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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
Another stupid mechanical question.

Does it make sense to bless cold iron weapons? Does blessed weapon add something except going through DR by being Good aligned? What is better: a blessed bow or a quiver of cold iron arrows? Or both?
It all depends on what type of DR you need to overcome. If a creature has DR X/Cold Iron, a quiver of cold iron arrows will ignore it, but a blessed bow won't. If a creature has DR X/Good, a blessed bow will ignore it, but a quiver of cold iron arrows won't. A weapon that's both blessed and made of cold iron will ignore both, and will also ignore DR X/Cold Iron AND Good, which is what most demons should have (I haven't checked since Kenabres though, because the Covenant of the Inheritor trivializes the whole thing).
 

Mauman

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If you're talking about the Paladin (or Glory domain) spell "Bless weapon" specifically, then Bless weapon is strictly superior because it adds the effect of auto-confirming critical hits in addition to bypassing DR.

I thought there might be some redundancies on the DR bypass effect for both, but I might be wrong.
 
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Haplo

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Pillars of Eternity 2: Deadfire
Correct me if I'm wrong,
You are wrong. Casters suck. Elves suck double.

What about elven barbarian?

God that would suck. Rage for one round and then get curbstomped when your frail constitution gives out because you got too mad. "I'M SO ANGRY, AAAAHHH ... oh no, I have a migraine."

Well, luckily we now have the Instinctual Barbarian archetype, so knowledgeable elven barbarians are a thing!
 

Haplo

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Pillars of Eternity 2: Deadfire
Another stupid mechanical question.

Does it make sense to bless cold iron weapons? Does blessed weapon add something except going through DR by being Good aligned? What is better: a blessed bow or a quiver of cold iron arrows? Or both?
It all depends on what type of DR you need to overcome. If a creature has DR X/Cold Iron, a quiver of cold iron arrows will ignore it, but a blessed bow won't. If a creature has DR X/Good, a blessed bow will ignore it, but a quiver of cold iron arrows won't. A weapon that's both blessed and made of cold iron will ignore both, and will also ignore DR X/Cold Iron AND Good, which is what most demons should have (I haven't checked since Kenabres though, because the Covenant of the Inheritor trivializes the whole thing).

That's how it used to work in DDO: you really wanted a weapon that is both Cold Iron AND has the Holy property for demons.
Not sure its the case here: like you wrote, after getting the Covenant in Act 1, you don't worry about DR much.
 

Technomancer

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The closest thing to a "build" I can think of with Legend is that you can keep rank 2 perception feats from Trickster.
Can you keep a domain exploiting trickster switch that way? Like get lore religion rank 2 and get a domain. Will that allow you to select Impossible Domain in general mythic feats? Going legend will remove domain you got as a trickster but not the one from feat.
 

LannTheStupid

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Pathfinder: Wrath
If you're talking about the Paladin (or Glory domain) spell "Bless weapon" specifically, then Bless weapon is strictly superior because it adds the effect of auto-confirming critical hits in addition to bypassing DR.
That is what I meant. So it adds something.

Now I need to use a potion and see the log if it actually happens.

Thanks for all other answers. My motive is resource conservation. I want to cover the most with the least amount of rests, and resting with unused bottles in the backpack seems wasteful.
 

volklore

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I cleared most of the Alushinyrra without realizing that map changes depend on camera rotation.

:hearnoevil::hearnoevil::hearnoevil:
Let me guess you furiously closed the pop up telling you so because you thought it was the one that tells you 'you missed 2 attacks you might wanna try touch AC' for the 1000000 time?
 

Lagole Gon

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Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
I cleared most of the Alushinyrra without realizing that map changes depend on camera rotation.

:hearnoevil::hearnoevil::hearnoevil:
Let me guess you furiously closed the pop up telling you so because you thought it was the one that tells you 'you missed 2 attacks you might wanna try touch AC' for the 1000000 time?

No, I assumed it was one of the "Wide Sweep Scythe is only +2 weapon. You should change it for a +4 Great Sword of Useless Magic, even though you don't specialize in greatswords at all."
 

perfectslumbers

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If there's one complaint I have about this game it's how much mythic paths inhibit roleplaying. In Kingmaker I felt like I could conceivably roleplay pretty much any class, in wotr you have to roleplay the mythic path you choose since they have so much flavour, and since you spend most of the game as one of the 6 early ones it pretty much limits you to roleplaying within the 6 paths you're given, it's quite annoying to me since one of the appeals of crpgs to me is acting as a character that I create. It's also inherently less interesting to roleplay an archetypal being of pure alignment (which many of the mythic paths are,) rather than roleplaying as a mortal, which can be much more complex and conflicted. If only the legend path were available from the start.
 

volklore

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If there's one complaint I have about this game it's how much mythic paths inhibit roleplaying. In Kingmaker I felt like I could conceivably roleplay pretty much any class, in wotr you have to roleplay the mythic path you choose since they have so much flavour, and since you spend most of the game as one of the 6 early ones it pretty much limits you to roleplaying within the 6 paths you're given, it's quite annoying to me since one of the appeals of crpgs to me is acting as a character that I create. It's also inherently less interesting to roleplay an archetypal being of pure alignment (which many of the mythic paths are,) rather than roleplaying as a mortal, which can be much more complex and conflicted. If only the legend path were available from the start.

The game never forces you to not roleplay a mortal. In fact you always have a choice as to wether or not you let your mythic powers overtake you. It's only during the final act that you have to chose to either give up your mythic powers or accept their influence to achieve transformation, or even keep your mythic powers but fail your final transformation. I think the game has plently of roleplaying options.
 

ga♥

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Well it is true, that choices are more limited, but at least unlike Kingmaker, you can basically [Attack] nearly all NPCs.
 

