rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
You should stay in 2014 for your own sanity.I am noticing a very peculiar trend
You should stay in 2014 for your own sanity.I am noticing a very peculiar trend
The same trend was already in Deadfire, 2015.I am noticing a very peculiar trend of having white women be incompetent/crazy/anything negative, while everyone else that is colourful be pretty good at things.
I generally dislike to bring up political agendas (mostly because everyone else does, while being blind to bigger issues an RPG has), but I'm not a big fan of what's happening. And the question mark grows slightly bigger, since developer diaries clearly show white women working on this title.
Galfrey losing Drezen in the Aeon's path is particularly pathetic.
This city that never fell for decades under constant siege, had the siege broken and the demon armies pushed back, and within a matter of months (basically days?) she loses it.
Galfrey's a shitter in general. To be fair they do make that pretty clear from the beginning, and it's not like its out of the ordinary for royalty.
The same trend was already in Deadfire, 2015.I am noticing a very peculiar trend of having white women be incompetent/crazy/anything negative, while everyone else that is colourful be pretty good at things.
I generally dislike to bring up political agendas (mostly because everyone else does, while being blind to bigger issues an RPG has), but I'm not a big fan of what's happening. And the question mark grows slightly bigger, since developer diaries clearly show white women working on this title.
Furrante - "evil", Aeldys - "fierce", Benweth - "dumb boy toy".
Ilara - "protects order in Port Maje", Rum-Dumb Rigerre... enough said.
Governor Clario - "sleazy, incompetent", Storm Speaker Ikawha - "wise, just" Then there is Rinco and Mokeha... and the list goes on.
As far as I know the "powerful women" is later subverted in WotR's plot but I'm not that far yet.The same trend was already in Deadfire, 2015.I am noticing a very peculiar trend of having white women be incompetent/crazy/anything negative, while everyone else that is colourful be pretty good at things.
I generally dislike to bring up political agendas (mostly because everyone else does, while being blind to bigger issues an RPG has), but I'm not a big fan of what's happening. And the question mark grows slightly bigger, since developer diaries clearly show white women working on this title.
Furrante - "evil", Aeldys - "fierce", Benweth - "dumb boy toy".
Ilara - "protects order in Port Maje", Rum-Dumb Rigerre... enough said.
Governor Clario - "sleazy, incompetent", Storm Speaker Ikawha - "wise, just" Then there is Rinco and Mokeha... and the list goes on.
Which "person of colour" is supposed to be the competent one? Irabeth's not even a human. Anevia's not even a woman. Seelah is a pathetic jobber whom you have to, quite literally, slap into fighting form. Nenio is heavily autistic in a non-meme way. Wenduag is a mutant with a painful, short lifespan, and Aeon's "True Ending" reveals that her entire philosophy was just a giant cope - once she receives a normal life, she never even tries to dabble with the demonic in any way. The most successful female character is Ember, who admittedly is tanned, though not via melanin, but a bonfire.
I mean, a good warrior can be a absolutely terrible general. In fact I think the queen herself has hinted that she is good in combat but not with tactics, while the PC is widely regarded as a master tactician and that's why the crusade is starting to win.the game goes out of its way to show you that she's quite good in combat
Does anyone have any experience with Aeon? How is it's story and implementation?
... and other on hit effects, like Bane, holy etc.They triggered sneak attack.What was wrong with them? I think in my party Jubilost had them since they were available, but I don't remember him being more OP than usual.In Kingmaker I avoided using the Acid gloves and other items for extra bonus damage triggers.
It sounds rather meh even if it worked tbh.
I don't see this ability in actual class feature list. Or on d20 site.The major feature of the archetype is that it does scaling shield bash damage, up to 2d8 at 20th level.
It sounds rather meh even if it worked tbh.
I don't see this ability in actual class feature list. Or on d20 site.The major feature of the archetype is that it does scaling shield bash damage, up to 2d8 at 20th level.
There is stuff missing in what was in KM too!Class feature descriptions are a complete fucking mess atm, and a lot of them are plain missing. Best bet atm is probably playing stuff that was already in KM.
It sounds rather meh even if it worked tbh.
In the unlikely case that someone from Owlcat Games read these forums, suffers from a mental illness, and has too much money to spare, here are my humble suggestions for the inevitable Definitive Edition++ (TM).
1. Bring back "complex" alignment options (Lawful Neutral; Neutral Good etc.).
2. Definitely bring back Neutral dialogue options/story choices, since right now playing any Neutral character feels like playing someone suffering from BPD.
As to the Mythic Paths:
1. Turn Devil into a "core" path and Demon into a late-game one. Currently, as the story is presented, it makes no sense that the Crusades would not immediately smite/execute someone using outright abyssal powers. On the other hand, the forces of Cheliax are openly accepted, so even if you tapped into the power of Hell, it would at least be tolerated. Introducing becoming a Demon as an option makes sense only once you are "betrayed" and enter the Worldwound.
2. Blend the Trickster and Azata paths into a single, more complex one, with previously Trickster choices representing the Chaotic aspect, whilst Azata the Good ones. As of now the Trickster's powers especially are so flavourless and ill-defined that playing him feels like a post-game, meta-filled developer commentary track.
3. Turn Legend into a "core" path; an outright "Hard Mode" for those replaying the game.
4. Remove the Gold Dragon path. It is flavourless and useless. You might as well share the little "dragon" content present between Aeon and Azata (now blended with Trickster).
5. Either remove the "secret ending" or do SOMETHING with it in order for it's existence to make more sense on the paths where it doesn't right now. Focus instead on actually unique endings for each path, since right now only Aeon and Legend have one.
In short, reduce the number of paths, and instead focus on introducing more unique content and reactivity. Especially Aeon is a weird place right now, since his later "retcons" bear barely any fruit in-game (like saving Terendelev/Kenabres).
The final ones:
1. Re-introduce companions unique to various Paths which were obviously cut out somewhere during the development (Nurah for Trickster, Terendelev for Aeon, Galfrey for Angel etc.).
2. Add more portraits, and non-monks this time, please.
Thank you for your time.
Might go for that one next.
- Angel = Pentecostal fanatic