thats "blitz cut item" right? a name that makes you unsure if its supposed to be there or notI don't know where but there's also a shortsword that bypasses all damage reduction and happens to do electric damage.
I gave that to Seelah and she took care of finishing off the demons at Blackwater.
The Gormandizer! Good call. That settles it - Wolj uses second Finesse Training on Short Sword. Maybe third on Estoc.
Quick lunch post. I haven't been keeping up with the thread, so I don't know if everyone has moved on from dissing the writing quality or not. I find it pulpy and ridden with cliches. Not infrequent loredumps. Companions feel stereotypical and over-the-top, and most are rather predictably hiding a terrible secret. (Even Regill, whose military pragmatism I really liked in the limited exposure we had to him in the alpha, seems to have turned into a one dimensional ultra-disciplinarian.) The mortal traitors are harboring almost ludicrously awful grievances. Prominent pozzed characters add a new layer of annoyance. But as a longtime enjoyer of the fantasy genre I see pulpiness as integral to the genre. And it isn't all pulp, imo. For instance, Staunton's dynamic with Minagho and with his brother was complicated and interesting. Although you're forced to interact with the pozzed npcs, you're given several opportunities to humiliate some of them - if you're small and petty and that's your thing (I am and it most certainly is my thing.) For the time being I am liking the writing. Constant loading screens are a much bigger fail.
To add, reach weapons (glaives, bardiches, longspears) have some of the best items and enchants on them, especially for mounted characters.
To add, reach weapons (glaives, bardiches, longspears) have some of the best items and enchants on them, especially for mounted characters.
Figured that much. Bardiches seem less focused on charging, but some good glaives and longspears.
Which to Focus in? Decisions, decisions.
Indeed it is very easy but so much running around, 100 suprise attacks and shitty puzzlesHow so ? This is very easy compare to other act 5 places.Im at the Enigma/Pyramid and Im not having a good time. Think this place is more tedious than Blackwater
Why the cope?You’re lying.
Neither, just that Desiderius fanboyism is just out of the charts and you dont need to be a build autist or need to know 4D tactics on Core.I am not sure if that post was bragging or a confession.
Who exactly is saying that you need any of those things for Core difficulty?you dont need to be a build autist or need to know 4D tactics on Core.
I think you do at least, unless you want to spend 20+ turns just stuck in your own turdomancy.Neither, just that Desiderius fanboyism is just out of the charts and you dont need to be a build autist or need to know 4D tactics on Core.
You don't need it. You can simply prebuff and position correctly as you let your boys autoattack for most encounters. For unusual encounters, you might have to spam heal a little bit or put down some CC. Then it goes back to autoattacking for the win.Who exactly is saying that you need any of those things for Core difficulty?you dont need to be a build autist or need to know 4D tactics on Core.
made him run & return later after ~hour of reloads.
To add, reach weapons (glaives, bardiches, longspears) have some of the best items and enchants on them, especially for mounted characters.
Figured that much. Bardiches seem less focused on charging, but some good glaives and longspears.
Which to Focus in? Decisions, decisions.
Mr. Desiderius. Go ask him.Who exactly is saying that you need any of those things for Core difficulty?you dont need to be a build autist or need to know 4D tactics on Core.
But that is always the difference in RPGs between players. You can enjoy the game or eventually suffer through it. It's what Desiderius actually all about - he doesn't really want you to win-all. He wants you to be competent enough to enjoy the game.That is exactly the issue. You CAN win all these encounters if you smash your head against the proverbial wall long enough.
If this is the only way you can use your head it's not the game's problem. Or Desiderius'.That is exactly the issue. You CAN win all these encounters if you smash your head against the proverbial wall long enough.
There are puzzle fights in Black Book. Basically, they teach the player how to use the next upgrades of the deck. Very insightful.And then people would whine about "puzzle fights".
Oh yeah whole steam hates them.There are puzzle fights in Black Book. Basically, they teach the player how to use the next upgrades of the deck. Very insightful.
That's the point. They force the player to think about very particular cards and card mechanics and forget about everything else. Amazing learning tool.cause they're 1-way to solve only I think; unlike similar in MTG, where usually there are multiple elegant solutions.
To add, reach weapons (glaives, bardiches, longspears) have some of the best items and enchants on them, especially for mounted characters.
Figured that much. Bardiches seem less focused on charging, but some good glaives and longspears.
Which to Focus in? Decisions, decisions.
To add, reach weapons (glaives, bardiches, longspears) have some of the best items and enchants on them, especially for mounted characters.
Figured that much. Bardiches seem less focused on charging, but some good glaives and longspears.
Which to Focus in? Decisions, decisions.
There is really nice glave in end game that does 6d6 estra damage on charge and summon a demon if (lol) you kill the target. Insane.
A decent heavy pick with much less damage but debuffing target saves.
And there is a warhammer in act 4 that turns target to stone with a high DC till the end of combat, tried it a bit, ridiculous. Also if you hit the same target again and crit it aplies to aoe
And there was a fauchard that gave spell resistance on charge, not that useful imho.
Edit: I rolled with classic scimitar and shield bash build. 7-8 attacks on a charge, all of them got mythic charge bonuses.