Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,510
The way I'd envision it would be to have a simplified leveling process. e.g. don't level skills, just select what ones you want and it auto levels them (or maybe just assume characters are leveling their class skills). Have easily set build archetypes that the player can control where they can generate a character with most/all the feats they usually want for certain classes. Constrain the level range of the campaign between something like level 4 and level 12, with your strategic progress (your base in X-Com) determining how highly leveled you could recruit new characters.
It'd be hard with a 3.x based ruleset but not impossible, just be absolutely merciless about compressing things down to what you need for characters and making the UI snappy. Basically the opposite of WotR. If you just presented a player with a level 10 fighter and said "pick 8 feats now" without all the other clicking around, it'd be a pretty quick process. And you could then just save that feat list to be applied to other fighters. Aside from feats its really only spells that add complexity that is relevant to the gameplay, and you could do the same with saving a spell list.
It'd be hard with a 3.x based ruleset but not impossible, just be absolutely merciless about compressing things down to what you need for characters and making the UI snappy. Basically the opposite of WotR. If you just presented a player with a level 10 fighter and said "pick 8 feats now" without all the other clicking around, it'd be a pretty quick process. And you could then just save that feat list to be applied to other fighters. Aside from feats its really only spells that add complexity that is relevant to the gameplay, and you could do the same with saving a spell list.
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