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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Joined
Jan 7, 2012
Messages
15,378
Consider a Wildland Shaman as well. Absurdly stacked class, and presumably you're killing Camelia. Slightly worse spell list but you're gonna be filling it with Angel stuff anyway.
 
Joined
May 31, 2018
Messages
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The Present
Is this game worth playing if you have a low tolerance for millennial writing and such baggage? Might try it on Playstation
This game is for over-the-top build porn. If you enjoy creating busted characters, you will have fun with this game. The plot and writing are adequate. There is cringe, but it's not an absolute barrier to having fun with the game. My biggest gripes were the companions, HoMM-lite, and 50-shades of purple color palette once you get past Act II. The game is definitely worth a play. I think it's a step down from Kingmaker, but many people enjoy the epic aspects and put it as a step up. In reality, it's more of the same, just turned up to 11. You should play it if you enjoy old-school, isometric, party-based CRPGs.
 
Joined
Jan 26, 2007
Messages
668
Location
Germoney
I've just heard rumours about the unthinkable and almost had a stroke.

The Through The Ashes DLC would contain:

- A focus on low level play as opposed to a level 'em-up to level 50 power fantasy
- Ressources being scarce, rather than magics, potions, weapon+1s sitting on the streets
- A finite set of enemies, rather than a Wrath Of The Copypasta Mobs
- Alternative paths around direct confrontation, even the environment being tuned for that

'tis true? If yes, WorthABuy™? I'm assuming the experiment failed their audience either way... :cry:
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
I've just heard rumours about the unthinkable and almost had a stroke.

The Through The Ashes DLC would contain:

- A focus on low level play as opposed to a level 'em-up power fantasy
- Ressources being scarce, rather than magics, potions, weapon+1s sitting on the streets
- A finite set of enemies, rather than a Wrath Of The Copypasta Mobs
- Alternative paths around direct confrontation, even the environment being tuned for that

'tis true? If yes, WorthABuy™? I'm assuming the experiment failed their audience either way...
Through the ashes and lord of nothing DLCs are both extremely short side-stories with almost no relevance to the main campaign. While through the ashes indeed involves mostly very low level adventuring, it's a power fantasy none the less, except mostly for pet classes and shifters who don't need any tangible resources and get to flex their class kits. Enemies are finite, but the encounters are not particularly difficult or imaginative, mostly dealing with low-level critters and undead. The only really noteworthy enemies are the slime colossus that requires you to exploit its particular weakness to bludgeoning weapons and the final boss of the adventure who is just a generic demon enemy of a particular type, except now you have to fight it at a very low level while being undergeared (and you don't even have to beat it in order to win, IIRC). There are some opportunities for roleplaying and C&C, but as already stated: they have no meaningful consequences on your main campaign once you import the save, you just get to save a bunch of literally who characters, if you wish.
 
Joined
Jan 26, 2007
Messages
668
Location
Germoney
I've just heard rumours about the unthinkable and almost had a stroke.

The Through The Ashes DLC would contain:

- A focus on low level play as opposed to a level 'em-up power fantasy
- Ressources being scarce, rather than magics, potions, weapon+1s sitting on the streets
- A finite set of enemies, rather than a Wrath Of The Copypasta Mobs
- Alternative paths around direct confrontation, even the environment being tuned for that

'tis true? If yes, WorthABuy™? I'm assuming the experiment failed their audience either way...
Through the ashes and lord of nothing DLCs are both extremely short side-stories with almost no relevance to the main campaign.

