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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

LannTheStupid

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Pathfinder: Wrath
Hmm, is favorable magic (azata superpower) bugged ?
It doesn't seem to trigger on all spells. Phantasmal killer is affected but grease or glitterdust isn't affected... Is that some kind of bullshit implementation where for grease it's the grease that triggers the saves and not the spell per say ?
Does it say it works for all the magic schools? Phantasmal Killer is Illusion, giltterdust and grease are Conjuration. They may make it work for all the magic (because it is a superpower as you are writing), but is it said explicitly?
 

NJClaw

OoOoOoOoOoh
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Pathfinder: Wrath I'm very into cock and ball torture
Also you don't have to worry about armor slowing you down and limiting your movement range.
Yes! I forgot about that, but being able to use your mount's movement is extremely useful in many situations. I got my mount just before the Grey Garrison assault and zooming around at an incredible speed (especially while under Haste) allows you to reach the most dangerous enemies without having to deal with the cannon fodder.

I think the big thing is that you can pretty much ignore the defensive aspects on your character and simply focus on offense and/or support. Can make your mount tankier with his own build (Dodge, Bardings, but also Crane Style is a possibility). Also can subcontract some skills to the AC (they are particularly good at the physical ones), possibly can even spare a Skill Focus and similar feats.

Also you don't have to worry about armor slowing you down and limiting your movement range.
So you can tell your horses to use Trickery and open locks and disable traps? :D
One thing to keep in mind is that your mount can use skills on the "regular map", but it doesn't seem to be considered during "book vignettes". For example, while following the dragon, the game used Greybor's Athletics check, even if my horse had a far higher bonus.

On another note:

Everyone: wow, this game is too hard... the enemies are overtuned and their AC is so high you can only hit them on a natural 20
Meanwhile, this same exact game:

Screenshot-16.png
 

volklore

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Jun 19, 2018
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Hmm, is favorable magic (azata superpower) bugged ?
It doesn't seem to trigger on all spells. Phantasmal killer is affected but grease or glitterdust isn't affected... Is that some kind of bullshit implementation where for grease it's the grease that triggers the saves and not the spell per say ?
Does it say it works for all the magic schools? Phantasmal Killer is Illusion, giltterdust and grease are Conjuration. They may make it work for all the magic (because it is a superpower as you are writing), but is it said explicitly?
'Whenever an enemy makes a saving throw against the azata's spells, they roll the dice twice and take the worst result'. Nowhere is there a mention of the spell type or school. I would test with more spells but I am a sorc so I can't really do so.
 

LannTheStupid

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Pathfinder: Wrath
'Whenever an enemy makes a saving throw against the azata's spells, they roll the dice twice and take the worst result'. Nowhere is there a mention of the spell type or school. I would test with more spells but I am a sorc so I can't really do so.
It does sound like a bug.

Send a bug report, then. The more bug reports, the more chances they will fix it eventually.
 

volklore

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That was my original thought too. Kinda sucks though, I would probably done a few spell picks differently in levels 4+ had I known it, like skipping hungry pit for example.

That said glittterdust triggers saves every round on the ones originally affected, and so does phantasmal web however the first doesnt work and the second does...
 

Delterius

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Entre a serra e o mar.
The obvious pattern seems to be 'doesn't seem to work with spells which create a persistent hazzard'. Could be intentional, maybe.
Then Phantasmal Killer should work, but Phantasmal Web should not. Good!
oh but you see technically the phantasmal web only exists in the minds of its targets so its akin to an aoe hideous laughter

truthfully what you said breaks with the theory that this divide was intentional
 

Parabalus

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The obvious pattern seems to be 'doesn't seem to work with spells which create a persistent hazzard'. Could be intentional, maybe.
Then Phantasmal Killer should work, but Phantasmal Web should not. Good!
oh but you see technically the phantasmal web only exists in the minds of its targets so its akin to an aoe hideous laughter

truthfully what you said breaks with the theory that this divide was intentional

But phantasmal web doesn't even even create a hazard.
 

