Heroic Liberator
Arcane
- Joined
- Oct 2, 2018
- Messages
- 19,826
It's annoying, but I dig the mounted look.Also, don't bother with mounts. It's annoying as hell because every time you enter a map you have to re-mount.
It's annoying, but I dig the mounted look.Also, don't bother with mounts. It's annoying as hell because every time you enter a map you have to re-mount.
I'm actually enjoying mounted combat. but yeah it needs a lot of work. When it does work as intended though it does feel satisfying.Also, don't bother with mounts. It's annoying as hell because every time you enter a map you have to re-mount.
Out of at least hundred NPCs in the tutorial and including the tavern, there's 1 explicitly lesbian couple. Anevia and Irabeth. And they are from the original module.
I stand with what I wrote, faggot.
Yes, and the only unavoidable gay content in the game is Irabeth and Anevia (I think?). Wow. That puts it in line with Phantasmagoria 2, a game from 1996.And lets be fair, bisexual is just playersexual when it comes to NPCs that are romance options.
100% accurate and fanboys have only themselves to blame.So, what's the verdict? Is it worth a playthrough? Better or worse than Kingmaker?
If you like to have an obnoxious, preachy, pride parade manifesto that constantly takes a piss in your ear while screaming about carpet munching, then go right ahead. There is a lot of build autism and false choice in the game. A lot of shills are outright lying about the reactivity. Gender, Race, and Class are not even acknowledged except in some token lip service here and there, nothing compared to BG3 where entire attitudes of people and groups shifts depending on your race. 40% of the classes and sub classes are pure filler and paper thin, they could be cut and the game would be even a better and tighter experience for it.
A shit game shilled by deviants and homo russian nationalists.
How many years did you have to tell the devs all the problems with what they were doing? Instead you came here to shill. And you're still here shilling.
40% of the classes and sub classes are pure filler and paper thin, they could be cut and the game would be even a better and tighter experience for it.
Disappointed with Regill encounter, it’s just a bunch of gargoyale spam, so it’s not very tactical and doesn’t leave any room for it either. Hope market square encounter design will persist in the game.
That's why Kingmaker and (probably) WotR are the best CRPG in 20 years. What you described above is Icewind Dale; it is a good game, but not Kingmaker.The other problem is they're trying to do too much in a short period of time.
A bunch of edgy powergamey shit with poorly written story and companions, buggy gameplay and pointless classes that overlap each other. It's fighter, mage, thief and cleric with with 100 classes that are varying multiclass combinations thereof.
Characters that are 100x better than Pathfinder's
"Less is more",
A lot of explosions and epic things happening on screen, but with very little meaning behind them or reason for them to be there other than to be flashy. Ironically, it's exactly what people accused Larian of with the intro cutscene for BG3. Except they took everything in the cutscene seriously and maintained the tone throughout it the entire intro. Unlike WotR's devs, who establish that the demons invaded the city in *seconds*, killed its most powerful defender, cracked the city in pieces (because reasons) and then waited around for you to go through a bloated and pointless dungeon before defeating you in a scripted fight...and then letting you live and escape to...a tavern where everyone is drinking happily.
Who cares?
I've criticized a lot more than that.
excuse meI and guess what.
Shadenuat is this true ? The strong single enemy part doesn’t worry me but the ctrl+c spam does.Disappointed with Regill encounter, it’s just a bunch of gargoyale spam, so it’s not very tactical and doesn’t leave any room for it either. Hope market square encounter design will persist in the game.
It's that way for a long time. It's either a single enemy that's stronger than it really should be or crtl+v/crtrl+c with the enemies.
That's why Kingmaker and (probably) WotR are the best CRPG in 20 years. What you described above is Icewind Dale; it is a good game, but not Kingmaker.The other problem is they're trying to do too much in a short period of time.
excuse meI and guess what.
the matter at hand was having to choose between mage hands and familiar
the response 'guess what lich is popular' is a gross disservice to those mage's guild members, like myself, who consider necromancy the refuge of the weak
facts: the best mages choose trickster and acquire a second spellbook just because
It's hard to say because it depends a lot on what you want to do with the character. Azata is very straightforward. You'll pick the 4 superpowers that are most useful and it's easy to tell how Zippy and Favourable magic can fuck some stuff up. Trickster is modular, more of a later bloomer and benefits a lot from re-speccing throught the game. You gotta read the mythic tricks and see what you can do with them. My personal highlight are full BAB regardless of class, Mobility checks in support of AC, Athletic checks in support of saving throws, extra, full caster Wizard spellbook regardless of class. As kineticist you might not be able to spare the skill points for Knowledge World, Athletics and Mobility, so you may have more fun as Azata. Plus I'm sure Azata is less buggy atm.excuse meI and guess what.
the matter at hand was having to choose between mage hands and familiar
the response 'guess what lich is popular' is a gross disservice to those mage's guild members, like myself, who consider necromancy the refuge of the weak
facts: the best mages choose trickster and acquire a second spellbook just because
I love necromancy but in my second run, I will do a water elementalist. So a honest question. Should I go Azata or Trickster? I mean, Azata "superpowers" seems amazing. I can't imagine to see chain lightning converted into cold with the mythic feat that negates cold immunity + zippy magic.
If they really cared, they would've just made a pathfinder blobber with great and refined combat without worrying about roleplay or reactivity
Then why do you want another studio to make the same mistake? Go big or go home; I think part of the failure of Deadfire was the lack of ambition, which probably made Obsidian to continue the Watcher's story. Which was a very bad decision.Icewind Dale barely did that though. It was pretty much just taking what Baldur's Gate already did and made a combat centered spin-off.
i think he's a godclaw hereticWhat deity does Regill worship (mechanically, if not fluffwise)? Asmodeus? Godclaw?
If they really cared, they would've just made a pathfinder blobber with great and refined combat without worrying about roleplay or reactivityThen why do you want another studio to make the same mistake? Go big or go home; I think part of the failure of Deadfire was the lack of ambition, which probably made Obsidian to continue the Watcher's story. Which was a very bad decision.Icewind Dale barely did that though. It was pretty much just taking what Baldur's Gate already did and made a combat centered spin-off.
I would prefer to wait for a year after release and get a game I can play until I die than to get something that I will forget after 3 months.
Go big or go home
20000000000 hour game with ten million class options
damn if only they went big
At least in PoE 2 it only took me maybe 1 hour total to do all those naval combat.Damn that HoMM minigame is almost as bad as PoE2's text naval combat. ALMOST.
i agree, skyrim isn't a crpg nor at all relatable to this thread or its subject materialNothing Todd did could really be considered going big.