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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I am noticing a very peculiar trend of having white women be incompetent/crazy/anything negative, while everyone else that is colourful be pretty good at things.

I generally dislike to bring up political agendas (mostly because everyone else does, while being blind to bigger issues an RPG has), but I'm not a big fan of what's happening. And the question mark grows slightly bigger, since developer diaries clearly show white women working on this title.
The same trend was already in Deadfire, 2015.
Furrante - "evil", Aeldys - "fierce", Benweth - "dumb boy toy".
Ilara - "protects order in Port Maje", Rum-Dumb Rigerre... enough said.
Governor Clario - "sleazy, incompetent", Storm Speaker Ikawha - "wise, just" Then there is Rinco and Mokeha... and the list goes on.
 
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Rusty Eyes

aka Auraculum
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Jun 17, 2021
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137
Galfrey losing Drezen in the Aeon's path is particularly pathetic.
This city that never fell for decades under constant siege, had the siege broken and the demon armies pushed back, and within a matter of months (basically days?) she loses it.

Galfrey's a shitter in general. To be fair they do make that pretty clear from the beginning, and it's not like its out of the ordinary for royalty.

Does Galfrey eventually become a full companion on the Angel Path, or was this cut out, as many other things that were datamined?
 
Self-Ejected

Rusty Eyes

aka Auraculum
Joined
Jun 17, 2021
Messages
137
I am noticing a very peculiar trend of having white women be incompetent/crazy/anything negative, while everyone else that is colourful be pretty good at things.

I generally dislike to bring up political agendas (mostly because everyone else does, while being blind to bigger issues an RPG has), but I'm not a big fan of what's happening. And the question mark grows slightly bigger, since developer diaries clearly show white women working on this title.
The same trend was already in Deadfire, 2015.
Furrante - "evil", Aeldys - "fierce", Benweth - "dumb boy toy".
Ilara - "protects order in Port Maje", Rum-Dumb Rigerre... enough said.
Governor Clario - "sleazy, incompetent", Storm Speaker Ikawha - "wise, just" Then there is Rinco and Mokeha... and the list goes on.

Which "person of colour" is supposed to be the competent one? Irabeth's not even a human. Anevia's not even a woman. Seelah is a pathetic jobber whom you have to, quite literally, slap into fighting form. Nenio is heavily autistic in a non-meme way. Wenduag is a mutant with a painful, short lifespan, and Aeon's "True Ending" reveals that her entire philosophy was just a giant cope - once she receives a normal life, she never even tries to dabble with the demonic in any way. The most successful female character is Ember, who admittedly is tanned, though not via melanin, but a bonfire.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I am noticing a very peculiar trend of having white women be incompetent/crazy/anything negative, while everyone else that is colourful be pretty good at things.

I generally dislike to bring up political agendas (mostly because everyone else does, while being blind to bigger issues an RPG has), but I'm not a big fan of what's happening. And the question mark grows slightly bigger, since developer diaries clearly show white women working on this title.
The same trend was already in Deadfire, 2015.
Furrante - "evil", Aeldys - "fierce", Benweth - "dumb boy toy".
Ilara - "protects order in Port Maje", Rum-Dumb Rigerre... enough said.
Governor Clario - "sleazy, incompetent", Storm Speaker Ikawha - "wise, just" Then there is Rinco and Mokeha... and the list goes on.

Which "person of colour" is supposed to be the competent one? Irabeth's not even a human. Anevia's not even a woman. Seelah is a pathetic jobber whom you have to, quite literally, slap into fighting form. Nenio is heavily autistic in a non-meme way. Wenduag is a mutant with a painful, short lifespan, and Aeon's "True Ending" reveals that her entire philosophy was just a giant cope - once she receives a normal life, she never even tries to dabble with the demonic in any way. The most successful female character is Ember, who admittedly is tanned, though not via melanin, but a bonfire.
As far as I know the "powerful women" is later subverted in WotR's plot but I'm not that far yet.
 

purupuru

Learned
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Nov 2, 2019
Messages
415
the game goes out of its way to show you that she's quite good in combat
I mean, a good warrior can be a absolutely terrible general. In fact I think the queen herself has hinted that she is good in combat but not with tactics, while the PC is widely regarded as a master tactician and that's why the crusade is starting to win.
 

Cyberarmy

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Divinity: Original Sin 2
Does anyone have any experience with Aeon? How is it's story and implementation?

