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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
I feel you man, I started playing in the '90 too.

Well, I wasn't even born until '94, so I wouldn't know how the scene was back in your day, I'm just basing it from the older material that came out during that time and early 2000's. Not because of any "hipster nostalgia glasses" or such, but just because it seemed to make more logical sense.

Plate-wearing, sword-swinging motherfuckers were supposed to be a dime-a-dozen. Magic-wielding, hermit recluses that could summon a rain of fire from the fucking skies themselves were supposed to be extremely rare and encountered once-per-story and even less.

But yeah, Hollywood-ization took over, so now every mook with a sword can dimension-shift, summon clones, emit Chi-blasts or what-the-motherfuck-ever. Or maybe I'm wrong to blame Hollywood on this, because the Japanese ANIMU industry does the same fucking thing, and to even more of an extent.

tl;dr - The age of nuance is gone, everyone is fucking Goku now, so just fucking bring it all on.
 

panda

Savant
Joined
Dec 31, 2014
Messages
398
Yes.

In fact, I thought about trying to actually play 6 full caster party.

It would probably end up horriby difficult though without abusing buffing and shapeshifting in the end, or something like that.
I was playing without proper frontliner for a while and came to conclusion that dimension door is the best spell for such comps. Five guys do pew-pew then the last one teleports entire party out of danger. Spam all kind of cancer around (webs/storms/fogs + slow/exhaustion) to slow down mobs and battle turns into shooting range. It is cool, but frankly, not as effective as two invulnerable bricks on frontline. Especially against "trash" mobs when you don't want to waste spells.
 
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Matalarata

Arcane
Patron
Joined
May 8, 2013
Messages
2,646
Location
The threshold line
Well, I wasn't even born until '94

Man, jokes aside, I agree with you. I dunno what the source is, but everyone wants to feel special. It's not enough to be a stern and stoic warrior, no you must be a dimensional ronin or some other oh so quirky shite. As I said before, I ignore those things here because this is a SP game and I like to mix and match strange builds but the idea to bring those monstrosities to a table and play?

Shudders.
 

Jackpot

Learned
Joined
Dec 15, 2019
Messages
224
So I decided to reroll as a 1 Monk/ 1 Vivi / 1 Arcanist / 5 Sword Saint / 12 Fighter build (And I'm just realizing how much fighter sucks!), with an all mercenary team (since Owlbear made all the companions have utterly unplayable classes).
And I'm just getting pissed in Ch 4 because Grease and Spiked Pit are doing shit all to these enemies.
Can't believe the game is designed THIS poorly, basically REQUIRING me to use cheats to even beat Core difficulty.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,978
Location
Frostfell
Magic-wielding, hermit recluses that could summon a rain of fire from the fucking skies themselves were supposed to be extremely rare and encountered once-per-story and even less.

I would prefer spears over swords. Anyway, when D&D initially launched, the level cap was 12. Some retroclones like Astonishing Swordsmen & Sorcerers of Hyperborea has this lv cap hence the most powerful spell which a PC could cast was chain lightning, disintegrate, true seeing(...) No stuff like wish, meteor swarm, stop time and so on. As for the rarity of high level(13+) casters, it depends a lot on where the campaign is set place.

For example, in D&D - Thay, you will find a lot(dozens, maybe low hundreds) of high level casters since it is a magocracy ruled by a council of powerful red wizards. In neverwinters, high level casters are much rarer. In other settings, the rarity of magic users has a lot of lore reasons like Dark Sun, But psionics are very common in Dark Sun. In Barovia, many people see arcane magic as "demoniac". In Golarion(pf), finding high level necromancers in Geb would't be uncommon, but in a diehard lawful good theocracy, would be rare.

The game is set in worldwound, a place full of powerful demons. Of course high level casters like Zacharius would be there.
 
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Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,414
I'm in Chap 3, about to get into Chap 4......................

And I feel the urge to restart with a different build.

WHY? :negative:
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,985
"Let Desiderius' banning remind everyone that while you can get as autistic about an RPG or any type of game here as you want to, if you let that autism lead you down the path of religiously and robotically replying to and attempting to out-'tism other autists about unrelated or off-topic subjects in these gaming forums, and you're warned by an administrator or moderator to knock it off and choose to ignore that warning, you're probably going to find your ass locked out in the cold.

Keep the real-world political and other tangential shit to a minimum, please."

You are an idiot. Banning someone over this is stupid. Isn't the codex supposed to be against this sort of heavy handed anzism? I mean Codex is supposed to be for 'freedom of speech' but often times it acts no different than pathetic SJW Nazis. But, I'm not surprised. Codex mods *are* human and ALL humans are anti freedom (of speech) unless it speech/freedom they actually agree with.