Delterius

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Entre a serra e o mar.
The obvious pattern seems to be 'doesn't seem to work with spells which create a persistent hazzard'. Could be intentional, maybe.
Then Phantasmal Killer should work, but Phantasmal Web should not. Good!
oh but you see technically the phantasmal web only exists in the minds of its targets so its akin to an aoe hideous laughter

truthfully what you said breaks with the theory that this divide was intentional

But phantasmal web doesn't even even create a hazard.
Oh, really? It's supposed to by PnP rules.
 

Stoned Ape

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The belly of the whale
Just completed Blackwater. This time it was super-easy and not a boring slog!

I took Ember with me, her Mythic build at rank 4 is Ascendant Element: Electricity, Mythic Spell Penetration, Abundant Spells, and Mythic Spell Focus: Evocation. I made sure to pick Lightening Bolt when leveling her up this time.

Made a run south from the entrance and cleared that bit, then went all the way to the tribal chief's room blasting everything with lightening bolts along the way to get rid of their annoying regeneration. After beating the tribal chief, I took her key and went back to the southern part of the map by the front door to pick up the electricity bracers for Ember to get her more electricity-based spells and turn all her energy damage to electrical.

Whole map took me about 30 mins on core. So much less hassle than previously, meta-knowledge is really helpful.
 
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Never played Pathfinder in P&P, plus I haven't yet actually played anything at all this year, so I may be missing something obvious here. This is a question regarding the damage reduction.

I'm still very early in the game. Already met a couple of demons with a DR 5/ Cold Iron. Yet, whenever Wenduag attacks and hits with her long bow (no cold iron ammo bought at the vendor), the damage is always only reduced by -2. Why? I'm playing on "normal" with enemy damage manually increased to 100% and auto-leveling off, else nothing tuned.
 

Rinslin Merwind

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Can someone suggest a good class combinations (and initial mythic path) which capable to cast arcane magic for Legend path? According to few information about legend path on Internet, it gives additional 20 levels for character, so someone might assume that lvl 40 wizard is a way to go, but caster level and attack hard capped on 20 and 4 respectively, so might as well take advantage of multiclassing. However, I saw conflicting information about mythic powers, some say 1-2 ranks remain and some say all abilities vanished.
 

Delterius

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Entre a serra e o mar.
Can someone suggest a good class combinations (and initial mythic path) which capable to cast arcane magic for Legend path? According to few information about legend path on Internet, it gives additional 20 levels for character, so someone might assume that lvl 40 wizard is a way to go, but caster level and attack hard capped on 20 and 4 respectively, so might as well take advantage of multiclassing. However, I saw conflicting information about mythic powers, some say 1-2 ranks remain and some say all abilities vanished.
Trickster is meta because they can keep the special feats and powered up items after turning Legend. So you can keep Completely Normal Spell. Also you can't be level 40 wizard. Max class level remains 20.
 

Sharpedge

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Sep 14, 2018
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Did I miss something or can you really not rest at all in the Midnight Fane?
I mean, you CAN rest, of course, but the difficulty is 37 or sth like that so you're all but guaranteed to fail the check and get at least to the rather crippling lvl 2 corruption level.

Seemed totally insane to me to get through this on Core without doing a single rest. In the beginning I assumed you'd get at least one rest or so (similar to the Drezen siege).
But I had to go through it entirely without resting - took quite a bit of reloading...

I was actually glad the boss of that level is a bit of a pushover compared to the rest of it.
Yeah, it's a high check, but you shouldn't get a full level of corruption from just one rest. Even if you fail to reduce it, it should be 2 or 3 rests before you even get to level 1 corruption. Also, there are two relics that will lower it.
Not what happened for me at all.
I was at no corruption when I entered and one rest would be guaranteed to fill 1.5 corruption levels and about 2.5 or so (so almost full) in case of check failure.