Story changes a lot in some key points. Also some major quests change a lot too. But you need to embrace the cosmic justice and became the law. If something is against the law you need to erase it from the existance, one way or another. Or your power as aeon won't develop enough to change the past and present.
 

Haplo

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Pillars of Eternity 2: Deadfire
Last edited:

Stoned Ape

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So, just got to level 5 with my Shieldbearer Warpriest.

The major feature of the archetype is that it does scaling shield bash damage, up to 2d8 at 20th level.

He should get the first damage bump at 5th level, up to 1d8.

Unsurprisingly, this feature currently doesn't work.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
It sounds rather meh even if it worked tbh.

If it's anything like some of the shield bash builds on the tabletop, the primary intent isn't damage but to fuck over enemies.

I know from experience fighters built for shield bash can be a complete nightmare to fight, as they'll completely cripple your action economy by constantly doing free combat maneuvers with super high CMBs.
 

Stoned Ape

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It sounds rather meh even if it worked tbh.

It's not that bad, it also gets to give its shield a stacking AC buff, fortification, or spell resistance.

Also, like other Warpriests it also gets the scaling damage on any weapon focused weapons, has high will saves, and up to 6th level Cleric casting + a couple of blessings.

In chapter 1, unbuffed, my current 5th level character gets 29 AC, without using consumables that gets to 35 buffed, which I think is OK for this point of the game. Can push that higher as soon as I get Magical Vestment for Daeran at next level.

Damage output isn't amazing, though... 4 attacks (1 hour 30min hasted ritual in Garrison), +10/+10/+10/+5 (3d6+7, 3d6+7 (scimitar), 1d8+d6+5 (shield), 1d8+1d6+2 (bite, kitsune) all good aligned.
(Buffs: Bulls Strength, enlarge, Bless, Warpriest Good Blessing. Can also divine favour)
 

Stoned Ape

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The major feature of the archetype is that it does scaling shield bash damage, up to 2d8 at 20th level.
I don't see this ability in actual class feature list. Or on d20 site.
Shieldbearer.jpg
 

Shadenuat

Arcane
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Dec 9, 2011
Messages
11,977
Location
Russia
Oh it's part of sacred weapon ok. Ima dummy.

Yea I am not a fan of Warpriest as class. Clickthings to be good sometimes.
But I kinda like this one because I like shields.

Actually the description is still confusing, it says "damage of weapon based on level", which could mean anything.

Oh! I now remember. I played Warpriest in beta, and sacred weapon did nothing for my weapon. That's why I am confused.
 
Last edited:

Zboj Lamignat

Arcane
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Feb 15, 2012
Messages
5,809
Class feature descriptions are a complete fucking mess atm, and a lot of them are plain missing. Best bet atm is probably playing stuff that was already in KM.
 
Self-Ejected

Rusty Eyes

aka Auraculum
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Jun 17, 2021
Messages
137
In the unlikely case that someone from Owlcat Games read these forums, suffers from a mental illness, and has too much money to spare, here are my humble suggestions for the inevitable Definitive Edition++ (TM).

1. Bring back "complex" alignment options (Lawful Neutral; Neutral Good etc.).
2. Definitely bring back Neutral dialogue options/story choices, since right now playing any Neutral character feels like playing someone suffering from BPD.

As to the Mythic Paths:
1. Turn Devil into a "core" path and Demon into a late-game one. Currently, as the story is presented, it makes no sense that the Crusades would not immediately smite/execute someone using outright abyssal powers. On the other hand, the forces of Cheliax are openly accepted, so even if you tapped into the power of Hell, it would at least be tolerated. Introducing becoming a Demon as an option makes sense only once you are "betrayed" and enter the Worldwound.
2. Blend the Trickster and Azata paths into a single, more complex one, with previously Trickster choices representing the Chaotic aspect, whilst Azata the Good ones. As of now the Trickster's powers especially are so flavourless and ill-defined that playing him feels like a post-game, meta-filled developer commentary track.
3. Turn Legend into a "core" path; an outright "Hard Mode" for those replaying the game.
4. Remove the Gold Dragon path. It is flavourless and useless. You might as well share the little "dragon" content present between Aeon and Azata (now blended with Trickster).
5. Either remove the "secret ending" or do SOMETHING with it in order for it's existence to make more sense on the paths where it doesn't right now. Focus instead on actually unique endings for each path, since right now only Aeon and Legend have one.

