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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
Did they increase the size of the maps that you adventure on or is it still postage stamp sized?
Some are ok sized. Some are tiny. The market felt pretty big, but it takes you through a winding path.

Well for comparison I'll be using SSI's Secret of the Silver Blades. Are the maps in WOTR bigger, equal to, or smaller than the Ruins map?

ruins.jpg

Smaller

That's disappointing to hear. That's my one major gripe about Kingmaker. It's the 21st century and the dungeons are postage stamp sized romps while a game from 31 years ago had dungeons ten times bigger on weak hardware.
Yeah, well, if I had it my way, half of these games would still be running on Infinity Engine.

I think this one is still on clunky Unity, and all the potato-computered ruskies are complaining about lag as is.

You've got 3 or 4 maps worth of content in the pic you posted. I can imagine the metric ton of reddit LGBT gopniks screaming with rage as they got to it and their 10-year-old chinese laptops caught on fire. :M
 

JamesDixon

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Strap Yourselves In Codex Year of the Donut
Did they increase the size of the maps that you adventure on or is it still postage stamp sized?
Some are ok sized. Some are tiny. The market felt pretty big, but it takes you through a winding path.

Well for comparison I'll be using SSI's Secret of the Silver Blades. Are the maps in WOTR bigger, equal to, or smaller than the Ruins map?

ruins.jpg

Smaller

That's disappointing to hear. That's my one major gripe about Kingmaker. It's the 21st century and the dungeons are postage stamp sized romps while a game from 31 years ago had dungeons ten times bigger on weak hardware.
Yeah, well, if I had it my way, half of these games would still be running on Infinity Engine.

I think this one is still on clunky Unity, and all the potato-computered ruskies are complaining about lag as is.

You've got 3 or 4 maps worth of content in the pic you posted. I can imagine the metric ton of reddit LGBT gopniks screaming with rage as they got to it and their 10-year-old chinese laptops caught on fire. :M

Infinity Engine also has smaller maps and started the entire process. I do like the engine otherwise. It is my favorite edition of AD&D. :lol:
 

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
Infinity Engine also has smaller maps and started the entire process. I do like the engine otherwise. It is my favorite edition of AD&D. :lol:
I'm sure the bg maps were hard to render for the small teams they had back then.

On even slightly more modern hardware than when it came out, I think it could handle giant maps. By 2007 or so, there were PCs that probably could have stuck together all the world maps from BG1 into a single map - though that'd probably ruin the pacing/abstraction of travel time.
 

JamesDixon

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Strap Yourselves In Codex Year of the Donut
Infinity Engine also has smaller maps and started the entire process. I do like the engine otherwise. It is my favorite edition of AD&D. :lol:
I'm sure the bg maps were hard to render for the small teams they had back then.

On even slightly more modern hardware than when it came out, I think it could handle giant maps. By 2007 or so, there were PCs that probably could have stuck together all the world maps from BG1 into a single map - though that'd probably ruin the pacing/abstraction of travel time.

The FRUA engine used tiles and sprites which saved on memory while IE used pre-rendered backgrounds in a 2.5D environment. The IE did use all the cpu/gpu/RAM that was available for the time. It was a decision to switch from tile based maps to pre-rendered. Anyway, I'm just disappointed in the decline of crpgs as a whole.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
There are like two hundred ways to ignore enemies' immunities and resistances in this game. Can't you just use Ember's Vulnerability Curse? (it's an honest question, I don't know if this monster is somehow immune to it)

I dunno, I don't have ember with me, just Nenio.
Honestly, finishing off the demons isn't even the hard part, its getting past the 44AC.
Even with all 10 of my buffs up I only get like +25 attack bonus at most on my dps.
And they have such a big health pool, 50 con plus 10 health regen every round.
Maybe I'm just not good enough for core.

Not yet. You will be.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Did they increase the size of the maps that you adventure on or is it still postage stamp sized?
Some are ok sized. Some are tiny. The market felt pretty big, but it takes you through a winding path.

Well for comparison I'll be using SSI's Secret of the Silver Blades. Are the maps in WOTR bigger, equal to, or smaller than the Ruins map?

ruins.jpg

Smaller

That's disappointing to hear. That's my one major gripe about Kingmaker. It's the 21st century and the dungeons are postage stamp sized romps while a game from 31 years ago had dungeons ten times bigger on weak hardware.

Not that much smaller though. Big enough.
 

JamesDixon

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Strap Yourselves In Codex Year of the Donut
Did they increase the size of the maps that you adventure on or is it still postage stamp sized?
Some are ok sized. Some are tiny. The market felt pretty big, but it takes you through a winding path.

Well for comparison I'll be using SSI's Secret of the Silver Blades. Are the maps in WOTR bigger, equal to, or smaller than the Ruins map?

ruins.jpg

Smaller

That's disappointing to hear. That's my one major gripe about Kingmaker. It's the 21st century and the dungeons are postage stamp sized romps while a game from 31 years ago had dungeons ten times bigger on weak hardware.

Not that much smaller though. Big enough.

Each square in the map I posted is 10 feet, so that's a huge map.

Please define "Big Enough". Big enough is not an objective or logical unit of measurement.
 

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
Did they increase the size of the maps that you adventure on or is it still postage stamp sized?
Some are ok sized. Some are tiny. The market felt pretty big, but it takes you through a winding path.

