Saark
Arcane
- Joined
- Jun 16, 2010
- Messages
- 2,370
They have less than 50 lines of dialogue from the start of Chapter 2 to the end of Chapter 3 combined, if you don't count Irabeths Council dialogue. Insanely mandatory and prominent characters. The game focuses very much on companions, and side characters are just there to fill in the blanks, with the exception of Galfrey, the Storyteller and the Herald. Multiple Act 4 Quest NPCS have more text than Anevia+Irabeth have in Chapter 2 and 3 combined. I'm not sure if we've been playing a different game, but my interactions with Irabeth in all of Chapter 2 were getting her to get us reinforcements, rescuing here from the Gargoyles, hitting her in the face before Drezen, and getting 4 quests dumped into my log by her after taking Drezen. After that shes a council member and a quest turn-in and no other interactions happen at any point. Anevia has even fewer appearances.It takes at least 40 hours to get there, until then they are the most prominent mandatory NPCs of the entire crusade.
If, within 40hours of gameplay, you think that those are "major NPCs" then we're either not playing the same game, or are speaking the same language. Nurah and her traitor storyline feature more prominently than those 2 characters do, and the rest of the show is stolen by Regill, Kaylessa and the Kobold.
Neither do the WotR companions, unless you start being coy and flirty with them. Wenduag acts like a pet around you, but you can tell her to cut it out and you will not get any romance-like conversations unless you're specifically seeking her out about it. Daeran is the one exception here, who is actively trying to court the MC. I find that refreshing, not annoying, as it breaks up the typical "go through all dialogue options to romance character X after each chapter" MO that all the other RPGs adopt. Just tell him you're not interested and he'll never press you about it again. Is that really that big of a deal? I'd think that the codex of all places would appreciate writing that strays from the established behavior of companions to have them be more independent and take initiative, like they do in WotR.That's not how romances usually work in RPGs. For all other companions you need to initiate romance, they won't go out of their way to court you. It's written that way to make sure that journos don't miss that option by mistake. Most people will trigger these events unless they are needlessly hostile to useful NPCs.
If by "playing the game and talking about what they see" you mean that people need to go out of their way to do the gay couples completely optional sidequest, read their lore-only letter, and exhaust every single dialogue option with the gay couple, then yeah, they're in for some gay content. What a surprise. Just don't engage with them if you don't like it? I fail to see the problem. The quest doesn't even give an item, just 500gold or some shit.but this is simply the case of people playing the game normally and talking about what they see.
When I first played the game and Anevia comes in and calls the ugly orc her wife, I was like "oh no, please not again" because I myself am certainly not looking forward to play yet another game that suffers from these writing issues. But the more I played, the more I realized that it's not a major plot point and is barely brought ever again after their initial reunion. Even in their interactions with one another, you can barely tell that they're a couple. Ultimately not Owlcats fault, when the source material has these character dynamics pre-written already. For how liberal and "progressive" the source material and the Worldwound AP is at times, the game is trying to stay away from those topics as much as possible. They certainly could've made a bigger deal about the fact that Anevia used to have a dick, for example. Now that would've truly been annoying. But it's done in such a subtle and minor way, that most people miss that fact entirely.
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