Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,849
That's kind of my point - the game throws so many ways to boost whatever at you that the difference between caster class and EK kind of pales in comparison. Now if you choose a shitty caster (sub)class like Octavia (Transmuter ability bonus being Enhancement kills it) then yeah Arcane Trickster or EK is going to be a no brainer. It's not a no-brainer on Nenio's set-up I can guarantee it. And half the fun of Sorcs is the Bloodlines. Arcanist especially with TTT Exploits opens up a lot of possibilities too and the archetypes feature unique abilities that scale and improve by class level as well.
Let's look at how EK AB stacks up with the available options from purely class abilities:
1. Full BAB + Class ability + Archetype ability (Mutation Warrior)
2. Full BAB + Class ability (Slayer)
3. Full BAB (some Pal archetypes? Monk?)
4. 3/4 + Class ability + Archetype (Saint? Judge?)
5. 3/4 + Class (Inq)
6. 3/4 (Hunter, EK)
7. 1/2 + class/archetype (?)
8. 1/2 (Wiz/Sorc)
The gap between 1. and 8. at say level 13 would be:
Mutation Warrior 13 BAB + 5 (Weap Training + Gloves) + 3 (Greater Mutation) = 21
vs Wiz 6 BAB
Gap = 15 which is significant but if you're trying to hit say Beverach at 60 (?) AC that only 1/4 of the way there.
EK at that point would be 10 AB so only making up a little over 1/4 of *that* gap.
Which is why I'd lean on taking something near the top of the list in lieu of merging if I wanted to smash. In any case you've got to plan on a lot more than class to get to that 60 AC. Alternatively there is (a little more than) enough there to smash even with 8. if you squeeze every last bit of equipment/group abilities/debuffs out of the game.
(Nenio SS10/AE1/EK8 on Core)
Let's look at how EK AB stacks up with the available options from purely class abilities:
1. Full BAB + Class ability + Archetype ability (Mutation Warrior)
2. Full BAB + Class ability (Slayer)
3. Full BAB (some Pal archetypes? Monk?)
4. 3/4 + Class ability + Archetype (Saint? Judge?)
5. 3/4 + Class (Inq)
6. 3/4 (Hunter, EK)
7. 1/2 + class/archetype (?)
8. 1/2 (Wiz/Sorc)
The gap between 1. and 8. at say level 13 would be:
Mutation Warrior 13 BAB + 5 (Weap Training + Gloves) + 3 (Greater Mutation) = 21
vs Wiz 6 BAB
Gap = 15 which is significant but if you're trying to hit say Beverach at 60 (?) AC that only 1/4 of the way there.
EK at that point would be 10 AB so only making up a little over 1/4 of *that* gap.
Which is why I'd lean on taking something near the top of the list in lieu of merging if I wanted to smash. In any case you've got to plan on a lot more than class to get to that 60 AC. Alternatively there is (a little more than) enough there to smash even with 8. if you squeeze every last bit of equipment/group abilities/debuffs out of the game.
(Nenio SS10/AE1/EK8 on Core)
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