- Joined
- Jul 22, 2019
- Messages
- 15,049


It's a good analogy for why brokenness is bad.
People not understanding what broken means is a different issue.
People not understanding what broken means is a different issue.
You've got to be kidding me, merge is still ultra broken and you might as well set the game to easy once you unlock it.Impossible Domain is bad actually, however many you can choose. Why duplicate when you can accentuate? Expanded was fixed.
Merge is dumb but that was nerfed to some extent too IIRC and doesn’t trivialize the game as much as simply being better than alternatives.
The game is fine, just don't use these specific items, feats, spells, domains, classes, mythic powers, mythic paths.Just don't use Bolt/Storm of Justice and it's fine!
![]()
The current implementation of assassin certainly falls into this category.Is there a build that isn't broken in this game?
But mobs lategame have >1k HP regularly, 30d8 isn't much really.You've got to be kidding me, merge is still ultra broken and you might as well set the game to easy once you unlock it.Impossible Domain is bad actually, however many you can choose. Why duplicate when you can accentuate? Expanded was fixed.
Merge is dumb but that was nerfed to some extent too IIRC and doesn’t trivialize the game as much as simply being better than alternatives.
Neither the bolt of justice nor the storm of justice have been weakened in any way and they are the ones causing the most problems.
There is no reason not to spam these skills once you unlock them.
We are talking here about a spell that deals 1d8 per caster level without any saves, and practically no enemies are resistant to this type of damage.
As a bonus, it can also knock down or weaken enemies it hits.
Of course, it also bypasses any spell resistance.
This alone is broken and I haven't mentioned any other spells.
As for the imposible domain, they are broken. Find me another way to increase both attack and saves so much at a low cost.
These are skills that scale very well throughout the game.
Of course I can make Sosiel a shitty fighter, but why?
You should count it more like 60d8 because quicken metamagic rod exists. There are additional bonuses like Sword of Heaven for free 4d8 (with cloak) per cast.But mobs lategame have >1k HP regularly, 30d8 isn't much really.You've got to be kidding me, merge is still ultra broken and you might as well set the game to easy once you unlock it.Impossible Domain is bad actually, however many you can choose. Why duplicate when you can accentuate? Expanded was fixed.
Merge is dumb but that was nerfed to some extent too IIRC and doesn’t trivialize the game as much as simply being better than alternatives.
Neither the bolt of justice nor the storm of justice have been weakened in any way and they are the ones causing the most problems.
There is no reason not to spam these skills once you unlock them.
We are talking here about a spell that deals 1d8 per caster level without any saves, and practically no enemies are resistant to this type of damage.
As a bonus, it can also knock down or weaken enemies it hits.
Of course, it also bypasses any spell resistance.
This alone is broken and I haven't mentioned any other spells.
As for the imposible domain, they are broken. Find me another way to increase both attack and saves so much at a low cost.
These are skills that scale very well throughout the game.
Of course I can make Sosiel a shitty fighter, but why?
Is there a build that isn't broken in this game?
Sounds like this hinges upon rest spamming.You should count it more like 60d8 because quicken metamagic rod exists. There are additional bonuses like Sword of Heaven for free 4d8 (with cloak) per cast.But mobs lategame have >1k HP regularly, 30d8 isn't much really.You've got to be kidding me, merge is still ultra broken and you might as well set the game to easy once you unlock it.Impossible Domain is bad actually, however many you can choose. Why duplicate when you can accentuate? Expanded was fixed.
Merge is dumb but that was nerfed to some extent too IIRC and doesn’t trivialize the game as much as simply being better than alternatives.
Neither the bolt of justice nor the storm of justice have been weakened in any way and they are the ones causing the most problems.
There is no reason not to spam these skills once you unlock them.
We are talking here about a spell that deals 1d8 per caster level without any saves, and practically no enemies are resistant to this type of damage.
As a bonus, it can also knock down or weaken enemies it hits.
Of course, it also bypasses any spell resistance.
This alone is broken and I haven't mentioned any other spells.
As for the imposible domain, they are broken. Find me another way to increase both attack and saves so much at a low cost.
These are skills that scale very well throughout the game.
Of course I can make Sosiel a shitty fighter, but why?
If anything survives, it will die in the next turn or be finished off by companions.
Of course, you can also mark your dominance and use metamagic for greater overkill.
If you fully commit to blasting and use metamagic to use most/all of your spell slots each level you can have like 30 castsSounds like this hinges upon rest spamming.
Which is much better than the delayed 1eIf they really care about balance, all the playtesting balance nerds are focussing on Pathfinder 2e, not mythic build casters in 1e.
