Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Lodis

Educated
Joined
Sep 1, 2021
Messages
221
Also, don't bother with mounts. It's annoying as hell because every time you enter a map you have to re-mount.
I'm actually enjoying mounted combat. but yeah it needs a lot of work. When it does work as intended though it does feel satisfying.

But right now I'm just waiting for Owlcat to fix that Banner of Defense bug. I know there's a temporary solution but something that major that can easily ruin an entire playthrough needs to be fixed ASAP.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
I love this game, as I loved Kingmaker before it.

Just like when you're in love with a woman, the object of my love is not perfect. It has many flaws but those flaws make it unique, and it does not blemish or take away from the beauty that is its essence.

Ask me in a couple of months once I'm past the honeymoon stage and we'll see what's what.
 

smaug

Secular Koranism with Israeli Characteristics
Patron
Dumbfuck
Joined
Feb 20, 2019
Messages
7,161
Location
Texas
Insert Title Here
Disappointed with Regill encounter, it’s just a bunch of gargoyale spam, so it’s not very tactical and doesn’t leave any room for it either. Hope market square encounter design will persist in the game.
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,624
Location
Fall
Out of at least hundred NPCs in the tutorial and including the tavern, there's 1 explicitly lesbian couple. Anevia and Irabeth. And they are from the original module.

I stand with what I wrote, faggot.

And lets be fair, bisexual is just playersexual when it comes to NPCs that are romance options.
Yes, and the only unavoidable gay content in the game is Irabeth and Anevia (I think?). Wow. That puts it in line with Phantasmagoria 2, a game from 1996.

To be fair that's just a messed up hetro relationship.
 

FriendlyMerchant

Guest
So, what's the verdict? Is it worth a playthrough? Better or worse than Kingmaker?

If you like to have an obnoxious, preachy, pride parade manifesto that constantly takes a piss in your ear while screaming about carpet munching, then go right ahead. There is a lot of build autism and false choice in the game. A lot of shills are outright lying about the reactivity. Gender, Race, and Class are not even acknowledged except in some token lip service here and there, nothing compared to BG3 where entire attitudes of people and groups shifts depending on your race. 40% of the classes and sub classes are pure filler and paper thin, they could be cut and the game would be even a better and tighter experience for it.

A shit game shilled by deviants and homo russian nationalists.
100% accurate and fanboys have only themselves to blame.

How many years did you have to tell the devs all the problems with what they were doing? Instead you came here to shill. And you're still here shilling.

If they really cared, they would've just made a pathfinder blobber with great and refined combat without worrying about roleplay or reactivity (that's where tabletop shines). The best you can do with the reactivity in video games is have some different outcomes for a handful of predicted choices or predetermined choices. Something nice; but not really the best thing to focus on for video games unless you have the time to do it. The strength of video games ideally is that you lose the aspects of roleplay that are easy to do in tabletop and everything about the ruleset, combat, skill checks, etc. become extremely convenient to run since you don't have to do it yourself. Roleplay comes down to just picking dialogue choices. The mechanical aspects should be the primary focus of video game development because this is the place where you really. This game fails in that regards since it is barely more developed.

The other problem is they're trying to do too much in a short period of time. They could've just released the game chapter by chapter or in two or three installments as well with the same amount of development for each installment as the entire game got. If you wanted real choice throughout the whole thing, this would be the way to go with branching paths and so on accounted for.

40% of the classes and sub classes are pure filler and paper thin, they could be cut and the game would be even a better and tighter experience for it.

Yeah. But that's the nature of a lot of these variants even in tabletop. Most of them are filler to sell books. It was like this in 3.5 too with the Complete X books. You'd get classes like Spellsword or something else like that 10 levels of Eldritch Knight with different hit die, less casting, and replacing feats with arcane spell penalty reduction. Only other thing you get are some "roleplaying" material which might not even matter in a particular setting and really would be changed by a DM. In this case, this is a problem on Pozzo's side. It was there before Owlcat touched it.
 

