Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
I have no idea how pathfinder works. I’m not min-maxing, in fact I think I’m being quite un-optimal.
My strategy currently is having 7 melee chars and buffing them all to hell with crusader’s edge etc and deleting everything as fast as possible. Still waiting for a wall to hit where I can’t win using that tactic. Haven’t hit any major trouble yet.
Ah. Yes I agree. Was saying more or less the same to Thac0 on the Shoutbox today, I thoroughly enjoyed Drezen. Did it entirely TB, only switched RT for the brief times it derped. Fuck those giant tho, they definitely kept playing RTwP.
I have no idea how pathfinder works. I’m not min-maxing, in fact I think I’m being quite un-optimal.
My strategy currently is having 7 melee chars and buffing them all to hell with crusader’s edge etc and deleting everything as fast as possible. Still waiting for a wall to hit where I can’t win using that tactic. Haven’t hit any major trouble yet.
We’ve just uploaded a hot-fix for the following issues:
Couldn’t choose the mythic path of Gold Dragon after retraining - fixed. If you retrained before the 1.0.3 patch, and Gold Dragon didn’t work, this should fix your problem;
The ruler of Alushinyrra and her guest wasn’t present during your audience with them in chapter 4 - fixed;
The game will stop pausing after the level-up interface now;
You will be able to retrain a character on the Demon Mythic Path now. However, if you retrained your demon in chapter 2 in version 1.0.2, you will need to load an earlier save, before you retrained. Otherwise you will have issues with the event when you get summoned in a dream and the following events.
Known issues:
In chapter 5, on the Mythic Path of Demon, Yozz will come to speak with you right after the summit and ask to come with him. If you tell him that you need more time to prepare, you won’t be able to progress the quest. The workaround is to go with him without delay.
Ah. Yes I agree. Was saying more or less the same to Thac0 on the Shoutbox today, I thoroughly enjoyed Drezen. Did it entirely TB, only switched RT for the brief times it derped. Fuck those giant tho, they definitely kept playing RTwP.
I tried playing Drezen tactically with turn-based, but it was so slow, buggy, and laggy. Game is made for prebuff max and murder everything quickly in real time. Only time when I used TB now is in ambush battles and random encounters.
That X in Drezen Dungeon that summoned demon was a tricky fucking battle... had to reload few times and click through all options to kill x. Had to really on Ember with a scream to kill X. I liked how you can (need) to interrupt it. That is particular case where TB can fuck you over with initiative.
1. They decided to fix respec on a case-by-case basis. It means more game breaking bugs and patches are ahead. Don't use respec if you want to play without problems.
2. They are quick to react to deep architecrural problems. This is very good.
3. I will play the game after 2 weeks without patches. Promise!
I'm almost at the end of the siege of Drezen and I think the number of times I had to reload so far in the entire game (not counting the crusade minigame) still hasn't reached 12.
If by reloads you mean the number of times I "lost" a fight (which also means the times I considered a single downed char too much of a chore to keep going) I'm exactly at 3 reloads at the beginning of act 3. Those are:
The named Vampire in the Grey Garrison
The fight with the demon on top of the Citadel, he dominated Queen Galfray (lol) on turn 1 and she insta gibbed me
The Ghosts in the Ruins of Ashberry Hamlet. I think those should only become available in Act 3 but I somehow found the location at level 8 and decided I had what was needed to take them down, I needed multiple reloads for that.
I was referring to a previous post of our resident fashion expert in which he said that there are encounters in the Gray Garrison where he had to reload a dozen times to win, lamenting the excessive difficulty of the game on Core. Personally, unless I'm forgetting something (and it's possible) I had to reload 8 times during the first two chapters (but I'm reloading every single time a character dies because I can't be bothered to check if I have scrolls of raise dead in my inventory).
So far, I'd say the assault of Drezen has been my favorite part. Probably too many trash fights against nothing more than babaus and those capra demons, but with Cleaving Shot and Vital Strike + Improved Cleaving Strike they rarely last more than one round.
I still find it unclear how someone could do, say, the Jeslyn fight on Core without knowing beforehand what it entails AND with the bugged out swarms at release.
People say a lot of shit yet I see no evidence of any of it. Making a short video of these fights wouldn't be hard...
So far all I've seen is
"Fight x is hard how did you do it? - - - > Silence
" How do I build y optimally?" - - - > Silence
Do they fix bugs faster in this than in kingmaker? I've waited two years for pathfinder "refined" edition and there were still obvious bugs. I hope i won't have to wait two years with this one -though it looks more coincise in its scope, so possibly less stuff intertwined to patch.
I tried playing Drezen tactically with turn-based, but it was so slow, buggy, and laggy. Game is made for prebuff max and murder everything quickly in real time. Only time when I used TB now is in ambush battles and random encounters.
