Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,845
I feel like Owlcats don't understand how to populate a world with elements of different sorts. So, it would make sense that when they choose to 'finally' come up with a puzzle after all that talking and fighting, talking and fighting, talking and fighting, they do it in a similar manner: overdone and probably frustratingly chaotic or jaw-droppingly complex.
That works well in combat, less so, but still kinda ok with the text, but it's a horrible approach to 'puzzles out of the blue'
Stuff from the renown, older blobbers or cRPGs like 5 pressure pads and finding out the combination, or some system of levers and a trap, using and adventure elements here and there, such as finding a helmet that goes on top of a statue unlocks a hidden passage, much less things like several courses through one map depending on completion of this or that feat or conversation—is mostly beyond their grasp or, worse yet, their aim
Throwback to Wiz7