FriendlyMerchant

Guest
Disappointed with Regill encounter, it’s just a bunch of gargoyale spam, so it’s not very tactical and doesn’t leave any room for it either. Hope market square encounter design will persist in the game.

It's that way for a long time. It's either a single enemy that's stronger than it really should be or crtl+v/crtrl+c with the enemies.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,267
Location
Frostfell
A bunch of edgy powergamey shit with poorly written story and companions, buggy gameplay and pointless classes that overlap each other. It's fighter, mage, thief and cleric with with 100 classes that are varying multiclass combinations thereof.

Yep. No difference between a Cruoromancer(wiz) and a Nature Mage(Arcanist), all are "magic users" /sarcasm

Kits was very popular in old school RP because it brings diversity and more originality.

Characters that are 100x better than Pathfinder's

Wrong. They are awful. But at least here you have a single good companion. Did you reached chaptrer 3? Arueshalae has a lot of interesting dialogs. Larian in other hands can make even a vampire companion boring. A thing which only beamdog managed to do.

Zacharius tuition into the Dark Arts was a extremely memorable experience. But is hard to explain how good it is without spoiling the experience.

"Less is more",

So lets have only one class or even better be like a JRPG where you can only play as a human swordsman /sarcasm

A lot of explosions and epic things happening on screen, but with very little meaning behind them or reason for them to be there other than to be flashy. Ironically, it's exactly what people accused Larian of with the intro cutscene for BG3. Except they took everything in the cutscene seriously and maintained the tone throughout it the entire intro. Unlike WotR's devs, who establish that the demons invaded the city in *seconds*, killed its most powerful defender, cracked the city in pieces (because reasons) and then waited around for you to go through a bloated and pointless dungeon before defeating you in a scripted fight...and then letting you live and escape to...a tavern where everyone is drinking happily.

Yep. Surprize. Everyone agrees that the beginning is trash.

Who cares?

I and guess what. Lich in beta was the second most popular mythic path. There are a lot of people who enjoy necromancy in RPG.

Larian can't make decent necromancy.

I've criticized a lot more than that.

List of your critiques

  • Too much options, we should only have 3 classes a mage a warrior and a cleric, like in a mmo dps/heal/tank.
  • Too much epicness in a adaptation of the most epic AP from Paizo
  • Bad companions
  • Anything that isn't dungeons & kobolds is a Michael Bay film.
  • Giving cool options to the player is "edgy powergamey shit"
 
Last edited:

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I and guess what.
excuse me

the matter at hand was having to choose between mage hands and familiar

the response 'guess what lich is popular' is a gross disservice to those mage's guild members, like myself, who consider necromancy the refuge of the weak

facts: the best mages choose trickster and acquire a second spellbook just because
 

smaug

Secular Koranism with Israeli Characteristics
Patron
Dumbfuck
Joined
Feb 20, 2019
Messages
7,161
Location
Texas
Insert Title Here
Disappointed with Regill encounter, it’s just a bunch of gargoyale spam, so it’s not very tactical and doesn’t leave any room for it either. Hope market square encounter design will persist in the game.

It's that way for a long time. It's either a single enemy that's stronger than it really should be or crtl+v/crtrl+c with the enemies.
Shadenuat is this true ? The strong single enemy part doesn’t worry me but the ctrl+c spam does.
 
