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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Yosharian

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Aeon is pretty powerful from that point forward.

Like solve the game powerful.
Frankly Aeon needs MR6 for that (as opposed to caster liches, angels and Mobility Trickster, who break the game already at 3-4).
Though he's no weakling at this point.
I mean yeah but specifically his ability to continue stripping buffs with no save with each hit, is really nice for this boss fight in particular. And with Prescient Attack + Power of Law that build can basically not miss

Just need to distract him for a few rounds, that's the tricky part
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Just need to distract him for a few rounds, that's the tricky part

Just let Seelah and Reg tank him.

Seelah Tank 104 AC vs Playful.jpg

Doesn't even have the Sacred from Smite up yet. Note the Symbol of Revelation on the ground to take away his Concealment and no buddies around to help him flank. Wing has been fixed now granted.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
This is weird. Greybor can now be an Assassin because they changed the Class prereq to allow Neutral (probably so, you know, he could be an Assassin).

Greybor 12 Assaniating Devarra.jpg

Being a Dragon and all Devarra sensed him coming but it still let him use the Assassination ability. Note the autocrit on save (he rolled a six). Gonna take a *lot* of work for that DC to get there even with the Punchnig Dagger that nets +4 on it.

Punching Dagger does have x3 multiplier so would work well with the autocrit. Didn't buy the Dagger for this playthrough.

Greybor Thugssasin 12 Executing a Nabasu.jpg

On the other hand the play is super fun on more normal fights. All this takes place completely outside combat. Notice how they're facing away. Still using Lunge to avoid gettng too close.

He Assassinates the first one which triggers the Public Execution ability (basically free Dreadful Carnage) that Thug base class turns into Fear.

Note rolling the 1 on the made Intimidation check. Can't crit fail a skill check.
 

Haplo

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Pillars of Eternity 2: Deadfire
Aeon is pretty powerful from that point forward.

Like solve the game powerful.
Frankly Aeon needs MR6 for that (as opposed to caster liches, angels and Mobility Trickster, who break the game already at 3-4).
Though he's no weakling at this point.
I mean yeah but specifically his ability to continue stripping buffs with no save with each hit, is really nice for this boss fight in particular. And with Prescient Attack + Power of Law that build can basically not miss

Just need to distract him for a few rounds, that's the tricky part
Well, you have to land the first couple hits, which could be challenging on Unfair now. Particularly after the Finnean progression nerf/fix. Unless you're a Magus with Dimension Strike, of course. Well, I remember True Strike was really nice to open and dispell some stuff with my Aeon.
 

Yosharian

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Aeon is pretty powerful from that point forward.

Like solve the game powerful.
Frankly Aeon needs MR6 for that (as opposed to caster liches, angels and Mobility Trickster, who break the game already at 3-4).
Though he's no weakling at this point.
I mean yeah but specifically his ability to continue stripping buffs with no save with each hit, is really nice for this boss fight in particular. And with Prescient Attack + Power of Law that build can basically not miss

Just need to distract him for a few rounds, that's the tricky part
Well, you have to land the first couple hits, which could be challenging on Unfair now. Particularly after the Finnean progression nerf/fix. Unless you're a Magus with Dimension Strike, of course. Well, I remember True Strike was really nice to open and dispell some stuff with my Aeon.
I don't think so, I'm reaching about +75 to hit at that point and automatically hit him flat-footed cos of PA. Two guaranteed dispels from Dispel goggles, I'll be hitting him easily.

The issue I had with that fight was distracting him, because he melts anything he hits in one round pretty much, and I didn't bother to pick up Last Stand on my MC on that run (which I quickly realised was a mistake)
 

Jermu

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I was wrong about loremaster keeping pet leveling progression going, I just had few spare levels from boon companion

oh well respeccing cleric is too much work to set everything up lvl 15 dog is probably not going to do much late game but guess it can be mascot or something

regarding paladin it feels like lvl 11 or 13 is the best place to multiclass, features between lvl 14-20 don't rly tickle my balls. I want more feats :?
So I probably go with 1 ghost rider / 13 paladin / 6 something
other than that cleric will be 13 cleric / 7 loremaster, rest will stay pure
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I was wrong about loremaster keeping pet leveling progression going, I just had few spare levels from boon companion

oh well respeccing cleric is too much work to set everything up lvl 15 dog is probably not going to do much late game but guess it can be mascot or something

regarding paladin it feels like lvl 11 or 13 is the best place to multiclass, features between lvl 14-20 don't rly tickle my balls. I want more feats :?
So I probably go with 1 ghost rider / 13 paladin / 6 something
other than that cleric will be 13 cleric / 7 loremaster, rest will stay pure
I did Mounted Pal for about a year then rediscovered my fondness for Divine Weapon Bond (and Veil of Heaven/Angelic Aspect, Greater on D). Brilliant Energy is a pretty nice one in this setting. Pal gets Greater Aspect earlier than any other class (lvl 13). 13 is also where Divine Favor tops out but additional levels is more casts - Abundant Casting probably worth it.

