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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Joined
Jan 7, 2012
Messages
15,528
Well, Kalavakus wolf under rage is broken versus everyone. Wolf shifters with Great Trip without Kalavakus are only broken versus enemies immune to Prone :troll:

Find a way to grant enemies immunity to prone, profit.

What happens with Kalavakus if enemy damage reduction consistently reduces your damage to zero? Does the game just lock up in infinite looped attacks? I guess you'd normally roll a 1 on your trip eventually stopping the loop, but there are ways to avoid that.
 

Haplo

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Pillars of Eternity 2: Deadfire
Tough to check. Enemies generally don't have that kind of DR. Maybe except for those crystals... and swarms immune to physical attacks (when you're not using Swarmbane Clasp or Bane of Spirit).
 

ExistingRug61

Barely Literate
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Jun 3, 2023
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So with the change to spirited charge only applying to the first hit of a charge would that still be worth taking for twf mounted dex build given the damage comes from stacking procs on each attack vs making individual big attacks?
I planning to do a replay using as a mounted (raptor) sanctified slayer/aeon similar to what Haplo has posted about which included it but that was from before the spirited charge change so I am wondering if there may be something more beneficial I could take instead.

And also whether it is worth the feat investment to get Mounted Skirmisher (TTT) given most of the time full attacks should be possible anyway due to from charging with pounce and/or teleporting?
 
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Spirited Charge will (or at least should from my testing) apply to the procs on your attacks, so maybe? Obviously a lot depends on how lax you can be on feat selection, TWF is already very feat heavy though and your class doesn't get a lot of extra feats so I'd say probably not worth it if you're only getting 1, maybe 2 charge hits in per battle.

Don't play TTT, but Mounted Skirmisher sounds like exactly what you always have in Vanilla? Did TTT nerf mounts and force you to take a feat to get full attacks back or am I missing something? If so then I'd consider that feat practically essential since even a chance of bad enemy placement causing the loss of a full attack action, or being forced to take a full attack on a suboptimal target, is horrendous for your damage output. You always want to be in the best location where you can kill the most deadly enemy and then get iteratives/cleaves on something else.
 

Haplo

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Pillars of Eternity 2: Deadfire
So with the change to spirited charge only applying to the first hit of a charge would that still be worth taking for twf mounted dex build given the damage comes from stacking procs on each attack vs making individual big attacks?
I planning to do a replay using as a mounted (raptor) sanctified slayer/aeon similar to what Haplo has posted about which included it but that was from before the spirited charge change so I am wondering if there may be something more beneficial I could take instead.

And also whether it is worth the feat investment to get Mounted Skirmisher (TTT) given most of the time full attacks should be possible anyway due to from charging with pounce and/or teleporting?
Well, Spirited Charge is still a godsend early.
But to be honest, after I've respecced my character (to pick Trick Riding and Mounted Skirmisher among other changes), I've only re-picked it very late.

Yes, Mounted Skirmisher is still very good, you're not always able to charge typically. And there are 3 areas where teleporting is blocked.
 

CthuluIsSpy

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So it seems that the AI will indeed ignore your MC when he's on a mount. Which means that they will then attack someone squishy on your team, because the AI follows a certain target priority.
So yeah, if you want to tank with your MC, don't put him on a mount.
 

Haplo

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Pillars of Eternity 2: Deadfire
...or intercept and Crowd Control enemies.

Also passing by your MC, means he and his mount (that can potentially trip) will get AoOs.
 

Yosharian

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You need a dedicated tank that isn't mounted, if you want to attempt to tank in the traditional sense in this game. But you should be aware that many enemies ignore tanks, or they are apt to lose interest in your tank after a while. Also, enemies WILL target your mount, it's just that it isn't as high a priority as other targets, at least initially.

Also for your mounted character, you should plan for the eventuality that their mount will be killed, e.g. Last Stand is a good pick
 

leuMOX

Literate
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So it seems that the AI will indeed ignore your MC when he's on a mount. Which means that they will then attack someone squishy on your team, because the AI follows a certain target priority.
So yeah, if you want to tank with your MC, don't put him on a mount.
I feel like at this point, with years of development experience, it's bugs like these that add to the experience of Owlcat Games.
"What dumb non-sensical bug will happen here?! Let's find out!"

Bethesda energy.

Can't wait for Rogue Trader.
 

Parabalus

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CthuluIsSpy

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So I killed Playful Darkness.
It was pretty rough.
Creeping Doom didn't draw aggro, so I basically had to drag him around the cave. First turn he charged and killed my mount, then tried killing Cam. Basically none of my defensive buffs worked, so I had to heal. Greater Dispel kind of worked, but eventually I started using Evil Eye AC to drop his defenses.
Stat damage does work him though, so Wracking Ray was pretty helpful. Eventually his defenses were brought low enough for Lann to start dropping his health, and Sosiel hit him with a pillar of light and channels.
Woljif died though after I tried using him to take the heat off of Cam. I thought Mirror Image and Displacement would keep him alive, but of course PD has stupidly high accuracy and killed him.
Had to use a scale on him to get him back, Breath of Life didn't heal him enough to return him and I had no Raise Dead Scrolls on me.
 
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Joined
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So it seems that the AI will indeed ignore your MC when he's on a mount. Which means that they will then attack someone squishy on your team, because the AI follows a certain target priority.
So yeah, if you want to tank with your MC, don't put him on a mount.

Haven't really noticed this to be honest. Unless you are saying that your MC was someone squishy before and you put them on a mount and now they aren't targetted. That makes sense, they can only target the mount and the mount isn't squishy, so its lower on the priority list. But at least in my experience a tanky character vs. a tanky mount is targetted about the same, maybe more for the mount if its huge.

Interesting. I will say that one of the things I don't like about class+character pack is that if I wanted to play with a shifter then I'd never make one myself, I'd just take Ulbrig, which means all those archetypes likely go unused. Adding a bunch of scattered archetypes would avoid that. It'd hopefully also mean that Owlcat would balance them to be A-S tier stuff with unique abilities you'd want to play rather than useless crap like Dragonblood Shifter or Fiendflesh Shifter.

Also, crossing my fingers that they'll finally allow more comprehensive companion respeccing.

I'm pretty sure Triceratops (wow you're actually using that fat bastard?)

Do you really find it that bad? I'm not sure exactly how its changed but it feels like pathing has either gotten better over time with patches or Owlcat has sneakily allowed large units to cheat more and pack in closer over time. That said I do always give the triceratops to someone with a reach + lunge weapon
 
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IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Fix stuff that's broken, make existing classes and archetypes actually unique and interesting?

No let's just add even more same-ish archetypes instead.

Just Owlcat things.
 
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Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,823
Well, that's still massive incline over photo modes, armor coloring and romance dlc. But... yeah.
 

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