Desiderius could be an annoying nutso, but banning him is just a cowardly wussy act of SJWness. No better than all the those other sites and forums that we Codexers take pride in mocking. LMAO PATHETIC.


Anyways,

L0L @ that balor fight. I noticed that dispelling of his own true sight which seems weird since I thought balors had it naturally but clearly not in this game. I didn't go in full strength but he was clearly overkill and party got saved by him choosing to teleport away so I didn't bother to reload. :D Apparantly he is meant to be impossible though some have 'killed' him.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,749
Yes, fights inside buildings were cancer. Good game tho!
Pathfinding was even worse there, if you tried to mount a hill, the AI would often move sideways to a less steep slope and then slowly ascend it in the same sideways fashion :lol: Quality Russian coding
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
Yes.

In fact, I thought about trying to actually play 6 full caster party.

It would probably end up horriby difficult though without abusing buffing and shapeshifting in the end, or something like that.
I was playing without proper frontliner for a while and came to conclusion that dimension door is the best spell for such comps. Five guys do pew-pew then the last one teleports entire party out of danger. Spam all kind of cancer around (webs/storms/fogs + slow/exhaustion) to slow down mobs and battle turns into shooting range. It is cool, but frankly, not as effective as two invulnerable bricks on frontline. Especially against "trash" mobs when you don't want to waste spells.

DD is also really good for martials, you can port your whole party to the boss and instagib him with AoO spam. Most fights end when the big bad croaks.

Regarding frontliners, it's doable without any dedicated tank. Last Stand lasts two rounds which is enough to wipe any encounter, found it invaluable.

I'm in Chap 3, about to get into Chap 4......................

And I feel the urge to restart with a different build.

WHY? :negative:

Talk to Hilor, he'll cure you.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,493
I do wonder which place he's going to grace with his useful and insightful presence now.
owlcat forums
Now just have to find a way to trigger him there too so he get banned from both places. Someone make a new account there and post a build with one dip of monk, one dip of vivisectionist and claim its considerably better than monoclassed.

:evilcodex:
 

Removal

Scholar
Joined
Jun 23, 2017
Messages
219
Game goes great till you hit Chapter 4, performance issues and bugs start to rapidly tick up at that point and starts snowballing the deeper you get. Nothing gamebreaking really, but lots of annoyances like characters spawning underneath bridges, spells and effects not having descriptions, enemies suddenly stop fighting and get a neutral tag despite nothing being done by me which would do that, etc. Late game paths seem pretty buggy as well, but I'm guessing they're a low priority compared to main mythic paths

the demon city mechanically is very much a "great concept, terrible execution" though, especially with how much back and forth trekking you do, playing with the camera gets fairly tedious
Crusade mode is terrible, it's like they decided to double down on kingdom management
they need to actually hire a real QA team though
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,894
Location
London, UK
Strap Yourselves In
Gaah, the rp stuff around the Azata path is pure Tumblr faggotry. I really wanted that zippy magic but I didn't realize it would come with such a heavy price tag. I feel my character is soiled now :)
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
Man, jokes aside, I agree with you. I dunno what the source is, but everyone wants to feel special. It's not enough to be a stern and stoic warrior, no you must be a dimensional ronin or some other oh so quirky shite.

Well, you know, I understand that motive. If you're a pretty common, ordinary person (like all of us are on this website, minus a couple of schizos) and you're playing a make-believe fantasy game, it's only natural you want to play some special badass. And if you're too impatient to play an actual old-school type of "special" D&D character (e.g. a Wizard), you'll just go along with the simplest choice, i.e. the dimension-splitting, Chi-blasting mage-warrior Animu badass.

All of the perks with none of the drawbacks, because that's what the ultimate power fantasy is.

 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,950
Of course we must care. Fighters are a second class citizens, casters must be better.

This, but unironically. As they level, Fighters get to swing their swords or axes or whatever faster and harder. As they level, Casters start from summoning butterflies and spitting mild sulfuric acid to conjuring City-shattering Elementals and causing a rain of fucking meteors to show up wherever and whenever they want it to.

Golly gee whiz, I wonder which of the two looks more interesting to the average player.

:philosoraptor:
Walking in the storm of steel watching demons exploding around you. And wearing pants.
 

Matalarata

Arcane
Patron
Joined
May 8, 2013
Messages
2,646
Location
The threshold line
All of the perks with none of the drawbacks, because that's what the ultimate power fantasy i

There's so much to learn from the limits of your own characters. Take well known instances in LotR like Frodo, that ultimately fails but wins, because his mission was "to do what he could, to take the ring as far as he could". Or Legolas, an ancient, almost perfect soul that suddenly realizes his "mortality" hearing the call of a seagull. He'll never be like Glorfindel, he wasn't born in the eternal realm...


Sorry if I'm rambling again, but I've been doing pnp for so many years, faulty and limited characters are the best.
 

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