I don't know if this is a change added with a recent patch, but after my first general costed 600 "resource points" (or whatever), the second one now costs 6000. I'm sure I had two generals in my first playthrough, and I don't remember but I hardly believe I've paid 6000 for the second one.The black caster girl eventually gets both cure and extra stacks skills, with the non-negligible detail that she starts with Scorching Ray, making the crusade minigame playable (not fun, mind you, but AT LEAST playable by human standards). Grab Fireball and extra power perks as soon as possible: your soldiers' only job is to kill fire-immune enemies. The stone wizard guy starts with both Scorching Ray and Master of Maneuver, and gets the cure skills pretty soon, so you have literally zero excuses not to use him instead of your dumb ranger.Don't tell me you are playing with a non-mage general.
I have a fatal weakness against hot elf girls which now comes to bite me in the back.
Is there any reason to level up my ranger at all? 13 heals per combat seems broken as they can heal a fuckton, one extra stack seems nice aswell, but I got fuck all for damage skills.
The only way to play this minigame is to annihilate enemies' stacks with spells, using your armies only to pick off stragglers and kill fire-immune monsters. Any other playstyle will lead to incredible amounts of suffering and time-wasting, and this will become clear to you as soon as you realize that a single click for Scorching Ray deals as much damage as 20 minutes of clicking to attack with your troops.
Thank you anon! You are a good anon! I am not boomer nonsense anon anon! Am not! You are a good anon!WOTR won't run on windows 98. No problems!
As i said hundred of choices and builds but most are negated as not viable, F5 F8 is not viable nor fun to me either.Got into a random encounter with a Deskari Devaatator and 2 ash giants
been stuck on the encounter for 20 mins
Even in turn based it’s insta high initiative and cleave my whole party to death and confuse because it’s DC to save is too high
who designed this
What was wrong with them? I think in my party Jubilost had them since they were available, but I don't remember him being more OP than usual.In Kingmaker I avoided using the Acid gloves and other items for extra bonus damage triggers.
Idk, i got it instantly after lvl 3 upgrade.I'm confused about something else. I've been using Finnean and I've never seen an AC debuff appear in the combat log from him (yes, I know it should ignore ac from actual armor). What am I missing?Ok, can someone explain me why this shit
has 82 AC instead of 64, which is actual sum of its bonuses?
They triggered sneak attack.What was wrong with them? I think in my party Jubilost had them since they were available, but I don't remember him being more OP than usual.In Kingmaker I avoided using the Acid gloves and other items for extra bonus damage triggers.
And I missed it like a moron I am...They triggered sneak attack.What was wrong with them? I think in my party Jubilost had them since they were available, but I don't remember him being more OP than usual.In Kingmaker I avoided using the Acid gloves and other items for extra bonus damage triggers.
I don't know if this is a change added with a recent patch, but after my first general costed 600 "resource points" (or whatever), the second one now costs 6000. I'm sure I had two generals in my first playthrough, and I don't remember but I hardly believe I've paid 6000 for the second one.
Does anyone have any experience with Aeon? How is it's story and implementation?
Wizard playthrough is gonna be Trickster, I want to play a Bard Aeon. Balance in all things, Harmonics for All.Does anyone have any experience with Aeon? How is it's story and implementation?
People say that it involves a lot of time travel. But since you are a wizard who hates necromancy, I suggest Azata.
Wizard playthrough is gonna be Trickster, I want to play a Bard Aeon. Balance in all things, Harmonics for All.Does anyone have any experience with Aeon? How is it's story and implementation?
People say that it involves a lot of time travel. But since you are a wizard who hates necromancy, I suggest Azata.
You know I was gonna Fake News you, but you're kinda right. Any class is a good class for an Aeon, because I don't think there's an alignment restriction for Chaotic. So just for shits and giggles, just make a CN Druid, go Aeon, and by the end of the game you'll just see your alignment make a straight line from right to left. "Natural order"Aeon is the guardian of the "natural order" on an ever-increasing scale, so a Druid would be a good pick for a class.
Not a lot of fun in Aeon. Aeon itself is "no fun allowed", really. You get your fun by seeing through other people, and calming your autism by fixing things.Balance in all things, Harmonics for All.
They counts as a separate source of damage that still gets treated as your primary one, so you add to it a lot of bonuses that are intended to be applied only to your primary source (your weapon damage). So, for example, you add to it your Sneak Attack and Smite damage (maybe they fixed the Smite after a while, but I'm not sure because I stopped using those gloves), while both should only increase your standard weapon damage. This means that, if you rely heavily on those types of damage bonuses, your damage output gets effectively doubled. Another example of this is Ruin, the +5 quarterstaff that deals 2d6 force damage: the force damage counts as a separate instance and you add to it all your Sneak Attack dice and Smite damage bonuses, so it's actually a great weapon for a Monk 1/Vivisectionist X or Monk 1/Paladin X, because you get to double your main damage source on all attacks AND make an extra attack thanks to your flurry of blows. Keep in mind that you double most bonuses: for example, if you use your Divine Weapon Bond to add the Holy and/or Axiomatic properties to your weapons, you will stack their damage bonuses on all your sources of damage (so three times if you use Ruin and the Alkali Gloves). That's how you can kill the Spawn of Rovagug with a single full-attack from a single character (as a Monk 1/Paladin 19, using both Alkali Gloves and Ruin means getting a +57 damage on each attack just from your Smite Evil, which gets multiplied on a critical hit).What was wrong with them? I think in my party Jubilost had them since they were available, but I don't remember him being more OP than usual.In Kingmaker I avoided using the Acid gloves and other items for extra bonus damage triggers.
As i said hundred of choices and builds but most are negated as not viable, F5 F8 is not viable nor fun to me either.
The hardest thing to do is to tank the absurdly overtuned npcs in this game, so do not pick a companion to do this, do it with MC , you get a lot more with your path than anyone else for a self buffing caster tank with highest AC possible . Get dance macabre for negative energy immunity , then asap enduring spell , greater enduring spells mythic feats to be perma buffed . Around level 13 get extend duration feat so even your round duration spells last forever. You will be barely hit and have excellent saves.
Pathing is ultra shit, you will lose ton of time, ton of dps getting them in position and they wont survive . Instead have ranged damage stay behind, best dps as far i can see are zen archer with ki on auto giving extra attacks, they have good ac too by the way . Owlcat love archers , so lann and zen mercenaries or arushalee , wenduag. Have a buffer, haster, like nenio, and an healer then you are good to go.
Demon city is probably worse than Vivec when it comes to navigation. I think one of the buildings bugged out and won't move, leaving me stuck. (no teleporter in the party).
I hope you called him "песец"."When you decide to die for the good of the universe, call me anytime. I'll be waiting." Chaotic Evil alignment.