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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,615
Location
Denmark
Aight niglorinoes

I'm at the end of Act 4 the shitty demon city, and I honestly think about restarting to play a Lich or a Demon path instead of Paladin Angel.
It's starting to bore me to tears, and melee chars just doesnt do it for me. I got 2 pally 1 fighter setup.

Is lich fun? Is i good? What are some crazy good Lich builds that build on the necromancer fantasy? Sorc right? Wizard? I guess either of those two.. what about subclasses? Party composition? I wanna build an all undead team to take advantage of negative energy and shit like that.

To my understanding, Lich has fairly good C&C and unique dialogue and stuff..

The only bad thing is the "Evil" reponses are laughably dumb and stupid, therse no middle ground, u cant play a "good" lich, even lawful evil

Lastly, I HATE kingdom management, and I've read that putting kiungdom mangement on auto kind of bugs the Lich mythi path progressions, because the AI doesnt build you the correct structures... the fuck owlcat. fix ur game neggas
 

Crispy

I feel... young!
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Staff Member
Joined
Feb 16, 2008
Messages
1,877,310
Location
Future Wasteland
Strap Yourselves In
Taking Spell Penetration at 1st level. Classic blunder.

I thought about that, trust me. "Why sould I take a feat at level 1 that improves my ability to bypass enemies' spell resistance when I won't be encountering any foes that even have spell resistance for at least three or four more levels?"

1) I'm LARPing it as part of intense preparatory arcane research at a wizard school

2) It was a bonus wizard feat

3) I'm p. sure this is a game about fighting demons and devils, so...
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,581
Pillars of Eternity 2: Deadfire
Yay, finally cleared Act 1 with my Sohei.

The only question now is whether to stick to my plan to multi Crusader -> Angel (with a 3 level Gendarme dip for tempo 3 bonus feats and further charge upgrade) or maybe give in to Aeon awesomeness....
Decisions, decisions.

On the downside, I'm not using charge anywhere near as much as I hoped... (of course charging with a large sized mount is still very buggy).
 
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Fedora Master

STOP POSTING
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Edgy
Joined
Jun 28, 2017
Messages
32,223
Taking Spell Penetration at 1st level. Classic blunder.

I thought about that, trust me. "Why sould I take a feat at level 1 that improves my ability to bypass enemies' spell resistance when I won't be encountering any foes that even have spell resistance for at least three or four more levels?"

1) I'm LARPing it as part of intense preparatory arcane research at a wizard school

Larping is acceptable. Carry on.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,990
Fuck you and your 21 daggers you fukkin' angel punks!

Army fighting is annoying. That fire spell is a beast. nice for you, but it ruins everything with the enemy has it. LMAO

The puzzle with the angel place had some good ph@t lewt including 50k gold. Dissapointed I didn't get an epic level out of it, though.

That undead knight guy is a cheat. Still, kill him.

Kingdom management is ehhhhhhhhhhhhhhhhhhhhh.....................
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Taking Spell Penetration at 1st level. Classic blunder.

I thought about that, trust me. "Why sould I take a feat at level 1 that improves my ability to bypass enemies' spell resistance when I won't be encountering any foes that even have spell resistance for at least three or four more levels?"

1) I'm LARPing it as part of intense preparatory arcane research at a wizard school

2) It was a bonus wizard feat

3) I'm p. sure this is a game about fighting demons and devils, so...
hope you set it on the lowest difficulty, this game is for munchkins
 

Percy

Cipher
Joined
Sep 17, 2009
Messages
645
Location
Cunt
Trickster Improved/Improved Critical range of feats stay with you and your companions if you switch to Legend or Swarm in my save (Gonna do a run of each mythic path from Chapter 5)
You lose everything else.
Not 100% sure if bug, but it would be difficult to handle this retroactively.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,521
Trickster Improved/Improved Critical range of feats stay with you and your companions if you switch to Legend or Swarm in my save (Gonna do a run of each mythic path from Chapter 5)
You lose everything else.
Not 100% sure if bug, but it would be difficult to handle this retroactively.

They also stay if you respec the MC, World 3 too.
 

jac8awol

Arbiter
Joined
Feb 2, 2018
Messages
410
In act 1 I had to kick Lann out because it felt like cheating, his archery was too damn good. Now things are getting a bit tougher and Aru is also super deadly with a bow but I feel justified in keeping her around (also for boobs). Apart from that, I only have one character that can hit anything, a bloodrager mercenary that I like more than my gay angel armored arcanist main character.

Lil bro Reggie is alright in support melee. I'm only in act 2, not sure if it gets better but not really loving the companions. Character writing-wise and utility-wise. One of the weaker aspects of the game I reckon.
 