Well for comparison I'll be using SSI's Secret of the Silver Blades. Are the maps in WOTR bigger, equal to, or smaller than the Ruins map?

ruins.jpg

Smaller

That's disappointing to hear. That's my one major gripe about Kingmaker. It's the 21st century and the dungeons are postage stamp sized romps while a game from 31 years ago had dungeons ten times bigger on weak hardware.

Not that much smaller though. Big enough.

Each square in the map I posted is 10 feet, so that's a huge map.

Please define "Big Enough". Big enough is not an objective or logical unit of measurement.
The map I'm on right now "Tirabade Residence" is a single intersection of a city street. Big enough for a single combat encounter.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Did they increase the size of the maps that you adventure on or is it still postage stamp sized?
Some are ok sized. Some are tiny. The market felt pretty big, but it takes you through a winding path.

Well for comparison I'll be using SSI's Secret of the Silver Blades. Are the maps in WOTR bigger, equal to, or smaller than the Ruins map?

ruins.jpg

Smaller

That's disappointing to hear. That's my one major gripe about Kingmaker. It's the 21st century and the dungeons are postage stamp sized romps while a game from 31 years ago had dungeons ten times bigger on weak hardware.

Not that much smaller though. Big enough.

Each square in the map I posted is 10 feet, so that's a huge map.

Please define "Big Enough". Big enough is not an objective or logical unit of measurement.

Nah no need for pedantic semantics.

They’re big enough.
 

JamesDixon

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Strap Yourselves In Codex Year of the Donut
Each square in the map I posted is 10 feet, so that's a huge map.

Please define "Big Enough". Big enough is not an objective or logical unit of measurement.

Nah no need for pedantic semantics.

They’re big enough.

You're stupid enough to say that. I used your own logic against you retard. No wonder modern games are shit because of people like you that lap it up since you have no taste or sense.
 

JamesDixon

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Strap Yourselves In Codex Year of the Donut
Each square in the map I posted is 10 feet, so that's a huge map.

Please define "Big Enough". Big enough is not an objective or logical unit of measurement.
The map I'm on right now "Tirabade Residence" is a single intersection of a city street. Big enough for a single combat encounter.

So the game is shit then as you have constant loading screens of small areas. The decline is real.
 

Stoned Ape

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Jan 9, 2018
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Feeling a bit trolled that I finally got to pick the Gold Dragon path only to be told to march all the way back to the starting city to properly unlock it. When I get there I'm then given a set of 3 fedex quests before I can begin to use the majority of the path abilities.

On top of that, two of those quests sound like they can only be completed by visiting locations that open much later in the chapter.

So much for getting to use the late game paths for the last two chapters; it's actually a partially-activated path for what sounds like almost all of 5, and then only fully-usable in 6.

I really hate fetch quests.
 

Erebus

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Jul 12, 2008
Messages
4,850
Still struggling through Chapter 1.

The storytelling really is pretty bad. The prologue should have been used to introduce us to the city and its crusaders, instead of having the big bad demon lord turn up almost immediately. The PC could have been a newcomer thinking about joining the crusaders (instead of a fucking chosen one), who's asked to prove his worth by finding and defeating some cultists hiding somewhere in the city ; and only after the PC has succeeded in his task would the demon lord show up. Exploring a few parts of the city and interacting with its inhabitants would obviously make the place feel more real and give more impact to the moment when it gets destroyed.

In general, the companions aren't great. Seelah's bland. Lann's pretty boring. Wenduag annoyed me. Camellia's enigmatic in really heavy-handed way that doesn't strike my curiosity at all. Woljif's annoying. Nenio could be interesting if only she wasn't so caricatural. I don't have an opinion about Ember yet. Daeran seems okay, but it's a bit early to judge.

Being a frontline warrior isn't the most exciting role in a party, but it's still a necessary one and I wish there were a few more companions able to play it. It's kinda sad that Seelah and Lann/Wenduag are so far the only ones who get a Str bonus.
 

fantadomat

Arcane
Edgy Vatnik Wumao
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WARNING


In chapter 5 when you go to search for the dumb queen,make sure you make a manual save before you enter the city of IZ. After that you must not explore but just go for the queen in the upper right corner. If you explore she dies and then big bug men show up and it is friendly,thus breaking the quest.
 
Last edited:

fantadomat

Arcane
Edgy Vatnik Wumao
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Bulgaria
Also the best reward in the game,selecting number 5 for the win.......until you do it and then the games teleports you of the map,thus being unable to kill it lol

ph7Sha4.png
 

jf8350143

Liturgist
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Apr 14, 2018
Messages
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So how do you order the craftsmen to improve the relic in act 3? I can't seem to make it work.
 

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
The storytelling really is pretty bad. The prologue should have been used to introduce us to the city and its crusaders, instead of having the big bad demon lord turn up almost immediately. The PC could have been a newcomer thinking about joining the crusaders (instead of a fucking chosen one), who's asked to prove his worth by finding and defeating some cultists hiding somewhere in the city ; and only after the PC has succeeded in his task would the demon lord show up. Exploring a few parts of the city and interacting with its inhabitants would obviously make the place feel more real and give more impact to the moment when it gets destroyed.
Ordinarily, I would agree with you as it would give you a chance to bond with characters and learn more about the city.

However, with this game, the more I learn about the characters, the less I want to save them.
 

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