In short, reduce the number of paths, and instead focus on introducing more unique content and reactivity. Especially Aeon is a weird place right now, since his later "retcons" bear barely any fruit in-game (like saving Terendelev/Kenabres).

The final ones:
1. Re-introduce companions unique to various Paths which were obviously cut out somewhere during the development (Nurah for Trickster, Terendelev for Aeon, Galfrey for Angel etc.).
2. Add more portraits, and non-monks this time, please.

Thank you for your time.
 
Last edited:

Jarpie

Arcane
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Joined
Oct 30, 2009
Messages
6,733
Codex 2012 MCA
In the unlikely case that someone from Owlcat Games read these forums, suffers from a mental illness, and has too much money to spare, here are my humble suggestions for the inevitable Definitive Edition++ (TM).

1. Bring back "complex" alignment options (Lawful Neutral; Neutral Good etc.).
2. Definitely bring back Neutral dialogue options/story choices, since right now playing any Neutral character feels like playing someone suffering from BPD.

As to the Mythic Paths:
1. Turn Devil into a "core" path and Demon into a late-game one. Currently, as the story is presented, it makes no sense that the Crusades would not immediately smite/execute someone using outright abyssal powers. On the other hand, the forces of Cheliax are openly accepted, so even if you tapped into the power of Hell, it would at least be tolerated. Introducing becoming a Demon as an option makes sense only once you are "betrayed" and enter the Worldwound.
2. Blend the Trickster and Azata paths into a single, more complex one, with previously Trickster choices representing the Chaotic aspect, whilst Azata the Good ones. As of now the Trickster's powers especially are so flavourless and ill-defined that playing him feels like a post-game, meta-filled developer commentary track.
3. Turn Legend into a "core" path; an outright "Hard Mode" for those replaying the game.
4. Remove the Gold Dragon path. It is flavourless and useless. You might as well share the little "dragon" content present between Aeon and Azata (now blended with Trickster).
5. Either remove the "secret ending" or do SOMETHING with it in order for it's existence to make more sense on the paths where it doesn't right now. Focus instead on actually unique endings for each path, since right now only Aeon and Legend have one.

In short, reduce the number of paths, and instead focus on introducing more unique content and reactivity. Especially Aeon is a weird place right now, since his later "retcons" bear barely any fruit in-game (like saving Terendelev/Kenabres).

The final ones:
1. Re-introduce companions unique to various Paths which were obviously cut out somewhere during the development (Nurah for Trickster, Terendelev for Aeon, Galfrey for Angel etc.).
2. Add more portraits, and non-monks this time, please.

Thank you for your time.

Is there a list somewhere about the datamined cut content? I wouldn't be surprised if
Staunton Vhane
would've become companion for Aeon.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,917
So is Blightmaw the act 2 optional boss ? It wasn't too difficult on hard. I gotta say there is something really satisfying in tripping huge monsters with a heightened level 1 spell (and saves debuffs).

I also figured out what is causing slideshows and why it only happened in long fights with a lot of enemies (like the ghoul pit fight in drezzen keep). After a lot of the enemies are dead, the FPS drop to 10 or lower when I hover the mouse over the bodies (and the game highlights them all for the group loot) during combat. If my mouse is sitting on an alive the FPS is normal but when it is resting on a lootable dead body it goes all the way to 10. Maybe it is something related to ragdoll physics ?
 
Last edited:

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,325
Location
Frostfell
The true name of mythic paths
  • Angel = Pentecostal fanatic
  • G. Dragon = Dragon wannabe
  • Azata = Cosmic ancap
  • Aeon = Rule lawyer
  • Legend = Snowflake
  • Trickster = ancap
  • Devil = Edge rule lawyer
  • Lich = Edgelord
  • Demon = Lack anger management.
  • Swarm who talks -= Murderhobo.
The demon and trickster TBH seems the most underwhelming ones. Lich and Azata seems the best ones.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,919
Location
Poland
Ok the last chapter was so boring that i turned story mode on and i failed the hidden ending because i didn't want to waste my time skipping whole year in crusader mode maybe I just played to much over the last month but i really lost my drive to play this game also all npc's that assist you in last battles are useless or just malicious like this blind fucker storyteller that spams aoe on your team over and over again :retarded:
At least I was satisfied with most epilogues my character just hangs out with her friends and dog after crusade good shit :positive::shittydog:
 

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