Fedora Master

STOP POSTING
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Edgy
Joined
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Messages
32,223
You give Regill all the Dual Wield feats you can and watch him win the Crusade by himself. It's really not hard.

I willl say: At least they built the companions in a way that's actually useful this time around.
 

Tacgnol

Shitlord
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Oct 12, 2010
Messages
1,871,884
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
You give Regill all the Dual Wield feats you can and watch him win the Crusade by himself. It's really not hard.

I willl say: At least they built the companions in a way that's actually useful this time around.

Yeah, most of them are decently optimised out the box this time around.

Very few odd ability distribution choices or the like.
 

jac8awol

Arbiter
Joined
Feb 2, 2018
Messages
410
You give Regill all the Dual Wield feats you can and watch him win the Crusade by himself. It's really not hard.

I willl say: At least they built the companions in a way that's actually useful this time around.

Ah right, I went gnome hooked hammer route with him once I found that axiomatic one, he's a decent demon slayer if a bit squishy. I'll try dual wield next playthrough.
 

Fedora Master

STOP POSTING
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Edgy
Joined
Jun 28, 2017
Messages
32,223
You give Regill all the Dual Wield feats you can and watch him win the Crusade by himself. It's really not hard.

I willl say: At least they built the companions in a way that's actually useful this time around.

Ah right, I went gnome hooked hammer route with him once I found that axiomatic one, he's a decent demon slayer if a bit squishy. I'll try dual wield next playthrough.

The hooked hammer IS a dual wield weapon.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I was obsessed with devilish hag witches that also get Frigid Touch early, before with free invis witches, and today with microscopic witches, who are also super adorable, which makes them for some reason very frightening, if you pick Raven instead of Hare anyway. You can hit +17 initiative at level 1 although that's kinda an overkill.

Take reduce and reduce yourself to be completely smol. At that point, you should be allowed to Ride your rabbit/lizard/raven :argh:
Btw lizard looks like a complete donkey, he has thing gigantic head and he almost would be better if he ran backwards, he's like dragon from Kings Bounty.

A microscopic witch: when you just need to take something out of your pocket and curse people.

2KdKtQJ.jpg

I also can't get over that Gladiator gets light armor, buckler, trident and +Persuasion. I am going to use this for something somewhere.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,581
Pillars of Eternity 2: Deadfire
You give Regill all the Dual Wield feats you can and watch him win the Crusade by himself. It's really not hard.

I willl say: At least they built the companions in a way that's actually useful this time around.

Yeah, most of them are decently optimised out the box this time around.

Very few odd ability distribution choices or the like.

Well, Sosiel early feats are... questionable. Extra Channel is a little useful, but meh. Medium Armor Focus? Did they never hear the term "tempo"?
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,581
Pillars of Eternity 2: Deadfire
You give Regill all the Dual Wield feats you can and watch him win the Crusade by himself. It's really not hard.

I willl say: At least they built the companions in a way that's actually useful this time around.

Ah right, I went gnome hooked hammer route with him once I found that axiomatic one, he's a decent demon slayer if a bit squishy. I'll try dual wield next playthrough.

That's a double weapon he's using...
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
I am reporting them often enough to politely disagree.
What kind of bugs do you mostly erncounter, dear Smilodon ((C) Pink Eye)?
Broken class mechanics? Missing UI clues? Discrepancies between descriptions and in-game work? Stacking of what should not stack and not stacking of what should?
Or are there falls into textures, disappearing companions or pets, crashes to desktop, corrupted saves?
It's kind of important.
People already mentioned falling under geometry (mostly fixed) and stretching cloaks, but there is one that drives me nuts: adding and removing new spell and abilities in Spells/Abilities menus sometimes sends those menus into what looks like endless redraw loop. And while glitched out character is selected, game's FPS plummets and the whole thing stutter like crazy. How often that happens is depends on character class of course, but that bug makes shapeshifting just... painful.

Of course there is more: my yesterday's favorite bug was from Mass Hideous Laughter spell that trickster can cast on enemy army on global map. It works ok in the first round but when enemy makes successful save later, the whole homm battle just hangs endlessly on his turn.

And today I've already encountered a giant worm in companion quest that sometimes goes under ground but never comes out and kinda unkillable if it happens. Maybe there is some trick to it but right now it looks like AI bug. And speaking about Companion quests, in Ch3 triggers for throne room and city events to start/proceed their quests seem really iffy, like not shooting half of the time if you skip too many days in Crusade Management at once or just save/load there a bit too often.

And that is not even mentioning a minor things with a cool items not working, like those Half of the Pair amulets(
 
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The bug I've been suffering from the most is trying to cast Cure X Wounds in TB combat. You waste one turn and one cast in order to cast it on the next turn.
 

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