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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Haplo

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Pillars of Eternity 2: Deadfire

CthuluIsSpy

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I like how you don't have to return to the capital to use the campaign map. You can still control your armies while you're out adventuring. You just have to return for rank ups and events.
This again is an improvement over kingmaker.

Aeon path is pretty cool, and going Asmodeus for your god opens up some nice dialogue options with One Eyed Devil and Melies.
In act 2 when you out Nurah out as the traitor you even get a dialogue option saying that her former masters weren't hard enough on her, and you swear on Asmodeus that if you were her master she would have been "disciplined."

I noticed that with the Aeon path you have the choice of banishing Daeran. Do you just lose him, or does something interesting happen?
 
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Does Surprise Spells from Arcane Trickster level 10 apply to only direct damage spells or also DoT spells (e.g. Sirocco)? I'm assuming the answer is "no" because that'd be hilariously overpowered and either mentioned constantly or fixed long ago, but just want to check.

EDIT: Also, this is dumb, but I gotta ask: anyone tested surprise spells with a Knife Master holding a dagger?
Surprise Spells does not apply sneak on DOT, only the initial cast. I think I tried the Knife Master in KM. I don't remember it working, otherwise I'd be doing that instead of Thug.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Meh I found that fight pretty easy, he does hit hard though

Well, he's relatively easy to burst down. But if you don't or make the mistake of focusing on Minagho... he can end you fast.
Minagho's spells, particularly Putrefaction, don't help.
Even then, you need a bit of luck. If either of them get a turn you might as well reload. The cutscene reset really doesn't help.
What difficulty are you even playing? Sometimes Minagho will cast Waves of Fatigue instead, and Seelah has an Aura of Fear Immunity. Burst of Glory is a great spell that will prevent getting one-shotted even on a crit.

ald10critbystaunton.jpg

Illusion magic is good to put on main melee for tough fights and any MC can get Mirror Image via Bit of Luck. Seelah can get it via Wand and UMD.

Thought Staunton had way higher AC than that. Something like 40?

But then if you've been able to take the optional demon summoning fight you should still be able to 1-2 turn him.
This was Core since I assumed that's what CthuluIsSpy is playing. Core itself seems to have been nerfed pretty hard.
 
Joined
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Messages
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Does Surprise Spells from Arcane Trickster level 10 apply to only direct damage spells or also DoT spells (e.g. Sirocco)? I'm assuming the answer is "no" because that'd be hilariously overpowered and either mentioned constantly or fixed long ago, but just want to check.

EDIT: Also, this is dumb, but I gotta ask: anyone tested surprise spells with a Knife Master holding a dagger?
Surprise Spells does not apply sneak on DOT, only the initial cast. I think I tried the Knife Master in KM. I don't remember it working, otherwise I'd be doing that instead of Thug.
Makes sense. I now have a new idea though which could be the most hilariously OP combo still in existence. Gonna check in game if it works before spoiling it.

This was Core since I assumed that's what @CthuluIsSpy is playing. Core itself seems to have been nerfed pretty hard.
Yeah that seems to be a consistent thing, the critical path through the game was trimmed down
 

CthuluIsSpy

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Meh I found that fight pretty easy, he does hit hard though

Well, he's relatively easy to burst down. But if you don't or make the mistake of focusing on Minagho... he can end you fast.
Minagho's spells, particularly Putrefaction, don't help.
Even then, you need a bit of luck. If either of them get a turn you might as well reload. The cutscene reset really doesn't help.
What difficulty are you even playing? Sometimes Minagho will cast Waves of Fatigue instead, and Seelah has an Aura of Fear Immunity. Burst of Glory is a great spell that will prevent getting one-shotted even on a crit.

View attachment 36358

Illusion magic is good to put on main melee for tough fights and any MC can get Mirror Image via Bit of Luck. Seelah can get it via Wand and UMD.

Thought Staunton had way higher AC than that. Something like 40?

But then if you've been able to take the optional demon summoning fight you should still be able to 1-2 turn him.
This was Core since I assumed that's what CthuluIsSpy is playing. Core itself seems to have been nerfed pretty hard.
Yeah, I'm playing core. Maybe the RNG just really hated me for a few attempts. When I finally beat it I did it in like 2 rounds.
 
