Yosharian
Arcane
Bwahaha.Stormcallers are bullshit and way too overtuned. Even with Resist and Protection their spells still deal a lot of damage.
Bwahaha.Stormcallers are bullshit and way too overtuned. Even with Resist and Protection their spells still deal a lot of damage.
Make your saving throw?How do you block dictum anyway?
Apparently that's the only way of doing it, although its just a partial rather than a negate.Make your saving throw?How do you block dictum anyway?
How does the partial work anyway? Does it just go the next eligible effect?
Or make it selective, I suppose.How does the partial work anyway? Does it just go the next eligible effect?
You only get staggered for a round if you make the saving throw.
Holy Word is really good in this campaign, as long as you don't bring any evil party members.
Killed: Living creatures die. Undead creatures are destroyed. Save negates. If the save is successful, the creature instead takes 3d6 points of damage + 1 point per caster level (maximum +25).Apparently that's the only way of doing it, although its just a partial rather than a negate.Make your saving throw?How do you block dictum anyway?
How does the partial work anyway? Does it just go the next eligible effect?
Like, instead of dying, staggered and paralyzed it goes to staggered and paralyzed?
How good is Dictum / Holy Word / Whatever when used by a player anyway? I didn't bother using it because its HD based and enemies tend to have a lot of HD.
Maybe if used by a Angel Cleric due to the Merged Spell Book.
Where does it say that?Killed: Living creatures die. Undead creatures are destroyed. Save negates. If the save is successful, the creature instead takes 3d6 points of damage + 1 point per caster level (maximum +25).Apparently that's the only way of doing it, although its just a partial rather than a negate.Make your saving throw?How do you block dictum anyway?
How does the partial work anyway? Does it just go the next eligible effect?
Like, instead of dying, staggered and paralyzed it goes to staggered and paralyzed?
How good is Dictum / Holy Word / Whatever when used by a player anyway? I didn't bother using it because its HD based and enemies tend to have a lot of HD.
Maybe if used by a Angel Cleric due to the Merged Spell Book.
Heh, no fucking clue. I never got as far as writing them down because I was so fucking bored by the end of the game that I couldn't wait to stop playing it.Huh weird. What were their will saves up to?
Also this was before Shake It Off was 'fixed' so it's probably a little unfair to include it at maximum.Fortitude: +67
Class Bonus: 17
Constitution: +13
Inherent: +2 (Demongraft)
Insight: +4 (Bound of Possibility)
Luck: +1 (Engraved Lucky Bracers)
Morale: +8 (Greater Heroism, doubled by ring)
Resistance +4 (Greater Angelic Aspect)
Other: +4 (Shake It Off)
Other: +2 (Bloody Meat)
Other: +12 (Divine Grace)
Reflex: +54
Class Bonus: 6
Dexterity: +12
Inherent: +2 (Demongraft)
Luck: +1 (Engraved Lucky Bracers)
Insight: +4 (Bound of Possibility)
Morale: +8 (Greater Heroism, doubled by ring)
Resistance +4 (Greater Angelic Aspect)
Other: +4 (Shake It Off)
Dodge: +1 (Haste)
Other: +12 (Divine Grace)
Will: +59
Class Bonus: 11
Wisdom: +7
Inherent: +2 (Demongraft)
Luck: +1 (Engraved Lucky Bracers)
Insight: +4 (Bound of Possibility)
Morale: +8 (Greater Heroism, doubled by ring)
Resistance +4 (Greater Angelic Aspect)
Other: +4 (Shake It Off)
Rage: +6 (Inspired Rage)
Other: +12 (Divine Grace)
Stormcallers are bullshit and way too overtuned. Even with Resist and Protection their spells still deal a lot of damage.
Just now?
Always used it with Seelah and then I'm mostly watching my strongest melee character's attacks/damage, which is either myself or someone else with their own personal buffs and who isn't maxing CHA. Don't really have time to check that every character has every buff working properly.
Uh, am I the only one *not* playing this game like Diablo with a five-man cheering section? Pretty sure back in the day people noticed whether Minsc was landing that Zweihander and had a decent grasp of why or why not. Guess that also explains why people think she can’t tank.
There’s an item that goes in her belt at beginning of Act 3 that converts Smite AC to Sacred. But what’s 7 AC give or take?
My second Unfair run was markedly easier having a reliable tank when compared to the first. Putting her on a horse has an opportunity cost.Almost nothing when she's riding an animal companion.
You only get 4 evasion rings though and they still get 3 casts per turn. If there's two of them they just kill anyone who doesn't have it, and that's without their melee.Stormcallers are bullshit and way too overtuned. Even with Resist and Protection their spells still deal a lot of damage.
Evasion is a thing. There’s even a Heavy Armor with it built in for the armorless tards to get pwned even harder.
Love how the powhurrdurr gamers neglect things like saves then the people who fall for their advice (instead of figuring things out for themselves) wonder why endgame is so hard.
My favorite of the Dictim-type spells is Arbitrament since it hits on-level targets and CE foes while being easier to naturally dodge for most companions (including the two divine casters). Plus few things are immune to Sickness and Stagger.
It’s easier to boost CL now than it was at release.
You only get 4 evasion rings though and they still get 3 casts per turn. If there's two of them they just kill anyone who doesn't have it, and that's without their melee.Stormcallers are bullshit and way too overtuned. Even with Resist and Protection their spells still deal a lot of damage.
Evasion is a thing. There’s even a Heavy Armor with it built in for the armorless tards to get pwned even harder.
Love how the powhurrdurr gamers neglect things like saves then the people who fall for their advice (instead of figuring things out for themselves) wonder why endgame is so hard.
My favorite of the Dictim-type spells is Arbitrament since it hits on-level targets and CE foes while being easier to naturally dodge for most companions (including the two divine casters). Plus few things are immune to Sickness and Stagger.
It’s easier to boost CL now than it was at release.
They are literally stronger than demon lords. They're just a poorly designed enemy type.
The best way to deal with them for me is GMR + Weird + Devil Illusion Decree, because if they get a turn they deal way too much damage.
The only way is to reroll Nenio as Alchemist/Grenadier.
I feel like Nenio is one of the few characters who would be fitting for a non-evil Vivisectionist actually.