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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

ArchAngel

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The final fight at the threshold was the last straw. Litteraly retarded. 400 damage aoe who cant be resisted.
Fear who bypass all immunities.
81 ac mob with 2 others at 60.
Only way to pass is munckinning or exploiting ia.
And I am in Core. You get allies. So called powerful NPC. They can only hit on a natural 20 and are perma feared.


Did kingmaker on core with barely any difficulty. Only last dungeon was annoying.

Similar shit to the stunner crystals with 40 dc aoe stun every round

And of course you can't rest in the area. Which would be fine if fucking mentionned at the beginning of the area.
Nobody is forcing you to play on Core. You can reduce the difficulty if this one is too hard.
Only thing you showed here is that you are a pussy. Now go cry in a corner.
 
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NJClaw

OoOoOoOoOoh
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Pathfinder: Wrath I'm very into cock and ball torture
So I was correct, the thread was MOVED and not deleted. Then what is the big deal?
Rusty can be an insufferable little bitch, more news at 11.

They tried to copy dragon age 2 but did a lousy job. In dragon age 2 it was really cool blowing up enemies into chunks and having new ones appear while your injured making you teleport to a safe distance and continue invoking spells. Dragon age 2 has the game engine to make the game look cinematic owlfat has unity.
So we're at the point where we start to re-evaluate and praise the encounter design in Dragon Age 2, uh? I knew it had to come, but didn't expect it so soon...

Third of all, as I've mentioned before, Owlcat tried way too hard to make their game cinematic. Fighting four waves of enemies while a bunch of soldiers are trying to break down a door is too much (in fact, I don't like successive waves of enemies in the first place, unless they're very rare). Having a million projectiles constantly flying around and often wounding your party members is annoying.

You know what is the coolest thing about Drezen siege?

If you listen to an only competent person in your counsil, you start in position where you could skip all door bashing sequences.
And will get more xp for doing this.
And this probably solves the problem with being constantly shot at...
Not only that, but you can skip ALL door bashing sequences through skill checks. I've finished the siege storming the main gate without bashing a single door. You have to break down doors only if you don't have the appropriate skills... which sounds pretty cool to me.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I'm pretty impressed and satisfied with the Drezen assault. Just killed the giants yesterday, but I can tell how much thought went into this map. It rarely gets better than this in the PnP-emulating RPGs that I know of.

If Deadfire or PoE could have had areas of comparable size, outside of the expansion packs and some exceptions in the main games.
rusty_shackleford this is how it's done.

BTW your posts are disappearing. Are you ill?
 
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in the end I've parked this in a corner for the last few days at this point.
Changelogs patch after patch almost pushed me to say "Fuck it" and start a new playthrough from scratch. But I think I'll actually end the current playthrough and spare attempts to "do better" in the next one.

That aside, there's something I need to ask about mounted combat:
is there any good incentive to actually make use of it? For what I could gather so far with my only companion specced to have a mount (it's Sosiel with a big doggo) it seems like leaving your mount as an extra character that can independently contribute to the fight seems FAR more efficient than mounting it during combat. But maybe I'm just missing something.
 

Shadenuat

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You get bonus to attack for attacking mounted by default + all kinds of neat feats + protection + I actually not sure how initiative works but I think you roll your own for both you and mount? And you shove 2 characters into 1 potentially crowded space.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
in the end I've parked this in a corner for the last few days at this point.
Changelogs patch after patch almost pushed me to say "Fuck it" and start a new playthrough from scratch. But I think I'll actually end the current playthrough and spare attempts to "do better" in the next one.

That aside, there's something I need to ask about mounted combat:
is there any good incentive to actually make use of it? For what I could gather so far with my only companion specced to have a mount (it's Sosiel with a big doggo) it seems like leaving your mount as an extra character that can independently contribute to the fight seems FAR more efficient than mounting it during combat. But maybe I'm just missing something.
I think there definitely is. You get extra attacks which your mount makes, extra HP because your mount's HP are depleted first when you are hit.

