If you want a caster I'm not sure what to recommend really. Legend is more for martials, because the things that improve over 40 levels rather than 20 levels benefit martials and gishes especially more than casters.Can someone suggest a good class combinations (and initial mythic path) which capable to cast arcane magic for Legend path? According to few information about legend path on Internet, it gives additional 20 levels for character, so someone might assume that lvl 40 wizard is a way to go, but caster level and attack hard capped on 20 and 4 respectively, so might as well take advantage of multiclassing. However, I saw conflicting information about mythic powers, some say 1-2 ranks remain and some say all abilities vanished.
It was nerfed.Ok, having visited Blackwater, I can finally say that everyone who complained (about everything but the old immunity to electricity) is just a little bitch.
"Oh no, the enemies are too strong!"
The enemies:
I realize that I have been lucky because my main character uses glaives as his favorite weapon, but everyone who cried about the enemies having too much AC is just insane. After the first round, my Paladin MC and Vivisectionist Woljif could only miss on a natural 1, and they could get hit only on a natural 20. The entire place is a joke, mainly thanks to the "useless" Nenio.
On the other hand, the fact that, at release, enemies in the dungeon were immune to electricity instead of vulnerable is just hilarious (in a bad way, obviously). I haven't used a single electricity spells because I had Soulshear and, apparently, my animal companion's attacks can stop regeneration on their own (I don't know if it's thanks to the mythic ability that makes them ignore DR or if it's just a bug), but I can understand the frustration that this place generated in the first weeks.
Monsters were nerfed 10 days ago, but people were still complaining about them a couple of days ago. Even yesterday, IIRC. Like, you know, this guy:It was nerfed.
What the fuck is that blackwater shit? 50 armor for doom demons.... also whoever says their archers are epic cool killers I call bullshit, everyone, and their mother got DR piercing.
My melee dudes feel like can only hit on nat 20's archer succuby got 27 attack bonus, miss miss, reduced to 2 dmg. Meanwhile enemy almost always rolls 20's on their 6ths or so attack. The only one who deals any real damage is ember and my horse and mc if I cast true strike ( i got a feeling that arcane accuracy is broken)
I would pay quite a lot to see Owlcat Games current todo list, current bug list and their priorities.Just like in the Beta.
Very unlikely. It was asked during the AMA and one writer and one developer said they were sorry but wanted us to understand that since Mythic Paths are threaded throught the entire game it takes way too much work to add them. There's already a good deal of cut content related to the paths we already got. I would, of course, pay for a standalone Djinn Mythic Path DLC.Any chance to get a mythic path from the elemental planes or from shadowfell?
I would, of course, pay for a standalone Djinn Mythic Path DLC.
That said, Azata is very much tied to the elements. Just read any of the Azata summon's descriptions.
Casters are much better served opting into one of the OP spellbook-merging paths like Angel or Lich.
This is speculation but I'd say the answer is still negative. We are in effect talking about future DLC content. And a mythic path that you get to play with during the last hours of the game is probably a tough sell. Not only to customers, but internally as well.I would, of course, pay for a standalone Djinn Mythic Path DLC.
That said, Azata is very much tied to the elements. Just read any of the Azata summon's descriptions.
Yep. IS too hard to add mythic path. But what about LATE game mythic paths similar to devil and swarm? For eg, Refusing to give up "pleasures" during the lich ritual would turn Zacharius hostile and unlock a secondary vampire mythic path instead of a lich, with only the mythic rank 8,9 and 10 differently. The trickster could attune himself to the elemental chaos and unlock a Marid, Dao, Djinn or Efreet mythic path(I only wond't wanna a Efreet since fire is overrated and overrepresented". This two mythic paths would only require chapter 5 alterations to be implemented. Fully fledged mythic paths since ch 1 would be a nightmare to implement. I agree with it.