I splashed some TSS back when I was still trying to work in caster feats or Shatter Defenses but now I think I’d stay pure to lvl 13 and maybe after to keep Divine Weapon Bond and casts/Smites ticking up.

Playing Seelah as is (starting with Dodge and Shield Focus) you can work a Monk level in for the Shirt slot unlock (and to qualify for Monk weapons) since Dodge is a Crane pre-req.

Using the new Armor/Shield Mythics should really be able to get there as pure tank that can hit through Maluses (Fighting Defensively/Tower) with Bond/Smite/Favor.

Only must have Feats are Outflank/Improved Initiative.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Divine Weapon Bond is min/lvl naturally (Cam’s is min/activation and Magus has to spend an Arcana to get that duration) and just getting to +5 way early bypasses a lot of DR types. Later on your can stack Holy and Axiomatic or get Brilliant Energy for anything with armor.

PD is wearing a Breastplate IIRC.
 

Rhobar121

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Divine Weapon Bond is min/lvl naturally (Cam’s is min/activation and Magus has to spend an Arcana to get that duration) and just getting to +5 way early bypasses a lot of DR types. Later on your can stack Holy and Axiomatic or get Brilliant Energy for anything with armor.

PD is wearing a Breastplate IIRC.
Are there enough enemies in this game whose DR isn't negated by covenant of the inheritor?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I’ve been turning off the I win buttons. But Inheritor is hard to give up.

There are bosses with stuff like DR/Bludgeoning and Blackwater has DR/Adamantine. Going to try not to abuse Bane of Spirit too much. Save it for Swarms and the Other, etc…
 

Jermu

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1705185418956.png


forgot about these guys end of act 4 since they keep spawning more of em
time for some range cheese then
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Cheese? When did that become a name for anything that’s not autoattack lol?

My save sheets usually have like eight lines by then but yeah those guys are not joke even with good saves.
 

Jermu

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1705187223268.png

well with cheese I meant shit like this :-D but yeah even with athletics trickster with all the buffs + 32 fort save need to be very lucky to get turn even in 1/5th rounds
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
View attachment 45561
well with cheese I meant shit like this :-D but yeah even with athletics trickster with all the buffs + 32 fort save need to be very lucky to get turn even in 1/5th rounds
I mean there are other things you can do besides summon tanking. If they’re just going to sit there humming I don’t know why Blading them up would be cheese though.

The hum takes three turns to kill you so they can also just be zerged IIRC if you have good ranged back-up (which is already a good idea - love ranged MCs).
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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BTW looks like they finally fixed caster summons as if summons needed to be even better.
 
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My trickster was built around casting. Sorcereous Reflexes + AoE damage with sneaks and Elemental Barrage meant I could come very close to killing all of the crystal monsters on round 1. I think only the strongest (ancient?) ones would survive. Leading strike would help finish them off. Still, not a fun bunch to repeatedly fight. That DC is tough, and they're not easy to harm.
 

Jermu

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Well I just unlocked persuasion 3 with trickster

after playing few battles with it its time to respec, luckily with respec mod you can also just change mythic stuff

ridiculous shit. it would be fine if it only worked vs weaker enemies but now it clears everything. persuasion 1-2 are cool though gonna keep those
 

Desiderius

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TTT - Mythic rework really improves the Tricks like that.

Mythic Trickery 2 is one way to legit beat PD. Stripped all his buffs in one turn with my Swordlord MC before she went Legend.
 

volklore

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Do you get the new mythic abilities/feats even without having the lord of nothing DLC or you need it for them?
 
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I also recommend Table Top Tweaks (TTT). Beyond restoring some PnP fidelity, I thought it was a direct improvement of just about everything. Trickster mythic tricks included. Persuasion is still hyper-powerful, but not an auto-win.
 
Last edited:

Jermu

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Regill when summoned to trickster closet :-D quite nice that trickster gets mythic rank 9 pretty much immediately when chapter 5 starts

1705243489303.png


Im gonna do this playthrough without tweaks with minimum amount of mods (toybox for general qol fixes, buffbot, respec) but I check it out for next playthrough
 

Haplo

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Pillars of Eternity 2: Deadfire
Divine Weapon Bond is min/lvl naturally (Cam’s is min/activation and Magus has to spend an Arcana to get that duration) and just getting to +5 way early bypasses a lot of DR types. Later on your can stack Holy and Axiomatic or get Brilliant Energy for anything with armor.

PD is wearing a Breastplate IIRC.
Are there enough enemies in this game whose DR isn't negated by covenant of the inheritor?

Well, for those a higher enchantment will rarely help.
Blackwater area comes to mind, where +4 is great to have (or Adamantine).

Of course, Bane of Spirit ring is clutch and will solve any and all DR issues, including the crystals.
So will Angel's MR6 Sword of Holy Damage, I guess.
 

Yosharian

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Mount progression + Ghost Rider dip + Last Stand is way more powerful than Divine Weapon Bond, but why not make the game harder for yourself =D
 

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