Jarpie
Arcane
- Joined
- Oct 30, 2009
- Messages
- 6,704
In the unlikely case that someone from Owlcat Games read these forums, suffers from a mental illness, and has too much money to spare, here are my humble suggestions for the inevitable Definitive Edition++ (TM).
1. Bring back "complex" alignment options (Lawful Neutral; Neutral Good etc.).
2. Definitely bring back Neutral dialogue options/story choices, since right now playing any Neutral character feels like playing someone suffering from BPD.
As to the Mythic Paths:
1. Turn Devil into a "core" path and Demon into a late-game one. Currently, as the story is presented, it makes no sense that the Crusades would not immediately smite/execute someone using outright abyssal powers. On the other hand, the forces of Cheliax are openly accepted, so even if you tapped into the power of Hell, it would at least be tolerated. Introducing becoming a Demon as an option makes sense only once you are "betrayed" and enter the Worldwound.
2. Blend the Trickster and Azata paths into a single, more complex one, with previously Trickster choices representing the Chaotic aspect, whilst Azata the Good ones. As of now the Trickster's powers especially are so flavourless and ill-defined that playing him feels like a post-game, meta-filled developer commentary track.
3. Turn Legend into a "core" path; an outright "Hard Mode" for those replaying the game.
4. Remove the Gold Dragon path. It is flavourless and useless. You might as well share the little "dragon" content present between Aeon and Azata (now blended with Trickster).
5. Either remove the "secret ending" or do SOMETHING with it in order for it's existence to make more sense on the paths where it doesn't right now. Focus instead on actually unique endings for each path, since right now only Aeon and Legend have one.
In short, reduce the number of paths, and instead focus on introducing more unique content and reactivity. Especially Aeon is a weird place right now, since his later "retcons" bear barely any fruit in-game (like saving Terendelev/Kenabres).
The final ones:
1. Re-introduce companions unique to various Paths which were obviously cut out somewhere during the development (Nurah for Trickster, Terendelev for Aeon, Galfrey for Angel etc.).
2. Add more portraits, and non-monks this time, please.
Thank you for your time.
Is there a list somewhere about the datamined cut content? I wouldn't be surprised if
Staunton Vhane