Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,219
Some more Magic Deceiver testing. Apparently, if your spell has Chain Lightning and is single target, the 2nd spell also gains the chain effect of chain lightning. This also dupes with Zippy Magic. And we take Favorable Magic because of course we do.
So lets say you do Chain Lightning/Ki Shout. Level 20 MD will deal 20d6 CL, 20D6 Ki Shout, then another 20d6 CL and 20d6 Ki Shout from zippy magic to everything in an area. Of course you'll use your maximize rod on this, so 480 damage w/ save for 25% off, and you have to save twice against everything. Then keep in mind that caster level bonuses affect these numbers unreasonably well, with each level adding 4d6 damage. +7 caster level will make this into 648 damage. Also obviously possible to empower this through various means to make it 972 damage.
This also works with Phantasmal killer. Chain Lightning effectively makes Phantasmal Killer into Weird, Zippy Magic makes it into casting Weird twice, and Favorable Magic makes it into casting weird twice with each cast requiring two successful saving throws per normal saving throw. Then we throw on a persistent metamagic rod which would normally make every cast require two saving throws but I'm not sure how the math works out at this point, let's just say everything starts fucking dying hard.
Of course, since you're capping at level 6 spells, Azata's ability to refresh all your spells at level 7 or lower is effectively a full reset in your spell uses.
So lets say you do Chain Lightning/Ki Shout. Level 20 MD will deal 20d6 CL, 20D6 Ki Shout, then another 20d6 CL and 20d6 Ki Shout from zippy magic to everything in an area. Of course you'll use your maximize rod on this, so 480 damage w/ save for 25% off, and you have to save twice against everything. Then keep in mind that caster level bonuses affect these numbers unreasonably well, with each level adding 4d6 damage. +7 caster level will make this into 648 damage. Also obviously possible to empower this through various means to make it 972 damage.
This also works with Phantasmal killer. Chain Lightning effectively makes Phantasmal Killer into Weird, Zippy Magic makes it into casting Weird twice, and Favorable Magic makes it into casting weird twice with each cast requiring two successful saving throws per normal saving throw. Then we throw on a persistent metamagic rod which would normally make every cast require two saving throws but I'm not sure how the math works out at this point, let's just say everything starts fucking dying hard.
Of course, since you're capping at level 6 spells, Azata's ability to refresh all your spells at level 7 or lower is effectively a full reset in your spell uses.