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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

LannTheStupid

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Pathfinder: Wrath
if you want to roleplay say, a mortal who receives demon powers and tries to reject them
You can. You will role play as a corpse, most likely. Mythic powers are given as the part of quest progression, gathering EXP, level ups and so on. If you "reject" - meaning "fail" such quests you, presumably, be underleveled and die. Or hit a hard stop, so you will have to lower the difficulty (which can be considered as "Give me another Golarion") or drop the game.

As I wrote before: there is no way to open the Azata path without at least 1 pure Good choice. It is incredibly annoying for me, as I hate such choices, but I want to see maximum content as well. For role play I should have rejected it - and lose one Mythic path right from the start.

If this trend continues - because why not - then a player who does not want to be any Mythic will end up being a no one. And not in the Braavosi sense "no one".

Also, I do not see motivation for a true neutral to even go to the Worldwound. I see the motivation to perfect himself and be as good "you" as you can be without any external confrontation. Because why? Except for druids, for sure, but druids have obligations; a true neutral character does not have to have anything.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
Well, the training is finally starting to pay off
zvRdoF4.jpg
 

Cryomancer

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Hellfire Ray + Arcane trickster sneak + trickster mythic path sneak + maximized + empowered + critical hit with all feats and mythical feats to upgrade the critical, can dish how much damage per ray?
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Hellfire Ray + Arcane trickster sneak + trickster mythic path sneak + maximized + empowered + critical hit with all feats and mythical feats to upgrade the critical, can dish how much damage per ray?

After some higher tier math I don't have the space to explain here, I can confidently say that the answer is at least 3.
 

Cryomancer

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LOL. I will do the math.

Per ray. 15d6 maximized(90) + empowered(*1,5) = 135.
+5d6 sneak damage from Arcane Trickster
+5d6 from trickster sneak attack
= 135+10d6 = 145~195(min~max) damage per ray.

IDK how high you can get the critical but lets assume 3x. IDK if the sneak attack will be affected or not by the critical hit or if it applies to all rays. Even if the critical doesn't apply to the sneak, 405(135*3) +10d6 damage per ray still amazing. I never liked or did a sneak build. With favored metamagic empower/maximize mythic feats, and a greater rod of quicken spell, you can fire 6 rays per round. Dishing 135+10d6 with a 19~20 x3 critical range(improved critical). A Azata in other hands, can fire 12 hellfire rays per round if there are 2 enemies(quicken rod) to hit but no sneak attack. In general, trickster seems better vs single target and Azata vs multiple targets.

Other thing that seems a bit OP is Phantasmal Mage weird Using favorable magic + metamagic and metamagic feats to reduce the metamagic costs, an Azata phantasmal mage can force the enemy to do like 4 SAVES OR DIE. 4 fortitude and 4 will. That is insanely amazing in a AoE OHK spell.

I decided. I will make a illusionist next. Not a Phantasmal mage cuz I hate manlets and don't care if is more optimal.

---------------

Guys, a honest question. can I put multiple persistent spells in a single spell? Like putting 3+ persistent spells in phantasmal killer with the favored metamagic to reduce the cost?
 
Last edited:

Delterius

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+5d6 sneak damage from Arcane Trickster
+5d6 from trickster sneak attack
What about Sense Vitals? Is there even a sneak dice cap in this game? Edit: just tested it, there is not.
IDK if the sneak attack will be affected or not by the critical hit
Not without mods, actually.
or if it applies to all rays.
It has in Owlcat's homebrew since Kingmaker.
Guys, a honest question. can I put multiple persistent spells in a single spell?
Well, per the rules you can't apply the same metamagic effect more than once, ever.
 
Last edited:

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
The only Mythic power that cannot be avoided is Angel.
Which is kind of a cool set-up that harkens back to old English folk tales, such like the one with that guy called Arthur, and that other guy called Merlin. Very obscure tale.

Setting that up as a journey of self-discovery, and so on...

Yes. Very easy to miss. And misinterpret.

:lol:

* * *

"I wish that npcs didn't go out of their way to talk about what you /chose/ to do with your power, since that would make roleplaying this so much more believable."

You must be the first person that I've seen advocating for less NPC reactivity. What... ?
If anything that's one of the best aspects of the game. How people/ groups of people react to your choice(s).
 