I'm not clear on the following - do bufffs cast on me apply to the mount?
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
is there any good incentive to actually make use of it? For what I could gather so far with my only companion specced to have a mount (it's Sosiel with a big doggo) it seems like leaving your mount as an extra character that can independently contribute to the fight seems FAR more efficient than mounting it during combat. But maybe I'm just missing something.
The two biggest benefits that everyone gains from mounted combat are that:
- you can't get attacked in melee while mounted, so you can (almost) forget about your AC and just buff your animal (and with animal companions is super easy to reach high levels of AC);
- you gain the reach of your mount, which is better than yours thanks to the larger size (right now this is bugged and doesn't work properly). This increase is impressive and basically allows you to hit everything on the screen.
 

Shadenuat

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There is problem though, if your mount gets killed you drop and then game AI makes you hop back up automatically, instant AOO > instant Unfair death early.

Also I've yet to try FF spells while on mount but I remember color spraying your own horse was a thing in beta.
 
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Just to be clear: I'm well aware that your character more often than not performs better on a mount.
The question is more specifically if "Your character on a mount" is actually better than having "your character and his mount acting separately".

Also, I have teamwork features on everyone by default with the Azata superpower, so that's not really going to be a deciding factor.
 
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ArchAngel

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is there any good incentive to actually make use of it? For what I could gather so far with my only companion specced to have a mount (it's Sosiel with a big doggo) it seems like leaving your mount as an extra character that can independently contribute to the fight seems FAR more efficient than mounting it during combat. But maybe I'm just missing something.
The two biggest benefits that everyone gains from mounted combat are that:
- you can't get attacked in melee while mounted, so you can (almost) forget about your AC and just buff your animal (and with animal companions is super easy to reach high levels of AC);
- you gain the reach of your mount, which is better than yours thanks to the larger size (right now this is bugged and doesn't work properly). This increase is impressive and basically allows you to hit everything on the screen.
Anyone knows if there are any mounted enemies in the game? I have not run into any and I am close to end of Act 3, it is a shame the game has none when they implemented this feature.
 

Nahel

Arcane
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Feb 12, 2015
Messages
864
Nobody is forcing you to play on Core. You can reduce the difficulty if this one is too hard.
Only think you showed here is that you are a pussy. Now go cry in a corner.

People like you are pathetic. I passed the encouter. Because AI is retarded. Still shit design. Need to full buff and spamm touch AC every fight. "I am so good so pro".

But 9999 AC is balanced just grease, sirroco whatever. Yep because only one way to play is the definition of good design. Like the fear mob who affects its own allies who do nothing in the fight. I should get good and play in place of the opponent too?

Oh and by the way for this fight they keep the same AC and powers on daring and probably below. But you were probably one of those "get good" when house at the end of time was freedom of movement or die.

"But you are pussy, OWLCAT GODS/. My build than i googled online to gain +1 attack is so awesome, praise me!"

The worst part is Owcat can good design. Tavern encounter, or drezen seige.

Edit: Lol this fucker is still in act 3 and speaks. Funny
 

ArchAngel

Arcane
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Mar 16, 2015
Messages
21,591
Nobody is forcing you to play on Core. You can reduce the difficulty if this one is too hard.
Only think you showed here is that you are a pussy. Now go cry in a corner.

People like you are pathetic. I passed the encouter. Because AI is retarded. Still shit design. Need to full buff and spamm touch AC every fight. "I am so good so pro".

But 9999 AC is balanced just grease, sirroco whatever. Yep because only one way to play is the definition of good design. Like the fear mob who affects its own allies who do nothing in the fight. I should get good and play in place of the opponent too?

Oh and by the way for this fight they keep the same AC and powers on daring and probably below. But you were probably one of those "get good" when house at the end of time was freedom of movement or die.

"But you are pussy, OWLCAT GODS/. My build than i googled online to gain +1 attack is so awesome, praise me!"

The worst part is Owcat can good design. Tavern encounter, or drezen seige.

Edit: Lol this fucker is still in act 3 and speaks. Funny
You sound butthurt.. what are you 12? How do you survive RL when you cannot take some criticism on 'Dex LOL
 

ga♥

Arcane
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Feb 3, 2017
Messages
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Nobody is forcing you to play on Core. You can reduce the difficulty if this one is too hard.
Only think you showed here is that you are a pussy. Now go cry in a corner.

People like you are pathetic. I passed the encouter. Because AI is retarded. Still shit design. Need to full buff and spamm touch AC every fight. "I am so good so pro".

But 9999 AC is balanced just grease, sirroco whatever. Yep because only one way to play is the definition of good design. Like the fear mob who affects its own allies who do nothing in the fight. I should get good and play in place of the opponent too?