Last edited:

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,267
Location
Frostfell
I and guess what.
excuse me

the matter at hand was having to choose between mage hands and familiar

the response 'guess what lich is popular' is a gross disservice to those mage's guild members, like myself, who consider necromancy the refuge of the weak

facts: the best mages choose trickster and acquire a second spellbook just because

I love necromancy but in my second run, I will do a water elementalist. So a honest question. Should I go Azata or Trickster? I mean, Azata "superpowers" seems amazing. I can't imagine to see chain lightning converted into cold with the mythic feat that negates cold immunity + zippy magic.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I and guess what.
excuse me

the matter at hand was having to choose between mage hands and familiar

the response 'guess what lich is popular' is a gross disservice to those mage's guild members, like myself, who consider necromancy the refuge of the weak

facts: the best mages choose trickster and acquire a second spellbook just because

I love necromancy but in my second run, I will do a water elementalist. So a honest question. Should I go Azata or Trickster? I mean, Azata "superpowers" seems amazing. I can't imagine to see chain lightning converted into cold with the mythic feat that negates cold immunity + zippy magic.
It's hard to say because it depends a lot on what you want to do with the character. Azata is very straightforward. You'll pick the 4 superpowers that are most useful and it's easy to tell how Zippy and Favourable magic can fuck some stuff up. Trickster is modular, more of a later bloomer and benefits a lot from re-speccing throught the game. You gotta read the mythic tricks and see what you can do with them. My personal highlight are full BAB regardless of class, Mobility checks in support of AC, Athletic checks in support of saving throws, extra, full caster Wizard spellbook regardless of class. As kineticist you might not be able to spare the skill points for Knowledge World, Athletics and Mobility, so you may have more fun as Azata. Plus I'm sure Azata is less buggy atm.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
If they really cared, they would've just made a pathfinder blobber with great and refined combat without worrying about roleplay or reactivity
Icewind Dale barely did that though. It was pretty much just taking what Baldur's Gate already did and made a combat centered spin-off.
Then why do you want another studio to make the same mistake? Go big or go home; I think part of the failure of Deadfire was the lack of ambition, which probably made Obsidian to continue the Watcher's story. Which was a very bad decision.

I would prefer to wait for a year after release and get a game I can play until I die than to get something that I will forget after 3 months.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
There is a deity in Golarion that was once good but after seeing Cthulhu shit on the darkest space of the universe, returned wanting to kill everyone, right now I'm feeling I'm going through the same journey. Please halp me Regill, you are my only hope.
 

FriendlyMerchant

Guest
If they really cared, they would've just made a pathfinder blobber with great and refined combat without worrying about roleplay or reactivity
Icewind Dale barely did that though. It was pretty much just taking what Baldur's Gate already did and made a combat centered spin-off.
Then why do you want another studio to make the same mistake? Go big or go home; I think part of the failure of Deadfire was the lack of ambition, which probably made Obsidian to continue the Watcher's story. Which was a very bad decision.

I would prefer to wait for a year after release and get a game I can play until I die than to get something that I will forget after 3 months.

Go big or go home

Yes. But can't go big by just copying the first attempt and then doing pretty much the same thing as before with just a different module with little or no improvement. They didn't go big. If they wanted to go big they would've spent their development time towards the things that mattered by specialization. Either improving upon the engine, AI, as well as the encounter quality (all things that make Icewind Dale didn't do making it a bad comparison) to make as good of a pathfinder combat game as possible or trying to make the best choose your own adventure dialogue simulator as possible. They could've gone for a perfect game in the middle ground if they had either more development time or made a shorter game where choices and decisions as well as branching storylines become more feasible alongside the combat quality.

If they wanted to go big they'd also try to do something that's actually new rather than just try to cram the same combat system (but in a different engine) from BG1, the kingdom system from kingmaker, and might and magic 5 as a minigame all together with a bland storyline that's too long to add significant variation.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,880
Pillars of Eternity 2: Deadfire
Is it just me or is the writing of Ember just fantastic?

Character outline is good, but the *execution* of the wiseass dialogue is very, very nice.
 

FriendlyMerchant

Guest
20000000000 hour game with ten million class options

damn if only they went big

Skyrim is a long game. It was pretty safe from a development standpoint. Nothing Todd did could really be considered going big. As far as the classes are concerned; most of them are some minor variation of the core rule book classes. Not really much there. Given how small a lot of the changes are and how many of their abilities overlap with other classes, there isn't much to do there but change a name and when certain abilities are allocated.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom