Mr. Magniloquent
Arcane
I had to rest to take down the Nabassu. I was reasonably fresh and buffed, but I was out of Daeran's channel divinity. I figured I needed it. Once I had that back, the ghouls and the Nabassu were dispatched with haste.
They already have Regill.And here I was hoping the Pathfinder playerbase would finally get the positive male role model they desperately need.The amount of gay fawning over this guy's physique on Reddit is honestly fucking repellent
How wrong I was.
Yes but the additional game modes i.e. the crusade shit is just as dogshit as the kingdom management stuff in Kingmaker ever was.Is this better than kingmaker
it is a more refined version of kingmaker in every wayIs this better than kingmaker
Is this better than kingmaker
If I were to add a restoration of Old Sarkoris storyline to Wrath I might have made it a possible part of Legend. Other mythics are too likely to change the place irreversibly. But Legend is all about being yourself and casting off otherworldly influence. You could rally more barbarian / shaman / druid armies when rebuilding the army for chapter 5, in so doing you get a restored Sarkoris as people return to it.only if they have added a skald and a druid companion, with ubrich and a barb mc you could roleplay the restoration of old sarkoris by booting both deamons and the crusade out.
Nomad gets full pet and PBM for free. Only cost is being restricted to Horse and Archery combat style (which in practice means using a melee weapon until lvl 5 or 6). You can see in the pix that he has AB to burn for Deadly Aim thx to Fav enemy. Can also Quarry if needed.Well done!
That's a nasty fight!
One of the toughest IMO (if not the toughest - I guess depending on the party composition).
What's Lann class? Ranger?
Would be more damage with Deadly Aim.. but question whether he'd land all shots like that with it...
Shifter – a new class
Hello, crusaders!
The Last Sarkorians DLC
adds a
new Shifter class
to Pathfinder: Wrath of the Righteous. But what can it do?
A shifter is someone you’d want to bring into a fight with you.
Full Base Attack Bonus
progression,
sharp claws
that improve as their owner levels up, and
adding a bonus from wisdom
ability score to their
AC
can make shifter a formidable foe. Additionally, shifters can enhance themselves with various
animal aspects
and by assuming a form of a specific animal, when they gain access to major forms. At 3rd level, a shifter ignores movement penalties caused by difficult terrain, is immune to the entangled condition, and gains a +2 bonus to AC against attacks of opportunity.
10 animal forms
are available for a shifter, and some archetypes have their own unique forms.
You will be able to choose one of the following archetypes for this class: Child of the Manticore, Dragonblood Shifter, Feyform Shifter, Fiendish Shifter, Rageshaper, and Wild Effigy.
Child of the Manticore
, as the name suggests, allows you to play as a descendant of a manticore. Instead of shifter claws, a child of the manticore grows spikes, which they can throw, performing a natural throwing ranged attack. The damage from these spikes increases with the shifter’s level, and you get better and better at overcoming damage reduction. Starting at 4th level, you can turn into a real manticore. This form grants you a speed bonus of +10 feet, the Scent ability, and four natural throwing ranged attacks with spikes. At 9th level, the child of the manticore gains immunity to ground-based effects and a +4 bonus on damage rolls with natural attacks.
Dragonblood Shifter
gains Draconic Aspect instead of animal aspects. Draconic Aspect abilities provide resistances and deal a type of damage based on the chosen dragon type. Additionally, whenever the dragonblood shifter prevents damage with either the resistance or the immunity provided by their Draconic Aspect ability, they heal a number of hit points equal to the amount of damage prevented. Starting at 9th level, they can become a medium dragon-like creature. In this form, they get bonuses to Constitution and Strength, a +4 form natural armor bonus to AC, immunity to difficult terrain, and Dragon’s Breath weapon.
Feyform Shifter
gains Fey Aspect, which grants them butterfly-like wings and damage reduction from all weapons, except cold iron, which increases with levels. Starting at 4th level, a feyform shifter can turn into a large fey creature – an ankou. While in this form, the feyform shifter can make sneak attacks, as the rogue ability of the same name, using their shifter level as their effective rogue level for the purpose of determining damage. They also get rogue talents, evasion, and an inherent bonus on saving throws against mind-affecting effects that improves with levels. At 20th level, the feyform shifter becomes resistant to movement-impairing effects and gains spell resistance equal to 10 + their class level.
Fiendish Shifter
will be a boon to the crusade: starting at 1st level, their infernal claws overcome the damage reduction of any evil outsiders. Fiendish Resilience grants the fiendish shifter a natural armor bonus to their AC, which increases at 4th, 12th, and 20th levels, and resistance to electricity and fire, which also improve with levels. Instead of animal aspects, this archetype gains Fiendish Aspect, which grants a gore attack, wings, and DR against non-good attacks, which improves with levels.
Rageshaper
gains Devastating Form instead of animal aspects. This ability is similar to barbarian’s rage, but the shifter grows one category larger. While in this state, the rageshaper can perform a Ground Slam, which knocks down the enemies within 20 feet around them and deals bludgeoning damage. Instead of growing claws, this shifter gets Terrible Slam, which allows them to punch enemies with powerful slam attacks that deal bludgeoning damage. At 2nd level, a rageshaper becomes difficult to harm in their devastating form. They get +2 natural armor bonus to their AC and damage reduction. Their DR increases at 10th, 15th, and 20th levels, and the natural armor bonus increases to +4 at level 20.
