Saravan
Savant
- Joined
- Jul 11, 2019
- Messages
- 926
All your arguments boil down to ‘get good’ because you don’t actually have any arguments. Nowhere did I say the game is too hard and it’s irrelevant to discuss this, yet all you do is repeat the same tired point endlessly.
By unique items I do not mean only the ones found by crusade or made by base building. You find unique items everywhere and way too much. By Drezen I already had a full page of unused items. It’s ridiculous and overuses the concept.
Positioning does not extend further than basic tactics (range in back line, get AoOS builds in the thick of things etc). Stop pretending like it’s some advanced gameplay.
If favoured terrain is the best example you got of encounters utilizing terrain and environmental elements then I understand why you are clueless on this topic.
Prebuff spam is boring banal shit that amplifies the fact that encounters are solved before combat rather than during. This makes encounters feel stale and rigid, there are rarely situations where you have to make decisions on the fly.
Encounters are spammed to the point that combat gets unremarkable. I had to force myself to finish the game. I got insanely bored after Wintersun. This has nothing to do with difficulty.
A lot of classes and subclasses provide fake depth. If the only difference between two slayer subclasses is a single passive that doesn’t warrant it to be a separate subclass. There are a lot of subclasses like this in the game.
As for bloat, this game’s combat is the definition of bloat in everything. Item drops, stats, encounters and minor tweaks to classes being designated as a new ‘subclass’. Even currency reaches a ridiculous point as early as post-Drezen having millions upon millions of gold.
By unique items I do not mean only the ones found by crusade or made by base building. You find unique items everywhere and way too much. By Drezen I already had a full page of unused items. It’s ridiculous and overuses the concept.
Positioning does not extend further than basic tactics (range in back line, get AoOS builds in the thick of things etc). Stop pretending like it’s some advanced gameplay.
If favoured terrain is the best example you got of encounters utilizing terrain and environmental elements then I understand why you are clueless on this topic.
Prebuff spam is boring banal shit that amplifies the fact that encounters are solved before combat rather than during. This makes encounters feel stale and rigid, there are rarely situations where you have to make decisions on the fly.
Encounters are spammed to the point that combat gets unremarkable. I had to force myself to finish the game. I got insanely bored after Wintersun. This has nothing to do with difficulty.
A lot of classes and subclasses provide fake depth. If the only difference between two slayer subclasses is a single passive that doesn’t warrant it to be a separate subclass. There are a lot of subclasses like this in the game.
As for bloat, this game’s combat is the definition of bloat in everything. Item drops, stats, encounters and minor tweaks to classes being designated as a new ‘subclass’. Even currency reaches a ridiculous point as early as post-Drezen having millions upon millions of gold.