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Holy shit it does work. Do Wizard 3->Rogue 1->Vivi 1->Arcane Trickster 10->Loremaster 1 (secret: Druid spell Cave Fangs). You now can perform infinite AoE sneak attack bludgeoning or piercing damage with your mind as a free action, just win initiative. If you somehow lose initiative or aren't in range to kill everyone just turn on impromptu sneak attack. Take Enduring spells of course, cast sense vitals, take more sneak attack increasing levels.

Obviously it's Cave Fangs that is actually broken but abusing it normally is insanely tedious because its like 10 damage per usage on average and that's before damage reduction. Adding 20d6 to that 3d8 damage makes it actually impressive. Even more damage if you go legend.
 

Haplo

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Pillars of Eternity 2: Deadfire
Holy shit it does work. Do Wizard 3->Rogue 1->Vivi 1->Arcane Trickster 10->Loremaster 1 (secret: Druid spell Cave Fangs). You now can perform infinite AoE sneak attack bludgeoning or piercing damage with your mind as a free action, just win initiative. If you somehow lose initiative or aren't in range to kill everyone just turn on impromptu sneak attack. Take Enduring spells of course, cast sense vitals, take more sneak attack increasing levels.

Obviously it's Cave Fangs that is actually broken but abusing it normally is insanely tedious because its like 10 damage per usage on average and that's before damage reduction. Adding 20d6 to that 3d8 damage makes it actually impressive.
Yeah, Cave Fangs strategies are well known. Typically people boost it with Angel Holy Sword and such. But I thought it was long fixed to not be a free action anymore. Is that still the case in vanilla?
 

LannTheStupid

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Pathfinder: Wrath
I tried to get value out of Demonic Charge in my abortive Demon playthrough but things were too bugged to tell what was good.
Demonic Charge is a teleport. Which means not only does it not trip AoO's, but it can go through physical obstacles like pits or walls. Several times, it helped me on the Midland Isles, where my main teleported over the pit, which separated enemy casters from the party. The party helped when they walked around, but the casters were tripped and lying on the ground for Seelah to cleave them with the Grave Singer.

Also, AoE damage around the final point is unholy, meaning unblockable, and increases with the Mythic rank.
 

Parabalus

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Mythic Charge + Pounce, do you apply the divine damage on the rest of your iteratives, i.e., you pop your target, do you continue doing mythic charge damage on nearby mooks?

Similar question for all the weapons that add damage on charges too.

Also, mounted charge + Vulpine Pounce, works? Do you even need it, or do you get Full Attacks for free?
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Meh I found that fight pretty easy, he does hit hard though

Well, he's relatively easy to burst down. But if you don't or make the mistake of focusing on Minagho... he can end you fast.
Minagho's spells, particularly Putrefaction, don't help.
Even then, you need a bit of luck. If either of them get a turn you might as well reload. The cutscene reset really doesn't help.
What difficulty are you even playing? Sometimes Minagho will cast Waves of Fatigue instead, and Seelah has an Aura of Fear Immunity. Burst of Glory is a great spell that will prevent getting one-shotted even on a crit.

View attachment 36358

Illusion magic is good to put on main melee for tough fights and any MC can get Mirror Image via Bit of Luck. Seelah can get it via Wand and UMD.

Thought Staunton had way higher AC than that. Something like 40?

But then if you've been able to take the optional demon summoning fight you should still be able to 1-2 turn him.
This was Core since I assumed that's what CthuluIsSpy is playing. Core itself seems to have been nerfed pretty hard.
Yeah, I'm playing core. Maybe the RNG just really hated me for a few attempts. When I finally beat it I did it in like 2 rounds.
The RNG can be made irrelevant on Unfair. If it’s relevant to you on Core the game offers you many more hours of enjoyment as you discover how to suck less.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Holy shit it does work. Do Wizard 3->Rogue 1->Vivi 1->Arcane Trickster 10->Loremaster 1 (secret: Druid spell Cave Fangs). You now can perform infinite AoE sneak attack bludgeoning or piercing damage with your mind as a free action, just win initiative. If you somehow lose initiative or aren't in range to kill everyone just turn on impromptu sneak attack. Take Enduring spells of course, cast sense vitals, take more sneak attack increasing levels.