Yes but by that time you're level 9 and have access to rod of extend or metamagic, that means attributes buffs last 18 minutes. You need 2 casts x rest top. Barkskin lasts one hour and half with no fuss needed. The few buffs that are counted in rounds like haste or Divine Power are either plentiful (and swift, in case of haste, you should have the hat) or very situational and personal (DP). As I said, I thoroughly enjoyed playing it TB. I gloated in it. It lasted as long as the whole ToEE, probably had more fight in it, was less (lol) buggy and I really, really, needed it. Gawd that was good.
Do they fix bugs faster in this than in kingmaker? I've waited two years for pathfinder "refined" edition and there were still obvious bugs. I hope i won't have to wait two years with this one -though it looks more coincise in its scope, so possibly less stuff intertwined to patch.
I'm almost at the end of the siege of Drezen and I think the number of times I had to reload so far in the entire game (not counting the crusade minigame) still hasn't reached 12.
If by reloads you mean the number of times I "lost" a fight (which also means the times I considered a single downed char too much of a chore to keep going) I'm exactly at 3 reloads at the beginning of act 3. Those are:
The named Vampire in the Grey Garrison
The fight with the demon on top of the Citadel, he dominated Queen Galfray (lol) on turn 1 and she insta gibbed me
The Ghosts in the Ruins of Ashberry Hamlet. I think those should only become available in Act 3 but I somehow found the location at level 8 and decided I had what was needed to take them down, I needed multiple reloads for that.
I was referring to a previous post of our resident fashion expert in which he said that there are encounters in the Gray Garrison where he had to reload a dozen times to win, lamenting the excessive difficulty of the game on Core. Personally, unless I'm forgetting something (and it's possible) I had to reload 8 times during the first two chapters (but I'm reloading every single time a character dies because I can't be bothered to check if I have scrolls of raise dead in my inventory).
So far, I'd say the assault of Drezen has been my favorite part. Probably too many trash fights against nothing more than babaus and those capra demons, but with Cleaving Shot and Vital Strike + Improved Cleaving Strike they rarely last more than one round.
I still find it unclear how someone could do, say, the Jeslyn fight on Core without knowing beforehand what it entails AND with the bugged out swarms at release.
People say a lot of shit yet I see no evidence of any of it. Making a short video of these fights wouldn't be hard...
So far all I've seen is
"Fight x is hard how did you do it? - - - > Silence
" How do I build y optimally?" - - - > Silence
Depends if you have inquisitors to help you. I had them, saw jeslyn use summon spell and charged her with everyone before she could cast anything because you have haste unless you failed to save wizards.
I still find it unclear how someone could do, say, the Jeslyn fight on Core without knowing beforehand what it entails AND with the bugged out swarms at release.
First, when I got there I encountered no bug iirc. As how I did it, I have a merc Druid. As soon as I realized what was happening, I ate a round of AoO and retreated. Used all the summon consumables I had found (the Mug, the Ability on my main to summon a Babau and a couple scrolls) and started using my high level summon, which all bypass DR, as does my animal companion.
I'm almost at the end of the siege of Drezen and I think the number of times I had to reload so far in the entire game (not counting the crusade minigame) still hasn't reached 12.
If by reloads you mean the number of times I "lost" a fight (which also means the times I considered a single downed char too much of a chore to keep going) I'm exactly at 3 reloads at the beginning of act 3. Those are:
The named Vampire in the Grey Garrison
The fight with the demon on top of the Citadel, he dominated Queen Galfray (lol) on turn 1 and she insta gibbed me
The Ghosts in the Ruins of Ashberry Hamlet. I think those should only become available in Act 3 but I somehow found the location at level 8 and decided I had what was needed to take them down, I needed multiple reloads for that.
I was referring to a previous post of our resident fashion expert in which he said that there are encounters in the Gray Garrison where he had to reload a dozen times to win, lamenting the excessive difficulty of the game on Core. Personally, unless I'm forgetting something (and it's possible) I had to reload 8 times during the first two chapters (but I'm reloading every single time a character dies because I can't be bothered to check if I have scrolls of raise dead in my inventory).
So far, I'd say the assault of Drezen has been my favorite part. Probably too many trash fights against nothing more than babaus and those capra demons, but with Cleaving Shot and Vital Strike + Improved Cleaving Strike they rarely last more than one round.
On those you’re just helping the Crusaders and cleaning up the stragglers the oh shit Shadow Votary stop the PhantWeb or pack of Evokers at 2 O’Clock fry that Enervation! But I mean by then Daeran has Spontaneous Resto so nothing you can’t deal with.
The Shadow Votary in the Tavern did manage to wipe my team in Alpha with PWeb and Fireballs so you can’t just mail it in but you’re never in serious danger if you don’t.
That said coming in the Temple the back way is… not good.
I'm playing a Quarterstaff Master and just noticed it's actually a double weapon. Does this means it's affected by Two Handed Weapon AND two weapon fighting strategies at the same time?