Shaki
Arbiter
The final fight at the threshold was the last straw. Litteraly retarded.
Yeah, it's a very hard fight
The final fight at the threshold was the last straw. Litteraly retarded.
Which fight in Threshold are you having a problem with exactly? I found Threshold to be the most disappointing part of the game. I was expecting some entertaining boss fight and there wasn't one. I wasn't using Sirocco and other control spells either, just good old fashioned bashing things with a sword.Nobody is forcing you to play on Core. You can reduce the difficulty if this one is too hard.
Only think you showed here is that you are a pussy. Now go cry in a corner.
People like you are pathetic. I passed the encouter. Because AI is retarded. Still shit design. Need to full buff and spamm touch AC every fight. "I am so good so pro".
But 9999 AC is balanced just grease, sirroco whatever. Yep because only one way to play is the definition of good design. Like the fear mob who affects its own allies who do nothing in the fight. I should get good and play in place of the opponent too?
Oh and by the way for this fight they keep the same AC and powers on daring and probably below. But you were probably one of those "get good" when house at the end of time was freedom of movement or die.
"But you are pussy, OWLCAT GODS/. My build than i googled online to gain +1 attack is so awesome, praise me!"
The worst part is Owcat can good design. Tavern encounter, or drezen seige.
Edit: Lol this fucker is still in act 3 and speaks. Funny
I assumed he was talking about one of the fights outside as well, since everything inside threshold is a cakewalk. The one you highlighted could maybe be annoying in some circumstances, but the 1 I personally would consider the most dangerous is the fight with the Coloxus Dominators, simply because if the wrong party member fails a save they can do far more damage to your party than any of the enemies can.Which fight in Threshold are you having a problem with exactly? I found Threshold to be the most disappointing part of the game. I was expecting some entertaining boss fight and there wasn't one. I wasn't using Sirocco and other control spells either, just good old fashioned bashing things with a sword.Nobody is forcing you to play on Core. You can reduce the difficulty if this one is too hard.
Only think you showed here is that you are a pussy. Now go cry in a corner.
People like you are pathetic. I passed the encouter. Because AI is retarded. Still shit design. Need to full buff and spamm touch AC every fight. "I am so good so pro".
But 9999 AC is balanced just grease, sirroco whatever. Yep because only one way to play is the definition of good design. Like the fear mob who affects its own allies who do nothing in the fight. I should get good and play in place of the opponent too?
Oh and by the way for this fight they keep the same AC and powers on daring and probably below. But you were probably one of those "get good" when house at the end of time was freedom of movement or die.
"But you are pussy, OWLCAT GODS/. My build than i googled online to gain +1 attack is so awesome, praise me!"
The worst part is Owcat can good design. Tavern encounter, or drezen seige.
Edit: Lol this fucker is still in act 3 and speaks. Funny
I think he's talking about the:
The Khorramzadeh fight in the first map of Threshold, the last fight before you set-up the camp outside the dungeon. IIRC you fight Khorramzadeh and a Vavakia Vanguard.
I'd say it's a harder fight than the actual boss fights inside the dungeon, but it's still not that tough in general since you're so insanely OP by that time.
At least in my playthrough, I was swimming in rings of evasion and I also had that mask that gave +20 to all saves lol
The final fight at the threshold was the last straw. Litteraly retarded.
Yeah, it's a very hard fight
If you are going to do this I would also suggest you give players a bonus on Strength and Dex and Cha like they do in PnPThis is speculation but I'd say the answer is still negative. We are in effect talking about future DLC content. And a mythic path that you get to play with during the last hours of the game is probably a tough sell. Not only to customers, but internally as well.I would, of course, pay for a standalone Djinn Mythic Path DLC.
That said, Azata is very much tied to the elements. Just read any of the Azata summon's descriptions.
Yep. IS too hard to add mythic path. But what about LATE game mythic paths similar to devil and swarm? For eg, Refusing to give up "pleasures" during the lich ritual would turn Zacharius hostile and unlock a secondary vampire mythic path instead of a lich, with only the mythic rank 8,9 and 10 differently. The trickster could attune himself to the elemental chaos and unlock a Marid, Dao, Djinn or Efreet mythic path(I only wond't wanna a Efreet since fire is overrated and overrepresented". This two mythic paths would only require chapter 5 alterations to be implemented. Fully fledged mythic paths since ch 1 would be a nightmare to implement. I agree with it.
Doesn't sound like anything special. Trickster has ways to become a Gestalt with those same powers. Gold Dragon, in effect, does the same thing. I'd say that without special powers akin to spellbook merging Legend is just less interesting if you approach it as an arcane caster. Remember that you lost most of your mythic abilities for this.What about battlemages? Like Transmuter Wizard 20/Fighter 20. That would be good?