Obviously it's Cave Fangs that is actually broken but abusing it normally is insanely tedious because its like 10 damage per usage on average and that's before damage reduction. Adding 20d6 to that 3d8 damage makes it actually impressive.
Yeah, Cave Fangs strategies are well known. Typically people boost it with Angel Holy Sword and such. But I thought it was long fixed to not be a free action anymore. Is that still the case in vanilla?
I think it can only be activated once per round? I’ve always limited my own use to that because other way is obvious bug, though it isn’t infinite since each use costs duration of base spell like Call Lightning.

I used it with Nature Daeran/Drovier Lann as an Entangle source (Stalactites) since the Stalagmite patch is such a pain to avoid. Dismiss spell wasn’t working on it.

It picks up some damage it shouldn’t but it’s not broken unless it’s spammable.
 

LannTheStupid

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Pathfinder: Wrath
I think Desiderius will have something to say to you.
He’s right I think?
I mean, if the Aviaries are not accessible from the region with the current quests, then the expansion of the barony is too slow. I think it is possible to capture the bordering regions of both Pytax and Vordakai Tomb before the baron has to go there.
 
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Messages
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I think it can only be activated once per round? I’ve always limited my own use to that because other way is obvious bug, though it isn’t infinite since each use costs duration of base spell like Call Lightning.

I used it with Nature Daeran/Drovier Lann as an Entangle source (Stalactites) since the Stalagmite patch is such a pain to avoid. Dismiss spell wasn’t working on it.

It picks up some damage it shouldn’t but it’s not broken unless it’s spammable.
It can be activated as many times as you want in turn based. In real time you have to unpause for a fraction of a second.

Yes its not technically unlimited, but it costs 10 mins of duration each time you use it and you can use enduring spells to make it last all day. So that's 6 x 24 = 144 potential uses each time you cast it. And its a level 6 spell you'll be able to cast like 10 times before resting, so... 28,800d6 worth of potential sneak damage. And you're still a respectable wizard in all other respects, just 2 CL down from the rogue/vivi
 

Haplo

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Pillars of Eternity 2: Deadfire
Mythic Charge + Pounce, do you apply the divine damage on the rest of your iteratives, i.e., you pop your target, do you continue doing mythic charge damage on nearby mooks?

Similar question for all the weapons that add damage on charges too.

Also, mounted charge + Vulpine Pounce, works? Do you even need it, or do you get Full Attacks for free?
Yes to all.

You do need Vulpine Pounce or another source of Pounce to full attack on Charge. Skald sharing Greater Beast Totem is probably most common.
I like Vulpine Pounce the most - allows using spell like abilities (like teleports), you can charge ahead of the party and still full attack (and sometimes demolish enemy groups before they even get to act).

Spirited Charge and spear bonus only work on 1st strike.
 

CthuluIsSpy

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On the internet, writing shit posts.
I'm confused about the Enforcing Gazes. I have it activated and it doesn't seem to do anything? I went with the DC version to make it easier to apply debuffs, and there's no mention of it applying in the log. There's not even a test being rolled for it.

Edit : I discovered you can absolutely cheese the encounter with Morveg with undead. I didn't even look it up or had to reload; first thing I did was summon skeletons and he just spent the fight trying to kill them and not being able to hit. Apparently its because of his weapon type though I didn't see that in his stats.
I thought it was the devs playing a joke.
Like "Ha ha, look at this deluded idiot who thinks he's god. He can't hit shit!"
 
Last edited:

LannTheStupid

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Pathfinder: Wrath
I'm confused about the Enforcing Gazes. I have it activated and it doesn't seem to do anything? I went with the DC version to make it easier to apply debuffs, and there's no mention of it applying in the log. There's not even a test being rolled for it.
A question that matches my nickname: have you tried to use any DC spell or effect while the DC Gaze is active? Did you see any additional entries for the DC check in the log file?
 

CthuluIsSpy

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On the internet, writing shit posts.
I'm confused about the Enforcing Gazes. I have it activated and it doesn't seem to do anything? I went with the DC version to make it easier to apply debuffs, and there's no mention of it applying in the log. There's not even a test being rolled for it.
A question that matches my nickname: have you tried to use any DC spell or effect while the DC Gaze is active? Did you see any additional entries for the DC check in the log file?
Yes, of course, and there is no modification to the saving throw in the log.
 

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