Wild Effigy
assumes animal shapes, but they are made out of carved, living rock. In these shapes, the wild effigy gets DR N/-, where N is their shifter level. At 4th level, they gain a 25% chance to ignore a critical hit or precision damage, and this chance increases at 9th and 15th levels. At 6th level, a wild effigy can sacrifice minutes from their aspects’ minor forms to turn their claws into adamantine.
That was a short review of the new class and its archetypes. We hope it piqued your interest and that you’re already planning another run with a new build! The Last Sarkorians DLC will be available on March 7, 2023.
Update 2.0.7k
Hello, crusaders!
An update 2.0.7k is here!
Highlights:
- Fixed Ageing and the Flying Time Undertow effect for the commander and their companions;
- Icy Prison spell got its name back;
- Fixed the issue with important keys disappearing if the Destroy Uncollected Loot option was enabled;
- Fixed a number of issues for the controller UI.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Regill could obtain immortality in the Lost Chapter area – fixed, he's just a regular mortal now.
Quests
- During The Price of Loyalty quest, Aivu could appear during an assassination attempt on you – fixed;
- Sometimes Socothbenoth wouldn't drop the Nahyndrian Crystal after being hit with a Midnight bolt, because of a specific positioning of the character in the Council Chamber – fixed.
Turn-based mode
- In some situations, the game could freeze entirely in turn-based mode – fixed;
- Sometimes the battle could freeze if the main character fell under enemy's control spell – fixed;
- The kobolds got portraits for the initiative order.
Items
- Despite Nocticula's talent, the Midnight Bolt could still sometimes miss – she fixed it.
Classes & Mechanics
- Commander got an improved anti-age treatment, and the Ageing status is now properly removed after leaving the island;
- During the fight with Nulkineth in the Lost Chapel, a character with a Hold Person debuff could lose the ability to roll saving throws – fixed, and the mythic powers remove the debuff now;
- Fixed the issue with the Ashen Lady's death;
- Fixed the favored enemy progression for the Order of the Nail;
- Flay for Purpose and Repurpose spells didn't work correctly in some situations or on specific enemies – fixed;
- Flay for Purpose spell didn't end after the death of the target – fixed;
- Freebooter's Master Hunter ability didn't work right – fixed, and now they will be able to select the target of Freebooter's Bane before executing the attack with this ability;
- Icy Prison spell got its name back;
- The Flying Time Undertow effect worked incorrectly for the commander and their party – fixed, it will no longer stay on the characters after leaving the island;
- Using Eldritch Archer's Ranged Spellstrike ability with a melee weapon would lead to losing the prepared spell – fixed, now it will be cast, but as a regular spell.
UI
- Fixed a localization issue for Stalwart Defender weapon proficiency;
- Fixed the issue with switching between a controller and mouse and keyboard during a fade-out;
- If you tried to make changes to auto level-up, but then quit without saving, auto level-up could still break – fixed;
- It's no longer possible to break the game by opening an Esc menu during character creation or level up;
- The action bar will automatically update after a quickload now;
- The Creatures tab in Encyclopedia could have a 0 added to it – fixed;
- The names of the rider and their mount no longer overlap now;
- When playing with a controller and undressing the character during character creation for the sake of tattoo selection, the character refused to put the clothes back on – fixed;
- When playing with a controller, and using it in the Equipment tab to open the item selection menu, the controls disappeared – fixed;
- When playing with a controller, fixed the issue with the time skip window causing a freeze when used outside of global map;
- When playing with a controller, it's possible to attack neutral targets without using the cursor now;
- When playing with a controller, sometimes not all available units were visible in the hiring window – fixed;
- When you click on different characters with the console cursor, the quick action bar is updating properly now;
- Changing settings via a slider while holding down the button now goes on with increasing speed.
Visual
- Fixed some cases of characters getting stuck in T-pose after death.
Misс
- A dialogue with Alushinyrra's guard could be displayed incorrectly – fixed;
- Fixed the Windcatcher achievement on Steam;
- When the Destroy Uncollected Loot option was enabled, it was possible to miss the keys needed for some doors – fixed, the keys won't disappear now;
- Skipping a cutscene while mounted could cause the character to get stuck – fixed.
It's not about Nexus allowing or disallowing something. It's about modders who think of themselves as holier than thou who decided to boycott Nexus after they perceived that their "creator rights" are hurt.I haven’t had any instability. Seems pretty stupid for Nexus to disallow Github. Most of the best modders are there and Modfinder is smooth.
The last thing I know is that Nexus decided to remove the right to recall mods that are included into Nexus "collections". And that is what made the current shitstorm among so called "creators".I don’t know shit about what GitHub even is but the modders (including Vek) said that Nexus changed their policy in a way that made it incompatible with stuff produced on GitHub.
Given the utter clusterfuck that Nexus has become on the user end I’m inclined to give them the benefit of the doubt. Vortex UI is indecipherable. Can’t tell how to do anything or what it’s even trying to accomplish. It was already nearly impossible to get it to work with CotW.