Usually it's a pathological need to fit inOn core difficulty there are some incredibly satisfying encounters in this. I just beat the dragon with the dwarf assassin part. Nice touch, having the CYOA text part lead into that, with a lot of skill checks to determine where you start, injury level etc. Moments like this make me wonder how anyone can write this game off.
The best part about that entire area is that the three random plants in the basement are way more dangerous than the dragon...
It's also kinda dumb from an in-universe point of view. Pharasma isn't just another God. She's the closest thing to a creator figure of this universe. Paizo said something along the lines of 'if iomedae is all the grains of sand in a beach, sarenrae is all the grains of sand on the planet and pharasma is all the grains of sand in the universe'. I thought that Kingmaker's secret ending was a bit too perfect, but Righteous' feels unsatisfying. Much prefer to be a demigod fucking around the planes than this infinite cosmic force that doesn't do anything, tbh.Chapter 4 is House tier, completely kills any desire to replay the game, especially since everything up to 4 is pretty damn good
Since more people have finished the game by now, what were your thoughts on...
The whole plot point about your soul being intertwined with that of Areelu's son? Felt it came out of nowhere and I personally didn't care too much about Areelu's plight or fate either, so that made the ending feel quite underwhelming.
Peak meh, even moreseo when they loop it into
you becoming a god so powerful you can challenge pharasma in the super secret ending
The entire "secret" ending seems like a massive cop out by Owlcat Games, to be honest. Basically, they were afraid people would bitch and moan that their path doesn't have a "100% perfect golden ending" which is why they slapped on the "secret ending" onto everyone. It's also the reason why Aeon's "true ending" seems to be the most special/unique - because it is. Literally no other path has anything even similar.
At this precise moment, I'd like to state that Owlcat have probably gone pretty saddistic. I am apparently not the only one who has picked the Grenadier Alchemist thinking that "Oh what fun it was with Jubilost" only to find out that DR 10 against fire, acid, cold and IMMUNITY TO SHOCK means 90% creatures until like lvl 6 Most of the other companions until that moment have been highly fun and lore-friendly but also horrendously damage-shy (except Lann, yay Lann, you did it you wonderfu mongrel, mongrel did it, yay Lan you really are awsome, you did it again!).Oh, you are playing wizard. I see you are a man of culture as well. Good luck, I found chapters 1 and 2 extra tough with a Wizard compared to my current Melee Cavalier.Finished repelling the demon attack on tavern. It turns out everyone except wenduag is useless. Wendy is just sniping and kiting everyone with her longbow, no one can catch up to her. And this was like the third or fourth time I avoided a party wipe thanks to her. My tank, the sassy hoe, can hold the enemies for max a minute while camilla melts like butter. My mage can do some damage but its nothing compared to wendy.
Holy bombs? Force bombs? Too late or what?DR 10 against fire, acid, cold and IMMUNITY TO SHOCK
What do you mean CR 2? You fight like 10 of these in the first dungeon (and they're absolute shitters)It's totally legit stats btw https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-cambion/
As a wizard supremacist I am obviously disgusted; but in particular that this stuff does not depend on difficulty.
I cast fistThey're not, just some ac and hp. Unless you put difficulty on high and get some nice scimitar and bow crits.
It's for people who wanted to pick their arcanist or elemental witch (new classes, try them, they're fun!) they're p lulzy.
And yes for people who think PnP is mega balanced. Here's 10 10 10 immun immun cr2 bro.
Streamers are uninteresting and have fake personalities, fight meMeasuring their progress this way is kinda cool tbh:
Can you go without picking either of the two? Never seen the option*snicker* If you don't pick Lann or Wenduag, that Gargoyle ambush is a pretty strong filter, because you need to beat like anywhere from 6 to 8 of them alone.
I don't know what those streamers are playing, but if you don't play with an animal companion, your run will be pretty short.
Ammoni doesnt count, he turned out to be russian, play(ed?) core difficulty I think and sacred huntsmaster with leopard.Measuring their progress this way is kinda cool
They are playing on Normal. I think only Fedora will not beat this game on Normal.I don't know what those streamers are playing, but if you don't play with an animal companion, your run will be pretty short.
On core difficulty there are some incredibly satisfying encounters in this. I just beat the dragon with the dwarf assassin part. Nice touch, having the CYOA text part lead into that, with a lot of skill checks to determine where you start, injury level etc. Moments like this make me wonder how anyone can write this game off.
Yeah, you can tell both of them to fuck off. Or you can ditch one as soon as you get to the tavern. Generally NG, CG, and CN characters would roll without any of them.Can you go without picking either of the two? Never seen the option
Holy fuck, this game does not pull punches. I rolled Kingmaker pretty easily but WotR is something else. Getting the shit kicked out of me on Core in chapter 3; first the dragon (I had to go back and get Seelah for the fear immunity), then Blackwater where literally every fucking thing has at least 40AC. This game seems to be designed with the assumption that you're going to powergame; those scaled fist / vivi dips appear to be the expected way to play the game. I'm definitely going to be more careful with my build from now on, though I do hope I wouldn't have to resort to respeccing the companions.
I have also noticed that Owlcat changed implementation of auto-game-over when MC dies. It happened instantly in Kingmaker, but in Wrath combat seems to proceed for 1-2 full rounds with dead MC, giving player a chance to res him.
Imho, should make iron man easier, especially with 2 free resurrections from the scales.
But it is still ridiculous to promote the iron-man with the current amount of bugs in the game.