Well, that would actually be a plus for me. Because whilst I slogged through the last act of Kingmaker (successfully), WOTR I put down now... "Extremely short" apparently is still longer than some full releases (if you do everything). But then it's Owlcat, being on that mission to make games that in terms of length dwarf the entirety of the original BG trilogy combined. :D
 
Joined
Jan 7, 2012
Messages
15,378
I have no idea how you reach 25 hours playing TtA. 4-8 hours is more reasonable. It's not what I'd call extremely short but a lot of it is taken up by rather uninteresting content.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
Well, that would actually be a plus for me. Because whilst I slogged through the last act of Kingmaker (successfully), WOTR I put down now... "Extremely short" apparently is still longer than some full releases (if you do everything). But then it's Owlcat, being on that mission to make games that in terms of length dwarf the entirety of the original BG trilogy combined. :D
I'd rate its length at roughly six hours when you know exactly what characters to make and how to progress them and don't struggle with combat encounters. Compared to a full WotR campaign that can take 200 hours it is indeed extremely short.
 

the mole

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Shitposter
Joined
Aug 1, 2019
Messages
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monster tactician + greater enduring spells

their summon monster ability is a spell like ability, which from my memory fell under enduring spells

24 hour summons?, sounds fun if I get to an aeon playthrough that will probably be it



sidenote, I just realized the power of the primal druid, you get huge bro, and then you hop on your huge dinosaur mount using your hugeness, yea, it makes more sense now
 
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IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
I've just heard rumours about the unthinkable and almost had a stroke.

The Through The Ashes DLC would contain:

- A focus on low level play as opposed to a level 'em-up to level 50 power fantasy
- Ressources being scarce, rather than magics, potions, weapon+1s sitting on the streets
- A finite set of enemies, rather than a Wrath Of The Copypasta Mobs
- Alternative paths around direct confrontation, even the environment being tuned for that

'tis true? If yes, WorthABuy™? I'm assuming the experiment failed their audience either way... :cry:

I enjoyed that one, you get to learn about events from Act 1 from another perspective, there's some cool LARP opportunites and combat can be quite fun due to lack of resources and Mythics vs. the main campaign where you're constantly showred with OP items.

Did not yet try the followup DLCs though.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
710
monster tactician + greater enduring spells

their summon monster ability is a spell like ability, which from my memory fell under enduring spells

24 hour summons?, sounds fun if I get to an aeon playthrough that will probably be it



sidenote, I just realized the power of the primal druid, you get huge bro, and then you hop on your huge dinosaur mount using your hugeness, yea, it makes more sense now

Summons are disposable trash in WOTR, they are there mostly to draw aggro while your party kills the enemies. I am not sure making them 24 hours is that special.
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
monster tactician + greater enduring spells

their summon monster ability is a spell like ability, which from my memory fell under enduring spells

24 hour summons?, sounds fun if I get to an aeon playthrough that will probably be it



sidenote, I just realized the power of the primal druid, you get huge bro, and then you hop on your huge dinosaur mount using your hugeness, yea, it makes more sense now

Summons are disposable trash in WOTR, they are there mostly to draw aggro while your party kills the enemies. I am not sure making them 24 hours is that special.
you don't have to worry about casting them every battle, with all the feats and all the buffs possible summons are good, they aren't as good as party members but they can be quite good, especially if you have like 4 of them active for 24 hours
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,803
Wtf is even the armiger kit? You get to pick an order that doesn't work, get to treat knowledge (world) as a class skill when that's already the case for the fighter, get 1 extra skill point per level and lose two feats for it :retarded:

Impressive ultimate enhanced re-edition patch version 8720198.92018===D you have there.
 

skaraher

Prophet
Joined
Nov 19, 2012
Messages
1,081
Location
People's republic of Frankistan
Wtf is even the armiger kit? You get to pick an order that doesn't work, get to treat knowledge (world) as a class skill when that's already the case for the fighter, get 1 extra skill point per level and lose two feats for it :retarded:

Impressive ultimate enhanced re-edition patch version 8720198.92018===D you have there.
Its a LARP kit if you want to larp as Hellknight
 

the mole

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Shitposter
Joined
Aug 1, 2019
Messages
1,933
so animal growth doesn't actually grow animals that have already had a natural growth at level 7, so a primal druid can't enlarge person to get the buffs, then animal growth their animal, that's weak, apparently you need legendary proportions which is gated behind bones, kinda gay, maybe toybox or dark codex fixes this?
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
so animal growth doesn't actually grow animals that have already had a natural growth at level 7, so a primal druid can't enlarge person to get the buffs, then animal growth their animal, that's weak, apparently you need legendary proportions which is gated behind bones, kinda gay, maybe toybox or dark codex fixes this?
With all the DLCs, you can buy more than enough bones. I have over 150 bones in chapter 5 and I cast legendary proportions on 3 characters each rest.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,585
Pillars of Eternity 2: Deadfire
so animal growth doesn't actually grow animals that have already had a natural growth at level 7, so a primal druid can't enlarge person to get the buffs, then animal growth their animal, that's weak, apparently you need legendary proportions which is gated behind bones, kinda gay, maybe toybox or dark codex fixes this?
You can get a horse :P

And yeah, I think TableTop Tweaks fixes that.

It also fixes Animal Companions having full 20 levels. And Legendary Proportions giving +2 Size increases :P
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,515
Location
Grand Chien
We just need a mod that fixes ONLY that issue. And nothing else. Having to install these overhaul mods just to get a specific fix which is sorely needed is annoying as fuck
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,628
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Is this game worth playing if you have a low tolerance for millennial writing and such baggage? Might try it on Playstation
It's worse than kingmaker in almost every aspect.
The only people who should play this are people addicted to build p0rn.
And I ain't talkin' some tasteful type of p0rn. I'm talking double fisting monk sorcerer dragon disciple eldritch lich knight type of situation.

This stuff will make you wonder what are you doing with your life, when you sit alone in your room with a withered pencil in your hand and dirty crumpled paper notes around you.
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
so animal growth doesn't actually grow animals that have already had a natural growth at level 7, so a primal druid can't enlarge person to get the buffs, then animal growth their animal, that's weak, apparently you need legendary proportions which is gated behind bones, kinda gay, maybe toybox or dark codex fixes this?
You can get a horse :P

And yeah, I think TableTop Tweaks fixes that.

It also fixes Animal Companions having full 20 levels. And Legendary Proportions giving +2 Size increases :P
primal druid can't get hors, only ancient dinos
 
Joined
May 31, 2018
Messages
2,888
Location
The Present
I think WotR works fine with basic builds. It definitely excels at goofy build-porn, but that takes a bit to accumulate. Until you get to Chapter 5, it's mostly normal character building with a couple of extravagant perks. The Midnight Isles DLC is what you want to play for rapid progression build experimentation. I probably spent more time on that than the campaign. The biggest problem with messing around in the DLC is that you don't get access to many items or permanent bonuses that only exist through the plot.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
I think WotR works fine with basic builds. It definitely excels at goofy build-porn, but that takes a bit to accumulate. Until you get to Chapter 5, it's mostly normal character building with a couple of extravagant perks. The Midnight Isles DLC is what you want to play for rapid progression build experimentation. I probably spent more time on that than the campaign. The biggest problem with messing around in the DLC is that you don't get access to many items or permanent bonuses that only exist through the plot.
It doesn't need to be goofy, it can be loreful. Like playing an Armiger10/Hellknight10 or Wizard10/Loremaster10. Loremaster alone makes the game 10x more fun than Kingmaker due to all the divine spells you can add to your arcane caster and play a proper school specialist who has (almost) full arsenal of school-related spells.
 

the mole

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Shitposter
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Aug 1, 2019
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can you install dark codex and tabletop tweaks together?, with toybox

it seems it do be like that

within 1 of these 2 mods there is a feat called undersized mount that allows you to ride your mount even if you are the same size, which makes my riding primal druid viable, fun, based, redpilled

hopefully at level 16 when primal druid increases by 2 size categories, animal growth will increase a large animal to a xl so that you can still ride because you're xl then

might have to test this in toybox but that just seems very fun being huge
 
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