Fedora Master

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The bigger problem is that the Mythic options are very few and always very specific. As has been pointed out: Lich is always evil all the time. A "Needs must when Deskari drives" kind of approach to stay Neutral isn't possible.
I just checked the PF wiki and apparently there really are no neutral Liches in Pathfinder, so eh.
 

Delterius

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A "Needs must when Deskari drives" kind of approach to stay Neutral isn't possible.
It isn't possible because you aren't pigeonholed into being a Lich. Your character had the option to seek other powers, but becoming a Lich is what interested them. That's not the story of 'needs must'. That's the story of power hungry necromancer guy who rather be a Lich than anything else.

If you want a 'needs must' story you'll want Aeon.
 

Fedora Master

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upload_2021-11-3_14-22-52.png


:roll:

e: And then of course during the fight the hotbar craps out and I can't even use abilities anymore.
 

perfectslumbers

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If there's one complaint I have about this game it's how much mythic paths inhibit roleplaying. In Kingmaker I felt like I could conceivably roleplay pretty much any class, in wotr you have to roleplay the mythic path you choose since they have so much flavour, and since you spend most of the game as one of the 6 early ones it pretty much limits you to roleplaying within the 6 paths you're given, it's quite annoying to me since one of the appeals of crpgs to me is acting as a character that I create. It's also inherently less interesting to roleplay an archetypal being of pure alignment (which many of the mythic paths are,) rather than roleplaying as a mortal, which can be much more complex and conflicted. If only the legend path were available from the start.

The game never forces you to not roleplay a mortal. In fact you always have a choice as to wether or not you let your mythic powers overtake you. It's only during the final act that you have to chose to either give up your mythic powers or accept their influence to achieve transformation, or even keep your mythic powers but fail your final transformation. I think the game has plently of roleplaying options.

The story and events of the game make very little sense if you avoid your power (and even then there are only two points where you can select to reject it, and you get mythic levels from rejecting it anyway.) Also story wise the screen where you pick a mythic path seems to canonically be an actual choice, since companions and npcs remark on you "choosing," your mythic powers. So if you want to roleplay say, a mortal who receives demon powers and tries to reject them you have to deal with explicit narrative dissonance because the npcs in the game understand that you chose to be a demon during the mythic selection screen.
 

Ghulgothas

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If there's one complaint I have about this game it's how much mythic paths inhibit roleplaying. In Kingmaker I felt like I could conceivably roleplay pretty much any class, in wotr you have to roleplay the mythic path you choose since they have so much flavour, and since you spend most of the game as one of the 6 early ones it pretty much limits you to roleplaying within the 6 paths you're given, it's quite annoying to me since one of the appeals of crpgs to me is acting as a character that I create. It's also inherently less interesting to roleplay an archetypal being of pure alignment (which many of the mythic paths are,) rather than roleplaying as a mortal, which can be much more complex and conflicted. If only the legend path were available from the start.
The circumstance of the setting itself and your powers places more onus on roleplaying as your mythic than your class, it's a foregone conclusion that your latent powers would overshadow a mere character class in that regard. Besides, you spend the vast majority of the game as an exceptional mortal with an inclination towards your ultimate incarnation, only fully transforming at what is for most paths the final mile. There's already a more quotidian roleplaying game, and it's called Kingmaker.


The bigger problem is that the Mythic options are very few and always very specific. As has been pointed out: Lich is always evil all the time. A "Needs must when Deskari drives" kind of approach to stay Neutral isn't possible.
I just checked the PF wiki and apparently there really are no neutral Liches in Pathfinder, so eh.
You *can* both play and roleplay a neutral-leaning ends-justify-the-means style of Lich:
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But you'll be expected to make do without all the perks committing to undead evil will get you. Foregoing power... for roleplaying flavor... It's... whaddya call it... ...Choice and Consequence?
 
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perfectslumbers

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You *can* both play and roleplay a neutral-leaning ends-justify-the-means style of Lich:

The circumstance of the setting itself and your powers places more onus on roleplaying as your mythic than your class, it's a foregone conclusion that your latent powers would overshadow a mere character class in that regard. Besides, you spend the vast majority of the game as an exceptional mortal with an inclination towards your ultimate incarnation, only fully transforming at what is for most paths the final mile. There's already a more quotidian roleplaying game, and it's called Kingmaker.

That's precisely my issue! It's boring, and anything interesting that could come from it is mostly passed by (presumably because they had to make 10 different mythic stories.) Simply saying "well that's just the way the game is!" doesn't mean I can't wish for it to be different in some way. Baldur's Gate 2 is a genuinely interesting exploration of what it means to live in a world where morality can literally be in your blood and is a metaphysical property of the universe. I don't expect WOTR to have any thematic depth, that's not Owlcats style, they lean heavily into archetypal but well told and fun stories. But they fail to deliver even that in most of the mythic paths imo, with lich, angel, and aeon being the only ones that accomplish the fantasy they set out to, and legend being interesting simply because of the way it fits into the main story. That's also why I mention it being a shame that legend isn't available from the start, if it were Owlcat could have their cake and eat it too, allowing you to roleplay as one of the hyper-specific mythics OR letting you roleplay a totally flavour neutral mythic path (it would also let you convincingly roleplay true neutral characters which you really can't atm.)
 

perfectslumbers

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roleplay true neutral characters
what would a true neutral character do in a war against demons?
Kill them? Same thing a demon would do in a war against demons, kill them. It's not exactly difficult to find a motivation for closing the worldwound. For example a very classic true neutral archetype is a druid concerned with balance and protecting nature, that would be an excellent reason to wish to close the wound.
 

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