Oh and by the way for this fight they keep the same AC and powers on daring and probably below. But you were probably one of those "get good" when house at the end of time was freedom of movement or die.

"But you are pussy, OWLCAT GODS/. My build than i googled online to gain +1 attack is so awesome, praise me!"

The worst part is Owcat can good design. Tavern encounter, or drezen seige.

Edit: Lol this fucker is still in act 3 and speaks. Funny

You just have to
git gud
 

Thonius

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smaug

Secular Koranism with Israeli Characteristics
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Now that new Rusty I like.
See what even a small amount of force does to unpleasant people? Now imagine what labour camps and mass executions would do.

Did kingmaker on core with barely any difficulty. Only last dungeon was annoying.
There is no "Core" difficulty in Kingmaker.
WOTR core is supposed to be Custom in PFK with no stat adjustments etc.
lol nope
 

Haplo

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Pillars of Eternity 2: Deadfire
You get bonus to attack for attacking mounted by default + all kinds of neat feats + protection + I actually not sure how initiative works but I think you roll your own for both you and mount? And you shove 2 characters into 1 potentially crowded space.

Well, the attack bonus only applies on horseback.
And no, I do not think you gain anything initiative-wise when mounted.
 

smaug

Secular Koranism with Israeli Characteristics
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Xanthir the plagued
Easiest fight in the dungeon so far. Ugh I hate that shit
 

Daidre

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Samara
Pathfinder: Wrath I'm very into cock and ball torture
Just to be clear: I'm well aware that your character more often than not performs better on a mount.
The question is more specifically if "Your character on a mount" is actually better than having "your character and his mount acting separately".
Space is the limited resource in melee. And most of the animals take up a LOT of space. Less crowded melee > less pathfinding issues when your charcters run in circles eating AoOs while trying to engage the enemies.

Horses and Wolfes are especially good in this department - they take up as roughly as much space as one medium sized humanoid.

Plus, more often than not, mounted char is dragged into position for the full attack right from his the first proper round after initiative rolls. But that is in RTwP.
 
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Haplo

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Pillars of Eternity 2: Deadfire
I think the big thing is that you can pretty much ignore the defensive aspects on your character and simply focus on offense and/or support. Can make your mount tankier with his own build (Dodge, Bardings, but also Crane Style is a possibility). Also can subcontract some skills to the AC (they are particularly good at the physical ones), possibly can even spare a Skill Focus and similar feats.

Also you don't have to worry about armor slowing you down and limiting your movement range.
 

ArchAngel

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I think the big thing is that you can pretty much ignore the defensive aspects on your character and simply focus on offense and/or support. Can make your mount tankier with his own build (Dodge, Bardings, but also Crane Style is a possibility). Also can subcontract some skills to the AC (they are particularly good at the physical ones), possibly can even spare a Skill Focus and similar feats.

Also you don't have to worry about armor slowing you down and limiting your movement range.
So you can tell your horses to use Trickery and open locks and disable traps? :D
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
I think the big thing is that you can pretty much ignore the defensive aspects on your character and simply focus on offense and/or support. Can make your mount tankier with his own build (Dodge, Bardings, but also Crane Style is a possibility). Also can subcontract some skills to the AC (they are particularly good at the physical ones), possibly can even spare a Skill Focus and similar feats.

Also you don't have to worry about armor slowing you down and limiting your movement range.
So you can tell your horses to use Trickery and open locks and disable traps? :D

Haven't tried and its sadly not a class skill for them. But maybe you could make it work....

I had an idea to make my smilodon my intimidator via Dreadful Carnage. But I've generally dropped the idea. Between low Charisma, no class skill, no traits and some equipment limitations, I guess it just wouldn't be that great at that role (and its quite feat intensive).
 

volklore

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Jun 19, 2018
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Hmm, is favorable magic (azata superpower) bugged ?
It doesn't seem to trigger on all spells. Phantasmal killer is affected but grease or glitterdust isn't affected... Is that some kind of bullshit implementation where for grease it's the grease that triggers the saves and not the spell per say ?
So far, from what I have tested :
Does not work : Grease, glitterdust, Stinking cloud, Hungry pit, web (and I assume all pit spells)
Works : phantasmal killer, phantasmal web, shout, hideous laughter
 

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