low Fort Save. Use the Amulet to survive the Wail once your MC gets woken up by the Indomitable Mount or somebody who made a lucky save waking up team.

Understand that I wouldn’t bother to disturb your single-player experience here but this sort of nonsense is why we don’t get great design in the first place and when we do it gets nerfed beyond recognition.

Let the Hardest difficulty be for the best players. There’s no dishonor in playing the one that fits your skill/commitment level.
 
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Haplo

Prophet
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Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
So I now have TTT working, and it's completely scuttled my build strategies. There are so many more options now. I wish I had more feats, particularly for metamagics. Intensified Spell is obviously grand and would pair excellently with Bolster. I'm also tantalized by using Elemental Spell to split my damage 50:50 to a different type than the base spell to trigger Elemental Barrage. This is just the tip of the iceberg. It's making me want to forsake Trickster mythic path and go Legend just so I have more to mess around with.

Edit: I'm thinking about dipping Lore Master to get Dispelling Attack for my Arcane Trickster. Surprise Spells should cause this to trigger, correct? The thought of my sneak attacking AoEs triggering elemental barrage and dispelling everyone seems insanely OP.
I don't think Surprise Spells have anything to do with dispelling attacks.
It MIGHT work with touch attack spells regardless. Meanwhile aoe spells have no attack rolls, so should probably never qualify.

Haven't seen reports about Elemental Spells + Barrage being OP. But it IS a cool concept I've pondered before.

Note that Bolster is probably of little use for an AT, as it blocks sneak damage dice.
Although sadly its often better.

With TTT another good late game path for AT would be Gold Dragon. TTT has a Mythic to boost size of sneak dice (d8). And Gold Dragon boosts the damage dice as well.

For rays with the Trickster critical feats, TTT also allows sneak dice to crit with a Mythic Ability.
 
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Haplo SRD + WotR verbiage both say "Opponents that are dealt sneak attack damage by a rogue with this ability are affected by a targeted dispel magic,..." SRD uses rogue level, Owlcat uses character level, which opens the door for the concept. Hopefully its a deliberate wording change.

Dispelling strike doesn't say anything about an attack roll. I understand that Surprise Spells is a highly unique circumstance, but RAW should permit it. I won't be able to try it out until around level 15, so I have a long wait.

I am thinking Ray of Halberds will be the Elemental meta/barrage spell of choice. It gives 1 ray per 2 char levels, no cap. With items like Amulet of the Asp and Gloves of Treacherous Flame, it should trigger multiple barrages each ray (that hits).
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
OP in the fun department definitely. If you can work Fish Missile in there I'll be in awe.
 

Grunker

RPG Codex Ghost
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Grunker said:
Now tell me how to survive Seductive Presence without being minmaxed for the save and provide example fights with a similar requirement.

Desiderius said:
I can’t

I know.

Desiderius said:
Let the Hardest difficulty be for the best players.

:lol: Are you like a League of Legends player “go uninstall dude play Tetris”. So badass.



Difficulty is the primary, number 1, uncontested reason I love this game compared to Kingmaker which I merely like. Its felt like a Challenge almost every step of the way, and especially the optional fights are cool. Playful Darkness and Hidden Abode are my favorite fights for sure, but Nocticula is still up there with the memorable ones.

Well, until mid Chapter 5 where everything has turned into a cakewalk, but in this rather than Kingmaker it somehow feels earned. You’re the shit now, congrats.
 
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ga♥

Arcane
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Feb 3, 2017
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Should i go full 10 levels on Loremaster on my Exploiter Wizard? I dont see the downside beside that idk what spell should i pick from the druid and cleric spell list. Is bless of the salamander positive or negative healing? On that note, what combat/rogue feat do you guys like more for a spellcaster mc

Nuker or DC? I guess DC since exploiter? Anyway, greater command and fire storm are solid picks.
 

Tao

Augur
Joined
Sep 13, 2015
Messages
377
DC

I'll have Greater Command in mind, it seems a really nice option for cc. Maybe resurrect? it onehit ko undeads in this game? or something more thematic like harm, slay living or mass critical wounds.

For druid idk, nothing really calls me. Maybe changestaff for the meme rolplay. I would like to pick elder worm or vengeful wind but another level 9 spell is too much even with increased spell slots (and i dont going to waste a mythic power for just a summon to be usefull being a necromancer when it doenst work on created undead spell serie or on the summons the mythic path give you for free as spell like ability). For starters i'm going to pick bless of the salamander to see if i can use it on my undead: 5 hp perman healing for 24h with the two mythic powers looks a "bit" broken.

Anyways I still have a few levels to decide, maybe ill just pick the save throws secrets and call it the day.
 

ga♥

Arcane
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DC

I'll have Greater Command in mind, it seems a really nice option for cc. Maybe resurrect? it onehit ko undeads in this game? or something more thematic like harm, slay living or mass critical wounds.

For druid idk, nothing really calls me. Maybe changestaff for the meme rolplay. I would like to pick elder worm or vengeful wind but another level 9 spell is too much even with increased spell slots (and i dont going to waste a mythic power for just a summon to be usefull being a necromancer when it doenst work on created undead spell serie or on the summons the mythic path give you for free as spell like ability). For starters i'm going to pick bless of the salamander to see if i can use it on my undead: 5 hp perman healing for 24h with the two mythic powers looks a "bit" broken.

Anyways I still have a few levels to decide, maybe ill just pick the save throws secrets and call it the day.

Fire storm is in the druid spell list. And Greater command in the cleric one (don't know if its in the druid as well).
There's also Creeping doom in the druid spell list btw.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
Haplo SRD + WotR verbiage both say "Opponents that are dealt sneak attack damage by a rogue with this ability are affected by a targeted dispel magic,..." SRD uses rogue level, Owlcat uses character level, which opens the door for the concept. Hopefully its a deliberate wording change.

Dispelling strike doesn't say anything about an attack roll. I understand that Surprise Spells is a highly unique circumstance, but RAW should permit it. I won't be able to try it out until around level 15, so I have a long wait.

I am thinking Ray of Halberds will be the Elemental meta/barrage spell of choice. It gives 1 ray per 2 char levels, no cap. With items like Amulet of the Asp and Gloves of Treacherous Flame, it should trigger multiple barrages each ray (that hits).
Huh, would be really interesting if it works. And Ray of Halberds.... pretty late game stuff, but quite genious.
 

Delterius

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Entre a serra e o mar.
My problem with ray of halberds is that it's super late and it's also competing for spell casts with Trick Fate. Plus hellfire is already very powerful and doesn't target normal ac. But I guess a charisma tanker can make good use of it.
 

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