Doesn't sound like anything special. You'd have 30 BAB as a Wizard/Fighter, but then again Trickster has ways to become a Gestalt with those same powers and reach 20BAB while retaining everything else. Gold Dragon, in effect, does the same thing. I'd say that without special powers akin to spellbook merging Legend is just less interesting if you approach it as an arcane caster. Remember that you lost most of your mythic abilities for this. That 40 BAB you can reach serves to bridge the gap somewhat. As a Caster you don't seem to get anything in particular.What about battlemages? Like Transmuter Wizard 20/Fighter 20. That would be good?
Thats not true, works with chains of light, and that ignores SRPattern is that it does not work with spells that ignore enemy SR.Then Phantasmal Killer should work, but Phantasmal Web should not. Good!The obvious pattern seems to be 'doesn't seem to work with spells which create a persistent hazzard'. Could be intentional, maybe.
Are they currently vulnerable? When was it changed?On the other hand, the fact that, at release, enemies in the dungeon were immune to electricity instead of vulnerable
This is speculation but I'd say the answer is still negative. We are in effect talking about future DLC content. And a mythic path that you get to play with during the last hours of the game is probably a tough sell. Not only to customers, but internally as well.I would, of course, pay for a standalone Djinn Mythic Path DLC.
That said, Azata is very much tied to the elements. Just read any of the Azata summon's descriptions.
Yep. IS too hard to add mythic path. But what about LATE game mythic paths similar to devil and swarm? For eg, Refusing to give up "pleasures" during the lich ritual would turn Zacharius hostile and unlock a secondary vampire mythic path instead of a lich, with only the mythic rank 8,9 and 10 differently. The trickster could attune himself to the elemental chaos and unlock a Marid, Dao, Djinn or Efreet mythic path(I only wond't wanna a Efreet since fire is overrated and overrepresented". This two mythic paths would only require chapter 5 alterations to be implemented. Fully fledged mythic paths since ch 1 would be a nightmare to implement. I agree with it.
Doesn't sound like anything special. Trickster has ways to become a Gestalt with those same powers. Gold Dragon, in effect, does the same thing. I'd say that without special powers akin to spellbook merging Legend is just less interesting if you approach it as an arcane caster. Remember that you lost most of your mythic abilities for this.What about battlemages? Like Transmuter Wizard 20/Fighter 20. That would be good?
The first encounter has enemies vulnerable to electricity (the mindless human guys), of that I'm sure. I haven't checked the other monsters because I didn't plan to use electric attacks, but this is in one of the last patch notes:Are they currently vulnerable? When was it changed?On the other hand, the fact that, at release, enemies in the dungeon were immune to electricity instead of vulnerable
- Removed electricity immunity from monsters in Blackwater dungeon. Reworked Cyborgization Feature a bit
I'd say that if you want to be a DC caster, Azata is by far the best choice. They get so many bonuses to DC its crazy. Permanent persistent spell on everything they cast, +2 will dcs from Ode to Miraculous Magic, +5 morale bonus to intelligence via Believe in Yourself spell (so +2 to dcs potentially +3 depending on your build, lasts 10 mins/lvl as well), Song of steel spell gets you another +2 dcs to all spells. Still pretty good for blasting too with zippy magic. Bolstered, empowered, maximized via Devouring Lust rod + Zippy Magic Chain Lightning is insaneIf you want a caster I'm not sure what to recommend really. Legend is more for martials, because the things that improve over 40 levels rather than 20 levels benefit martials and gishes especially more than casters.Can someone suggest a good class combinations (and initial mythic path) which capable to cast arcane magic for Legend path? According to few information about legend path on Internet, it gives additional 20 levels for character, so someone might assume that lvl 40 wizard is a way to go, but caster level and attack hard capped on 20 and 4 respectively, so might as well take advantage of multiclassing. However, I saw conflicting information about mythic powers, some say 1-2 ranks remain and some say all abilities vanished.
Casters are much better served opting into one of the OP spellbook-merging paths like Angel or Lich.