Yep. You are right. I myself readed a bit of the documentation on how to mod PF:WoTR and once the game become more stable, will try to make a MOD vampire mythic path variant for lich. If you can code in C#, you can write mods for both OwlCat games. My idea is that on chapter 5, you will refuse to give up your emotions, Zacharius will turn hostile, and in his body, you will find a blood of ancient vampire vial and research notes. By drinking the blood of the vampire, you will become a vampire and you will get :
- vulnerability to fire
- SR = Mythic rank * 2
- Ability to dominate monsters 3x per day as dominate monster spell
- Health regen of 5 points per turn(disabled in sunlight)
- Bat swarm form
- Shadow form
- Your skeleton pet will become a shadow
- Negative energy affinity
- Create shadow 1/2/3 at spell level 4/6/8 which creates differently shadows(weaker in sunlight)
- Black tentacles as a tier 4 spell
- Shadow evocation, shades, etc are +60% real
- +4 DC for illusion spells
- +4 DC for conjuration spells
- Cold and Negative energy variant of acid fog, sirroco, polar midnight and few other conjuration spells.
He was quoting this reddit thread.The final fight at the threshold was the last straw. Litteraly retarded.
Yeah, it's a very hard fight
Interesting, was that the final fight of your playthrough? What Mythic Path was it?
In my Angel playthrough:
There was actually a quest after the Areelu fight to go fuck up Deskari even more. Didn't realize it was a Mythic Path specific fight.
If you are going to do this I would also suggest you give players a bonus on Strength and Dex and Cha like they do in PnPThis is speculation but I'd say the answer is still negative. We are in effect talking about future DLC content. And a mythic path that you get to play with during the last hours of the game is probably a tough sell. Not only to customers, but internally as well.I would, of course, pay for a standalone Djinn Mythic Path DLC.
That said, Azata is very much tied to the elements. Just read any of the Azata summon's descriptions.
Yep. IS too hard to add mythic path. But what about LATE game mythic paths similar to devil and swarm? For eg, Refusing to give up "pleasures" during the lich ritual would turn Zacharius hostile and unlock a secondary vampire mythic path instead of a lich, with only the mythic rank 8,9 and 10 differently. The trickster could attune himself to the elemental chaos and unlock a Marid, Dao, Djinn or Efreet mythic path(I only wond't wanna a Efreet since fire is overrated and overrepresented". This two mythic paths would only require chapter 5 alterations to be implemented. Fully fledged mythic paths since ch 1 would be a nightmare to implement. I agree with it.
Doesn't sound like anything special. Trickster has ways to become a Gestalt with those same powers. Gold Dragon, in effect, does the same thing. I'd say that without special powers akin to spellbook merging Legend is just less interesting if you approach it as an arcane caster. Remember that you lost most of your mythic abilities for this.What about battlemages? Like Transmuter Wizard 20/Fighter 20. That would be good?
Yep. You are right. I myself readed a bit of the documentation on how to mod PF:WoTR and once the game become more stable, will try to make a MOD vampire mythic path variant for lich. If you can code in C#, you can write mods for both OwlCat games. My idea is that on chapter 5, you will refuse to give up your emotions, Zacharius will turn hostile, and in his body, you will find a blood of ancient vampire vial and research notes. By drinking the blood of the vampire, you will become a vampire and you will get :
- vulnerability to fire
- SR = Mythic rank * 2
- Ability to dominate monsters 3x per day as dominate monster spell
- Health regen of 5 points per turn(disabled in sunlight)
- Bat swarm form
- Shadow form
- Your skeleton pet will become a shadow
- Negative energy affinity
- Create shadow 1/2/3 at spell level 4/6/8 which creates differently shadows(weaker in sunlight)
- Black tentacles as a tier 4 spell
- Shadow evocation, shades, etc are +60% real
- +4 DC for illusion spells
- +4 DC for conjuration spells
- Cold and Negative energy variant of acid fog, sirroco, polar midnight and few other conjuration spells.
Obviously.
https://www.d20pfsrd.com/bestiary/monster-listings/templates/vampire
That includes :
Obviously I will wait till the game becomes more stable. Despite already knowing how to code in C#, the high risk of having a lot of work to be destroyed in a future path kinda kills my desire to work in a a mod. TBH I don't have much experience in modding. Only write some custom spells for NWN2 which I never published on the internet. And stuff like spider climb and most vampire weaknesses can't be "translated" into the CRPG.
The final fight at the threshold was the last straw. Litteraly retarded.
Yeah, it's a very hard fight
Interesting, was that the final fight of your playthrough? What Mythic Path was it?
In my Angel playthrough:
There was actually a quest after the Areelu fight to go fuck up Deskari even more. Didn't realize it was a Mythic Path specific fight.
I think Ember is better as a snack. Or as a corpse.Ask Chris Avellone to write the inevitable Ember romance mod. Let's make it a crowdfunding campaign, and then mod it in.
I found a place in Act 3Second run through Chapter 4, surprised how much stuff I missed by not making liberal use of Dimension Door the last time around.
Anyone figure out what the deal with the "Demodand Conspiracy" is?that you can only reach with DD and it releases a Greater Shadow when you try to loot items there.
What's the deal with this game treating Dhampir's like full Vampires? Every interaction seems to indicate you are a Vampire rather than a disgusting half breed.
What's the deal with this game treating Dhampir's like full Vampires? Every interaction seems to indicate you are a Vampire rather than a disgusting half breed.
- meaning that the game can be played to the end on Ironman. This might make me lose another bet against myself...
It is all an error.So this already released? Is it better than the previous one?
Well, I will try to play for the first time.If succeed, I might try it(on normal difficulty)
its better in every way. even the bugs are more comprehensive, quality over quantity, rather than yesterday's nonsense.So this already released? Is it better than the previous one?