Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,268
Literally just running away in real time mode. Ideally you have the hat that lets you quicken haste.
Don't fight, run to the area exit. Unlike most cases you are allowed to run away this time. Its just that due to jank the cutscene may not immediately play, so the dragon might get a breath attack offwhats the counterplay to the dragon in chapter 3 ambushing me out of nowhere and one shotting two party members with her breath on the road?
Shaken + Shatter DefensesYeah that worked just fine, the actual fight with proper preparation wasnt hard
Now I need to figure out what to do with those VERY high AC demons that are starting to appear, I know part of the answer is finding ways to attack the Flatfooted/Touch AC instead but its not clear how to do that as Kineticist, or which Companions to use
If you apply Mark of Justice to them, it will increase the damage they receive from the feat Destructive Shockwave. Destructive Shockwave ignores AC. A dual-wielding melee companion can then make a large amount of attacks which will each deal about 20 damage (i.e., something like 5 damage originally plus the bonus from the Mark). In my case, it worked well with the mounted slayer dwarf.Yeah that worked just fine, the actual fight with proper preparation wasnt hard
Now I need to figure out what to do with those VERY high AC demons that are starting to appear, I know part of the answer is finding ways to attack the Flatfooted/Touch AC instead but its not clear how to do that as Kineticist, or which Companions to use
Huh that's a pretty cool trick. Are any other riders applied to the DS damage?If you apply Mark of Justice to them, it will increase the damage they receive from the feat Destructive Shockwave. Destructive Shockwave ignores AC. A dual-wielding melee companion can then make a large amount of attacks which will each deal about 20 damage (i.e., something like 5 damage originally plus the bonus from the Mark). In my case, it worked well with the mounted slayer dwarf.Yeah that worked just fine, the actual fight with proper preparation wasnt hard
Now I need to figure out what to do with those VERY high AC demons that are starting to appear, I know part of the answer is finding ways to attack the Flatfooted/Touch AC instead but its not clear how to do that as Kineticist, or which Companions to use
Well, that works.Don't fight, run to the area exit. Unlike most cases you are allowed to run away this time. Its just that due to jank the cutscene may not immediately play, so the dragon might get a breath attack offwhats the counterplay to the dragon in chapter 3 ambushing me out of nowhere and one shotting two party members with her breath on the road?
This also means that unless Daeran has those boots that give constant Freedom of Movement, his Powerless Prophecy debuff will screw you over.
So I tried to use the Sickle of Wicked Rites to give my own characters attribute bonuses. This is a bit tricky, since WotR doesn't just let you attack your own party members (at least anymore). I got around this by putting Regil in a secluded corner, having Ember turn him insane, and then using my trickster infinite cure critical wounds wand to keep the test subject from dying. Considering the damned thing is called "Sickle of Wicked Rites", this demented situation in a demonic city felt perfect. It worked like a charm, except for the fact that the weapon wasn't applying the bonus. I guess the item description of "enemy" is taken seriously. Very disappointing. Now I'm trying to figure out how I can get one of my party members to turn hostile. Is there any way to turn them berserk, like in the IE games?
Personally, I prefer actually hitting the enemies and doing full and/or critical damage to them...If you apply Mark of Justice to them, it will increase the damage they receive from the feat Destructive Shockwave. Destructive Shockwave ignores AC. A dual-wielding melee companion can then make a large amount of attacks which will each deal about 20 damage (i.e., something like 5 damage originally plus the bonus from the Mark). In my case, it worked well with the mounted slayer dwarf.Yeah that worked just fine, the actual fight with proper preparation wasnt hard
Now I need to figure out what to do with those VERY high AC demons that are starting to appear, I know part of the answer is finding ways to attack the Flatfooted/Touch AC instead but its not clear how to do that as Kineticist, or which Companions to use
Huh that's a pretty cool trick. Are any other riders applied to the DS damage?
Not without mod upgrades to the class, no.Judge is the tits.
Or cheese.Not without mod upgrades to the class, no.Judge is the tits.
If you apply Mark of Justice to them, it will increase the damage they receive from the feat Destructive Shockwave. Destructive Shockwave ignores AC. A dual-wielding melee companion can then make a large amount of attacks which will each deal about 20 damage (i.e., something like 5 damage originally plus the bonus from the Mark). In my case, it worked well with the mounted slayer dwarf.Yeah that worked just fine, the actual fight with proper preparation wasnt hard
Now I need to figure out what to do with those VERY high AC demons that are starting to appear, I know part of the answer is finding ways to attack the Flatfooted/Touch AC instead but its not clear how to do that as Kineticist, or which Companions to use
Huh that's a pretty cool trick. Are any other riders applied to the DS damage?
I'd guess Judge's Sentence works since in my game it basically performed identically to MoJ in all respects (though only 1/3rd the damage).
Getting more XP from soloing while taking advantage of their pets?