Shinros
Learned
- Joined
- May 27, 2020
- Messages
- 172
I used to do that in PKM for starting dungeon and start of Act 1 until I could get to full 6 man party. At least in PKM I did notice that when I would find new companions inside Act 1 they had less XP than my starting 6 because of this.
This is why I say that it might work same in this game as well, especially since I see they didn't fix XP display. If I am wrong, better for powergamers. I just keep XP sharing on for my normal run (where I plan to have 6 man in party) as this is how the game was designed and balanced. All you are doing by powergaming it is making your first run easier than it is designed. Don't complain later that combat is too easy, you probably outlevel it.
Why would I complain? The very fact that I have 1000+ hours on the beta should tell you what my opinion on the game is. I'm just letting people know how to squeeze out more exp for your whole party, while also keeping their exp values in line with each other. Ensuring everyone levels up at the same time and keeps them ahead of the curve.
I've already done all the chapters on the beta on core without using the trick or dipping. (I hate dipping.) So I have no idea what you're trying to say here.