A bug, maybe?

The final fight at the threshold was the last straw. Litteraly retarded. 400 damage aoe who cant be resisted.
Fear who bypass all immunities.
81 ac mob with 2 others at 60.
Only way to pass is munckinning or exploiting ia.
And I am in Core. You get allies. So called powerful NPC. They can only hit on a natural 20 and are perma feared.


Did kingmaker on core with barely any difficulty. Only last dungeon was annoying.

Similar shit to the stunner crystals with 40 dc aoe stun every round

And of course you can't rest in the area. Which would be fine if fucking mentionned at the beginning of the area.
Opening the sheet of that encounter should give some kind of Dark Souls-like "Welcome To Pathfinder" achievement :lol:

Disable rest for the recommended period and always rest for the minimum period.
 

Dishonoredbr

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Jun 13, 2019
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The Abyss is the coolest part of the game.
Doing errands/favors to Demons and pushing around some of them is sick.
Fuck that Alchemist boss tho. Motherfucker 1 round Wenduag/Camellia because got two lucky critical. I had to cheseed it that fight by Teleport before the fight and start the fight right in front of him to Dimension Strike into Schoking Gasp to one shot him.. Fuck you Alchemist.
 

ArchAngel

Arcane
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Mar 16, 2015
Messages
21,592
Just completed Blackwater. This time it was super-easy and not a boring slog!

I took Ember with me, her Mythic build at rank 4 is Ascendant Element: Electricity, Mythic Spell Penetration, Abundant Spells, and Mythic Spell Focus: Evocation. I made sure to pick Lightening Bolt when leveling her up this time.

Made a run south from the entrance and cleared that bit, then went all the way to the tribal chief's room blasting everything with lightening bolts along the way to get rid of their annoying regeneration. After beating the tribal chief, I took her key and went back to the southern part of the map by the front door to pick up the electricity bracers for Ember to get her more electricity-based spells and turn all her energy damage to electrical.

Whole map took me about 30 mins on core. So much less hassle than previously, meta-knowledge is really helpful.
Yea, I think I will need to also do this in my 2nd run. And it will be fun for a change to go all Electrical. You can even start with Ascendant Element: Fire and respec to Electricity once you need to go do this level and you have picked up Lighting bolt.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Nobody is forcing you to play on Core. You can reduce the difficulty if this one is too hard.
Only think you showed here is that you are a pussy. Now go cry in a corner.

People like you are pathetic. I passed the encouter. Because AI is retarded. Still shit design. Need to full buff and spamm touch AC every fight. "I am so good so pro".

But 9999 AC is balanced just grease, sirroco whatever. Yep because only one way to play is the definition of good design. Like the fear mob who affects its own allies who do nothing in the fight. I should get good and play in place of the opponent too?

Oh and by the way for this fight they keep the same AC and powers on daring and probably below. But you were probably one of those "get good" when house at the end of time was freedom of movement or die.

"But you are pussy, OWLCAT GODS/. My build than i googled online to gain +1 attack is so awesome, praise me!"

The worst part is Owcat can good design. Tavern encounter, or drezen seige.

Edit: Lol this fucker is still in act 3 and speaks. Funny
Which fight in Threshold are you having a problem with exactly? I found Threshold to be the most disappointing part of the game. I was expecting some entertaining boss fight and there wasn't one. I wasn't using Sirocco and other control spells either, just good old fashioned bashing things with a sword.
 

smaug

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Of course,
Jerribeth and Xanthir are the easiest fights in the sanctum
.

Also, a funny thing. I hit
Jerribeth with Tyranny of mind and it dominated her allowing you to end the fight and ask her all questions before she makes another will save, lol
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Fun fact.

Shadow spells currently do not work as advertised. They have no disbelief component and since you literally just, say, cast the actual grease spell instead of 'shadow grease' it does not benefit from school focus Illusion.
You just aren't believing hard enough IRL.
 

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