razvedchiki
Magister
Unfair Deskari can hit for over 1.5k damage. Does that answer your question?so can a stonelord tank with DR?
thats good then that i dont play on unfair.
Unfair Deskari can hit for over 1.5k damage. Does that answer your question?so can a stonelord tank with DR?
Even on core enemies hit too hard for DR to be a relevant defensive layer, let alone the primary defensive layer.Unfair Deskari can hit for over 1.5k damage. Does that answer your question?so can a stonelord tank with DR?
thats good then that i dont play on unfair.
Yep, take it as your first mythic power, almost irrelevant what the build isLast Stand solves all defense problems anyway.
Waste of a mythic ability and a crutch for shitbuilds. If you take it as your first mythic power, you have absolutely no clue what you're doing and your "build" has no direction.Last Stand solves all defense problems anyway.
Many mythic feats are 1dx per mythic rank so it isn't good to take at low mythic rankWaste of a mythic ability and a crutch for shitbuilds. If you take it as your first mythic power, you have absolutely no clue what you're doing and your "build" has no direction.Last Stand solves all defense problems anyway.
A common misconception spouted by the ignorant. The reality is such that your build should be mostly ready by MR4, because MR4 can be rushed at the start of chapter 3, allowing you to play over 60% of the game with a mostly feature complete build. If your build "comes online" at MR5 or later, then it's dogshit, because you've spent more than half of the game playing an incomplete shitbuild. Many builds cannot afford to sacrifice mythic feats to get extra mythic abilities so in most cases you will get to pick only 2 mythic abilities once you hit MR4. Taking Last Stand deprives you of half of your mythic ability choices and provides precisely zero benefit for any good build in a properly built party.Many mythic feats are 1dx per mythic rank so it isn't good to take at low mythic rank
How is it overpowered when a properly built party doesn't take damage? Why would someone need to build for failure when they never fail?Properly built party: doesn't use the most overpowered feat in the whole game. Yeah that totally makes sense.
Last Stand solves all defense problems anyway.
A feat that activates once per day in situations you should never experience. When you have good tanks with a proper DC caster capable of AoE disables, you won't need Last Stand on anyone. Last Stand is one of the biggest noob traps in the game: not only does it waste half of your MR1-4 mythic abilities, but it's not even that good in a failure scenario to begin with. If you get dropped to low HP by a hard-hitting boss due to having a suboptimal party with no proper tanks, what are the chances that your suboptimal party is going to beat that boss in the 2 rounds of invincibility provided by Last Stand? Were you to build a proper party, you'd just one round the boss without getting dropped to low HP.For what possible reason should I build for not taking damage? I have a feat for that.
But hey, keep sperging about a "proper" way to play, I'd rather do stuff that's fun to play , because I'm immortal for 2 rounds, biatch.
People who can walk on their own don't use crutches, same way good builds don't build for failure. Initiative, immunities through buffs, enemy disadvantage on attack rolls that forces to roll double 20s in order to hit instead of just 20: there are many ways to counter and prepare for any tactical scenario without relying on a worthless crutch that will never proc, if you do everything right.It is a crutch but its such a powerful one that you'd be stupid not to take it. Shit happens, characters get dispelled, fail random saving throws, enemies roll 20s for all their attacks, etc etc. If you need a mythic ability to kill a boss in under 3 turns then your build sucks. It's literally enough time to spend a whole round dispelling (making anything into a joke fight), then a whole round killing it, then you have a whole nother round to toast marshmellows or w/e.
The only, only weakness of Last Stand is that it doesn't apply to pets and pets dying means you end up on the floor spending a turn to get up.
"No you can't do that! You're winning the game the wrong way!
Yeah plus, there's myriad ways to completely break the game, one less mythic ability makes a diddly squat of a difference, you're still going to be broken OP by chapter 5 regardless.
Doing whatever you want is one thing. Calling a useless crutch for shitbuilds the "most overpowered feat in the whole game" is a whole different matter."No you can't do that! You're winning the game the wrong way!
By chapter 5 the game's already over and you've spent most of the game playing a shitbuild.you're still going to be broken OP by chapter 5 regardless.
If you get dropped to low HP by a hard-hitting boss due to having a suboptimal party with no proper tanks, what are the chances that your suboptimal party is going to beat that boss in the 2 rounds of invincibility provided by Last Stand?For what possible reason should I build for not taking damage? I have a feat for that.
But hey, keep sperging about a "proper" way to play, I'd rather do stuff that's fun to play , because I'm immortal for 2 rounds, biatch.
Doubt. Someone who doesn't know how to make a proper tank that doesn't need last stand and lay down CC to save his backline is unlikely to be able to burst down bosses. In fact, stacking AC is probably the easiest part of assembling a functional party with good synergy between the characters, because it doesn't actually require a whole lot of synergy at all, if any, depending on the classes.Very high.
even if that were true I play with respec on because I'm not a masochistA common misconception spouted by the ignorant. The reality is such that your build should be mostly ready by MR4, because MR4 can be rushed at the start of chapter 3, allowing you to play over 60% of the game with a mostly feature complete build. If your build "comes online" at MR5 or later, then it's dogshit, because you've spent more than half of the game playing an incomplete shitbuild. Many builds cannot afford to sacrifice mythic feats to get extra mythic abilities so in most cases you will get to pick only 2 mythic abilities once you hit MR4. Taking Last Stand deprives you of half of your mythic ability choices and provides precisely zero benefit for any good build in a properly built party.Many mythic feats are 1dx per mythic rank so it isn't good to take at low mythic rank