Right now I am crafting a Legend martial build, it's gone through quite a few revisions
Thanks for the answer, I guess imma either go martial/gish or just suffer as caster then, because despite mythic being "cool and shit" I don't feel comfortably with the way powers (according spoilers from codex thread) essentially forced on mc. At least for now.If you want a caster I'm not sure what to recommend really. Legend is more for martials, because the things that improve over 40 levels rather than 20 levels benefit martials and gishes especially more than casters.
Casters are much better served opting into one of the OP spellbook-merging paths like Angel or Lich.
Right now I am crafting a Legend martial build, it's gone through quite a few revisions
Thanks for the answer, I guess imma either go martial/gish or just suffer as caster then, because despite mythic being "cool and shit" I don't feel comfortably with the way powers (according spoilers from codex thread) essentially forced on mc. At least for now.
If you are going to do this I would also suggest you give players a bonus on Strength and Dex and Cha like they do in PnPThis is speculation but I'd say the answer is still negative. We are in effect talking about future DLC content. And a mythic path that you get to play with during the last hours of the game is probably a tough sell. Not only to customers, but internally as well.I would, of course, pay for a standalone Djinn Mythic Path DLC.
That said, Azata is very much tied to the elements. Just read any of the Azata summon's descriptions.
Yep. IS too hard to add mythic path. But what about LATE game mythic paths similar to devil and swarm? For eg, Refusing to give up "pleasures" during the lich ritual would turn Zacharius hostile and unlock a secondary vampire mythic path instead of a lich, with only the mythic rank 8,9 and 10 differently. The trickster could attune himself to the elemental chaos and unlock a Marid, Dao, Djinn or Efreet mythic path(I only wond't wanna a Efreet since fire is overrated and overrepresented". This two mythic paths would only require chapter 5 alterations to be implemented. Fully fledged mythic paths since ch 1 would be a nightmare to implement. I agree with it.
Doesn't sound like anything special. Trickster has ways to become a Gestalt with those same powers. Gold Dragon, in effect, does the same thing. I'd say that without special powers akin to spellbook merging Legend is just less interesting if you approach it as an arcane caster. Remember that you lost most of your mythic abilities for this.What about battlemages? Like Transmuter Wizard 20/Fighter 20. That would be good?
Yep. You are right. I myself readed a bit of the documentation on how to mod PF:WoTR and once the game become more stable, will try to make a MOD vampire mythic path variant for lich. If you can code in C#, you can write mods for both OwlCat games. My idea is that on chapter 5, you will refuse to give up your emotions, Zacharius will turn hostile, and in his body, you will find a blood of ancient vampire vial and research notes. By drinking the blood of the vampire, you will become a vampire and you will get :
- vulnerability to fire
- SR = Mythic rank * 2
- Ability to dominate monsters 3x per day as dominate monster spell
- Health regen of 5 points per turn(disabled in sunlight)
- Bat swarm form
- Shadow form
- Your skeleton pet will become a shadow
- Negative energy affinity
- Create shadow 1/2/3 at spell level 4/6/8 which creates differently shadows(weaker in sunlight)
- Black tentacles as a tier 4 spell
- Shadow evocation, shades, etc are +60% real
- +4 DC for illusion spells
- +4 DC for conjuration spells
- Cold and Negative energy variant of acid fog, sirroco, polar midnight and few other conjuration spells.
I found a place in Act 3Second run through Chapter 4, surprised how much stuff I missed by not making liberal use of Dimension Door the last time around.
Anyone figure out what the deal with the "Demodand Conspiracy" is?
Pathfinder Undertail.so i was on a quest to save my pet dragon
i entered the house and party teleports somewhere far away where nothing loads
ok, it happens
i reload
your party is dead, please load last save...
i reload some other save
all the quicksaves have no main character, literally gone from the game
cant exit the map coz the game shit itself with no mc in the party
but thats not all
all the autosaves are broken coz pet dragon rewrites my main char
game's bricked
owlcat please, would expect this shit on trickster path
and for the final blow, i have one working manual save, right before fighting water elemental