Getting more XP from soloing while taking advantage of their pets?
wait thats illegal
Getting more XP from soloing while taking advantage of their pets?
So-so.Using Daeran high Charisma+Persuasion so he can be a Dazzling Display machine, good or bad idea?
This is a perfectly viable strat. I used it.Using Daeran high Charisma+Persuasion so he can be a Dazzling Display machine, good or bad idea?
Yes and once you have FA, your Dazzler shifts roles to become the dedicated dispelleroh yeah I know Frightful Aspect is a thing later on. However the last run I played with Daeran I noticed there were some "dead turns" with him where I couldn't do much on his turn, so thats why I asked about Dazzling
what makes Daeran feat starved? been mostly using him for Healing/Buffs/Restoration. I know theres some Fire Spells items but im mostly thinking of using Ember for thatOnly two instances where I'd really value spending a turn to inflict shaken is:
- Vs. a specific very tough boss enemy (either you want to nerf their offense or hit them easier along with shatter defenses). Single target works here, no need for dazzling.
- As an AoE save debuffer for weird. By the time you have weird you also have frightful.
So I'm skeptical that its a good use of feats on a character that is somewhat feat starved. But I'm assuming you are investing in building up Daeran as some kind of martial character, obviously that's where most of my feats go.
what makes Daeran feat starved? been mostly using him for Healing/Buffs/Restoration. I know theres some Fire Spells items but im mostly thinking of using Ember for that
oh yeah I know Frightful Aspect is a thing later on. However the last run I played with Daeran I noticed there were some "dead turns" with him where I couldn't do much on his turn, so thats why I asked about Dazzling
what makes Daeran feat starved? been mostly using him for Healing/Buffs/Restoration. I know theres some Fire Spells items but im mostly thinking of using Ember for thatOnly two instances where I'd really value spending a turn to inflict shaken is:
- Vs. a specific very tough boss enemy (either you want to nerf their offense or hit them easier along with shatter defenses). Single target works here, no need for dazzling.
- As an AoE save debuffer for weird. By the time you have weird you also have frightful.
So I'm skeptical that its a good use of feats on a character that is somewhat feat starved. But I'm assuming you are investing in building up Daeran as some kind of martial character, obviously that's where most of my feats go.
Actually I use Demoralize on Daeran A LOT early game. He does it almost every round.Only two instances where I'd really value spending a turn to inflict shaken is:
- Vs. a specific very tough boss enemy (either you want to nerf their offense or hit them easier along with shatter defenses). Single target works here, no need for dazzling.
- As an AoE save debuffer for weird. By the time you have weird you also have frightful.
So I'm skeptical that its a good use of feats on a character that is somewhat feat starved. But I'm assuming you are investing in building up Daeran as some kind of martial character, obviously that's where most of my feats go.
Hmm, I actually believe the combat, builds and some groundbreaking moments mostly summ up the positives of this game. So it begs a question: what is a good combat according to you? In which game you saw it?This game’s combat is so fucking overrated.
- Unique items drop like candy.Hmm, I actually believe the combat, builds and some groundbreaking moments mostly summ up the positives of this game. So it begs a question: what is a good combat according to you? In which game you saw it?This game’s combat is so fucking overrated.
This game’s combat is so fucking overrated.
- Unique items drop like candy.Hmm, I actually believe the combat, builds and some groundbreaking moments mostly summ up the positives of this game. So it begs a question: what is a good combat according to you? In which game you saw it?This game’s combat is so fucking overrated.
- Encounter spam. Even too much for RtwP design.
- Positioning don’t really matter beyond basic tactics.
- Barely any use of terrain or environment.
- Prebuff spam.
- Most choices to solve encounters are made before combat begins rather than during.
- Stat bloat difficulty.
- Faux class/subclass diversity (e.g. slayer).
- Gay companions.
Wish there was a modern ToEE. Rogue Trader is designed with TB in mind so that’s positive at least.
Edit: btw, I didn’t post in this thread, the gay mods moved the post.
This game’s combat is so fucking overrated.
1000 builds for one flavour chaotic combat.
This game’s combat is so fucking overrated.
1000 builds for one flavour chaotic combat.
If it’s chaotic you’re doing it (very) wrong.
This game’s combat is so fucking overrated.
1000 builds for one flavour chaotic combat.
If it’s chaotic you’re doing it (very) wrong.
Pathfinder mechanic, just like its source, is based on dice throws. With a lot of options it must generate chaos, especially in real time (like in BG1 and 2).