Opinions are split on 2e. Some people love how it plays like a firaxis xcom tactical game and is actually balanced, but others find it gets boring as your options are always more locked down than they first seem.Which is much better than the delayed 1eIf they really care about balance, all the playtesting balance nerds are focussing on Pathfinder 2e, not mythic build casters in 1e.
Because he already has two good Domains that Zealot turns on. Hearth is Full Action, once per rest, and now gives Competence which you've already got if your MC is Bard/Skald or can get other ways if not and AB is usually not an issue for me anyway even on Unfair. Saves are nice but that requires staying in the Hearth radius which costs a lot of tempo that I can use not to need saves at all. I pick it up late for a couple specific fights but that's the opposite of broken.As for the imposible domain, they are broken. Find me another way to increase both attack and saves so much at a low cost.
These are skills that scale very well throughout the game.
Of course I can make Sosiel a shitty fighter, but why?
I thought that was the case but ended up doing well on Unfair with simply single-classing companions with Seelah picking up a TSS level at lvl 6 to tank and Monk after getting Mark of Justice. Monk probably not really necessary but was nice to open up Shirt slot and Crane (which didn't actually trigger all that much). Lann ZA2-> Drovier for speed Aura was probably pretty important for getting Seelah/Reg moving but left him pretty meh. Ended up respeccing into straight Nomad once I could keep Haste up.Is there a build that isn't broken in this game?
I mean if you don't specifically try to do a very specific, specialist build, usually the build just comes out... OK?
Like some Vital Strike meme, or Haplo amazing Dimension Charge thing, or ultra focus on Weird to one shot people. Stuff like those.
And you can very well finish the game on Core and Hard with just OKish build (well Hard will be Hard tho due to the number inflation).
Rest is not the slightest problem in this game.Because he already has two good Domains that Zealot turns on. Hearth is Full Action, once per rest, and now gives Competence which you've already got if your MC is Bard/Skald or can get other ways if not and AB is usually not an issue for me anyway even on Unfair. Saves are nice but that requires staying in the Hearth radius which costs a lot of tempo that I can use not to need saves at all. I pick it up late for a couple specific fights but that's the opposite of broken.As for the imposible domain, they are broken. Find me another way to increase both attack and saves so much at a low cost.
These are skills that scale very well throughout the game.
Of course I can make Sosiel a shitty fighter, but why?
If MC is Bard/Skald he's far from shitty fighter due to Aspect STR and self-advantage Domain ability from Luck (pre-combat, multiple activation per rest). O/W he buffs with Swift Touch of Luck/Good and Holy Lance (pre-combat) then casts with Standard Actions. Prayer is solid all game and he can also Dispel, Greater and throw in high-level Evo late. Reach lets him hit hard with AoO even there.
The only thing you need for Unfair is a good tank, which honestly can be done with just a pet.I thought that was the case but ended up doing well on Unfair with simply single-classing companions with Seelah picking up a TSS level at lvl 6 to tank and Monk after getting Mark of Justice. Monk probably not really necessary but was nice to open up Shirt slot and Crane (which didn't actually trigger all that much). Lann ZA2-> Drovier for speed Aura was probably pretty important for getting Seelah/Reg moving but left him pretty meh. Ended up respeccing into straight Nomad once I could keep Haste up.Is there a build that isn't broken in this game?
I mean if you don't specifically try to do a very specific, specialist build, usually the build just comes out... OK?
Like some Vital Strike meme, or Haplo amazing Dimension Charge thing, or ultra focus on Weird to one shot people. Stuff like those.
And you can very well finish the game on Core and Hard with just OKish build (well Hard will be Hard tho due to the number inflation).
Weird is lvl 17 at the earliest. Pretty broken after that (what's up with the Stun on made save?) but that's relatively late. Not trivial to get DC high enough for faceroll on Unfair but I guess other people are doing it. Too good for taking out adds without much effort.
Ignorance isn't an argument. Sacrifice? I just explained that you're not sacrificing anything. If you take Domain Zealot instead of needless Impossible you can use Swifts to give advantage/big Sacred bonus and cast with Standards. With Mythic Spell Pen Standard Prayer applies AoE buff + debuff with no save and gets you in position to trigger Archon's. Seconds? By the time he gets Holy Lance/Divine Fortune its at least 3 rounds and goes up from there. They get extra activations each four levels.I still don't know why I should devote time and attention to buffing Sosiel with buffs that last a few seconds.
Cult Leader (Warpriest) / Knife Master (Rogue).So, I'm starting to play the DLC (Through the Ashes) What kind of starting character you guys suggest? I normaly start with dwarven sword and board (named Frost) but this time I want to try something different.
Open to all suggestions.
Since the level cap is quite low, casters are not very effective.So, I'm starting to play the DLC (Through the Ashes) What kind of starting character you guys suggest? I normaly start with dwarven sword and board (named Frost) but this time I want to try something different.
Open to all suggestions.