There is stuff missing in what was in KM too!Class feature descriptions are a complete fucking mess atm, and a lot of them are plain missing. Best bet atm is probably playing stuff that was already in KM.
There is stuff missing in what was in KM too!Class feature descriptions are a complete fucking mess atm, and a lot of them are plain missing. Best bet atm is probably playing stuff that was already in KM.
It sounds rather meh even if it worked tbh.
In the unlikely case that someone from Owlcat Games read these forums, suffers from a mental illness, and has too much money to spare, here are my humble suggestions for the inevitable Definitive Edition++ (TM).
1. Bring back "complex" alignment options (Lawful Neutral; Neutral Good etc.).
2. Definitely bring back Neutral dialogue options/story choices, since right now playing any Neutral character feels like playing someone suffering from BPD.
As to the Mythic Paths:
1. Turn Devil into a "core" path and Demon into a late-game one. Currently, as the story is presented, it makes no sense that the Crusades would not immediately smite/execute someone using outright abyssal powers. On the other hand, the forces of Cheliax are openly accepted, so even if you tapped into the power of Hell, it would at least be tolerated. Introducing becoming a Demon as an option makes sense only once you are "betrayed" and enter the Worldwound.
2. Blend the Trickster and Azata paths into a single, more complex one, with previously Trickster choices representing the Chaotic aspect, whilst Azata the Good ones. As of now the Trickster's powers especially are so flavourless and ill-defined that playing him feels like a post-game, meta-filled developer commentary track.
3. Turn Legend into a "core" path; an outright "Hard Mode" for those replaying the game.
4. Remove the Gold Dragon path. It is flavourless and useless. You might as well share the little "dragon" content present between Aeon and Azata (now blended with Trickster).
5. Either remove the "secret ending" or do SOMETHING with it in order for it's existence to make more sense on the paths where it doesn't right now. Focus instead on actually unique endings for each path, since right now only Aeon and Legend have one.
In short, reduce the number of paths, and instead focus on introducing more unique content and reactivity. Especially Aeon is a weird place right now, since his later "retcons" bear barely any fruit in-game (like saving Terendelev/Kenabres).
The final ones:
1. Re-introduce companions unique to various Paths which were obviously cut out somewhere during the development (Nurah for Trickster, Terendelev for Aeon, Galfrey for Angel etc.).
2. Add more portraits, and non-monks this time, please.
Thank you for your time.
Might go for that one next.
- Angel = Pentecostal fanatic
And ignore real cannibal demon worshipping cults because he thinks it's just tales.It's just Anevia. He likes to imagine things.
Well, the queen wouldn't tolerate him for so long if he was a bit more competent. Same is true for his husband.And ignore real cannibal demon worshipping cults because he thinks it's just tales.
Another thing that worked for, but your mileage may wary, is going to AppData\LocalLow, owlcat games folder and deleting all the log files. it just werksIf you're getting a lot of lag and long loading times try changing your difficulty back and forth. I have no idea why it worked, but it did for me.
cool portrait, mind to share?
i assume since i have the book in my inventory the game thinks my lawful good cleric of erastil is on the swarm path. because i sure as fuck never got a choice to "run experiments". does a single thing in this game actually work?
Good luck with that. WIthout companions you got nobody on your council and you don't get any options for decisions except what the default councilor suggests. This is a huge problem compared to Kingmaker where you could make custom companions to replace standard ones as the councilors.Just executed two more 'companions' for their evil deeds. The two corpse eating wenches are now summarily punished permenately.
The dragon pest has been vanquished. I actually kind like that whole scenario even though it was annoying with the whole show up blast your party then runaway. Please don't tell me Greybor is required for it, though, he can't hit shit. In all four fights with the dragon, this most useless dwarf never got one hit in. 4 attacks a round, and fuck all. LMAO
The army nonsense is bearable except it takes awhile to build up your army (duh!), Otherwise, I don't have major issues with it other than the cheese of some opposing armies and how clearly mage generals are simply vastly superior.
I actually do like how time passingw orks as it opens up quests and shit instead of it all spamming at once. Also, people show talk more about some of the 'random' road encounters you get. Some of them - not the enemy waylaid you ones - are pretty cool like the ones with the recruits and their tentacles.
Between turn based combat and army/empire building, I'm already at 100+ hours - easily more time than the first one even counting reloads and all the time I take my time.
What the fuck I've never seen it before
Sorry, what I meant to ask is: is it fucking bugged?Does anyone have any experience with Aeon? How is it's story and implementation?
Story changes a lot in some key points. Also some major quests change a lot too. But you need to embrace the cosmic justice and became the law. If something is against the law you need to erase it from the existance, one way or another. Or your power as aeon won't develop enough to change the past and present.
Some mechanics are wonky, story-wise it's fineSorry, what I meant to ask is: is it fucking bugged?Does anyone have any experience with Aeon? How is it's story and implementation?
Story changes a lot in some key points. Also some major quests change a lot too. But you need to embrace the cosmic justice and became the law. If something is against the law you need to erase it from the existance, one way or another. Or your power as aeon won't develop enough to change the past and present.