Yosharian
Arcane
To be fair Desi is not wrong there, that fucking Bard-EK build was stupid as fuck
There is a system that covers both directions of Desiderius autism - he likes being contrarian and tries to argue against any opinion loudly expressed at the current moment that caught his eye for some reason.Now his thing seems to be the complete opposite: telling people why they shouldn't build such-and-such because it sucks
He probably just likes talking about the game and does it to incite a lively discussion) I do it myself, sometimes, but I try to moderate my tone to avoid beingobnoxiousrude.
Yeah God forbid there be any rudeness at the Codex.
That's the brand, brother.
say that the game must be really good because it's so active on the Codex.
I've never said that.
I spam the forum because I'm sitting on a bench watching my kids play on a playground. Wine moms aren't into RPGs.
That's cool and all but you basically argued for some 3 pages as to why EK is not the most optimal efficient way to play the game while Daidre was trying to explain to you in 15 different ways why he wants to play the class because he thinks it sounds fun.
No, OP said he thought EK and Weapon Spec looked good (optimal). Classic 3.5itis. I explained the downsides and Daidre came in with the conventional not-so-wisdom. He was arguing optimal, so I came back with why I don't think it is with reasons to back it up.
Daidre is a much better player than InEffect but the classic InEffect death spiral in P:K was for new players to come in with 3.5 priors and for InEffect to bully them into staying there by implying that Unfair was the only real difficulty and the only way to survive was to play 3.5, and miss out on 90% of the PF philosophy, let alone the vast bulk of the P:K design space.
EK is InEffect's favorite class. The classic case was him telling a newb to go EK on Linzi.
I've never said that.
No, OP said he thought EK and Weapon Spec looked good (optimal). Classic 3.5itis. I explained the downsides and Daidre came in with the conventional not-so-wisdom. He was arguing optimal, so I came back with why I don't think it is with reasons to back it up.
Daidre is a much better player than InEffect but the classic InEffect death spiral in P:K was for new players to come in with 3.5 priors and for InEffect to bully them into staying there by implying that Unfair was the only real difficulty and the only way to survive was to play 3.5, and miss out on 90% of the PF philosophy, let alone the vast bulk of the P:K design space.
EK is InEffect's favorite class. The classic case was him telling a newb to go EK on Linzi.
- Legend. You currently can keep Trickster feats going into it, so that’s something. Losing all your Mythic feats, however, is not nice and is straight build-breaking for most builds. Power attack and crit are the the bare minimum Mythic feats a melee build wants, but you have to pick one in the case of Legend. Also no Barrage scaling as you are stuck at Mythic level 2. Most builds that start thinking about Legend quickly discover they are better off being something else. That’s the reality of it. On the bright side, you do get quite a lot of Base Attack Bonus (BAB) and whatnot. So it’s not completely hopeless, just not as good as it might seem at first glance.
KotC II does a similar thing but doesn’t let you dip at all. In retrospect maybe PF should have done likewise.
A little bit paradoxically, no it’s not true that Prestige classes are generally bad once you know what you’re doing.
Even EK.
There you go again, my “not good by default” suddenly becomes “generally bad”
Desiderius is love. Desiderius is life.Oh I definetely view Desiderius as a net positive from a cost-benefit standpoint.
Kineticist and Deadly Earth wasn't at all OP and was totally limited in actual game scenarios compared to his homebrew Disarm-build or whatever.
Kineticist and Deadly Earth wasn't at all OP and was totally limited in actual game scenarios compared to his homebrew Disarm-build or whatever.
Deadly Earth is an interesting case. I never got around to using it much because unlike Yosharian I'm not into broken shit.
I used to think that Stinking Cloud + Delay was similarly broken (InEffect once told me he didn't bother buffing because he just spams Cloud the whole game, which explains a lot) but once you actually try it its not trivial to beat enemy saves with the Cloud so I guess he's kiting a lot? IDK seems like that's harder than just playing the game straight. After gaining a great deal of experience with landing (and not landing) CMs I'm left to wonder whether Deadly Earth plays the same way.
I never kite and never need to.
Also all my builds are homebrew. That’s the point.
There you go again, my “not good by default” suddenly becomes “generally bad”
Yes, that's what not good by default means.
Simply recast it somewhere out of the way. You can only have one instance running.Kineticist and Deadly Earth wasn't at all OP and was totally limited in actual game scenarios compared to his homebrew Disarm-build or whatever.
Deadly Earth is an interesting case. I never got around to using it much because unlike Yosharian I'm not into broken shit.
I used to think that Stinking Cloud + Delay was similarly broken (InEffect once told me he didn't bother buffing because he just spams Cloud the whole game, which explains a lot) but once you actually try it its not trivial to beat enemy saves with the Cloud so I guess he's kiting a lot? IDK seems like that's harder than just playing the game straight. After gaining a great deal of experience with landing (and not landing) CMs I'm left to wonder whether Deadly Earth plays the same way.
I never kite and never need to.
Deadly Earth is horrible without friendly AoE canceling, nigh unusable since you can't move through the map after clearing the encounter.
Simply recast it somewhere out of the way. You can only have one instance running.Kineticist and Deadly Earth wasn't at all OP and was totally limited in actual game scenarios compared to his homebrew Disarm-build or whatever.
Deadly Earth is an interesting case. I never got around to using it much because unlike Yosharian I'm not into broken shit.
I used to think that Stinking Cloud + Delay was similarly broken (InEffect once told me he didn't bother buffing because he just spams Cloud the whole game, which explains a lot) but once you actually try it its not trivial to beat enemy saves with the Cloud so I guess he's kiting a lot? IDK seems like that's harder than just playing the game straight. After gaining a great deal of experience with landing (and not landing) CMs I'm left to wonder whether Deadly Earth plays the same way.
I never kite and never need to.
Deadly Earth is horrible without friendly AoE canceling, nigh unusable since you can't move through the map after clearing the encounter.
Agreed 100%. Everyone's builds should be homebrew and otherwise just exchanging tips, insights, and what not. Deciding how to structure your characters is a significant portion of the game. Letting someone else tell you what to do is like buying a cheat guide and following it exactly, then whining that the game isn't interesting.
I was thinking about Mistic Theurge built upon merged Angel/Lich with 9 lvl spells in both divine and arcane spellbook. Ot just in one spellbook, if going for effective instead of cool.Most people think the other ones are trash.