Sunri

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Damn trickster path is so fucking boring i though that this shit was supposed to be funny i wanted to cheer up after edgy demon run, but this is just pure crap worst mythic path from fluff perspective.
 

Cryomancer

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Azata :
  • Superpowers - Zippy magic and Favorable magic
  • Dragon companion which can dish 26d10 breath attack damage
  • Ability to ride the dragon in late game
  • Semi immortality
  • Cool water spells
  • Opportunity to kill a archdevil
  • (...)
Trickster :
  • Sneak attack
  • A beard
I can see the appeal of all mythic paths, except demon and trickster.
 

Sunri

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Poland
Azata :
  • Superpowers - Zippy magic and Favorable magic
  • Dragon companion which can dish 26d10 breath attack damage
  • Ability to ride the dragon in late game
  • Semi immortality
  • Cool water spells
  • Opportunity to kill a archdevil
  • (...)
Trickster :
  • Sneak attack
  • A beard
I can see the appeal of all mythic paths, except demon and trickster.
I mean demon was fun there are some epic moments in the story and some demon aspects are good if you don't mind resting a lot demonic rage is good 2 but the trickster there is nothing just fucking nothing i can praise about this shit i already deleted my character and started aeon
 

Delterius

Arcane
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Entre a serra e o mar.
Trickster:
3k+ damage vital strikes, everyone has 50% chance to crit with x4 or x5 damage with every strike, respec companions into winged abominations with the feat requirement waiver, roll all 20s spell, level 40 piglet summon spell, level 20 wizard with every pre-buff as a summon spell, infinite haste from wands, 30+ CL on scrolls if scroll savant, metamagic'd level 9 spells, cantripified level 1 spells, 15d6 sneak dice as an AT, your athletics skill as your personal saves, your mobility skill as your personal AC, inability to roll critical 1s, free level 20 wizard spellbook or two level 20 wizard spellbooks if you feel so inclined.

*disclaimer: you can't do all of this at the same time. not even close lmao.

Fluff-wise becoming Fey is probably the best form of longevity. It's true immortality as long as you're tangentially connected to the first world. You simply cannot be destroyed.
 
Last edited:

perfectslumbers

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Messages
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LOL. I will do the math.

Per ray. 15d6 maximized(90) + empowered(*1,5) = 135.
+5d6 sneak damage from Arcane Trickster
+5d6 from trickster sneak attack
= 135+10d6 = 145~195(min~max) damage per ray.

IDK how high you can get the critical but lets assume 3x. IDK if the sneak attack will be affected or not by the critical hit or if it applies to all rays. Even if the critical doesn't apply to the sneak, 405(135*3) +10d6 damage per ray still amazing. I never liked or did a sneak build. With favored metamagic empower/maximize mythic feats, and a greater rod of quicken spell, you can fire 6 rays per round. Dishing 135+10d6 with a 19~20 x3 critical range(improved critical). A Azata in other hands, can fire 12 hellfire rays per round if there are 2 enemies(quicken rod) to hit but no sneak attack. In general, trickster seems better vs single target and Azata vs multiple targets.

Other thing that seems a bit OP is Phantasmal Mage weird Using favorable magic + metamagic and metamagic feats to reduce the metamagic costs, an Azata phantasmal mage can force the enemy to do like 4 SAVES OR DIE. 4 fortitude and 4 will. That is insanely amazing in a AoE OHK spell.

I decided. I will make a illusionist next. Not a Phantasmal mage cuz I hate manlets and don't care if is more optimal.

---------------

Guys, a honest question. can I put multiple persistent spells in a single spell? Like putting 3+ persistent spells in phantasmal killer with the favored metamagic to reduce the cost?

Last time i checked hellfire ray was bugged and empower made it do 2.25x damage. Should still be there unless it was ninja fixed and not mentioned in patch notes.
 

Technomancer

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Joined
Dec 24, 2018
Messages
1,576
Is there even a sneak dice cap in this game? Edit: just tested it, there is not.
It's bugged. It is stated in-game that it can only be raised as high as half of your level, so 20 dice max for legend but the game ignores it. You can do like rogue/viv 20/19 and sneak an extra die from assassin dip. Add to that feats and weapon buffs.
 

Delterius

Arcane
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Entre a serra e o mar.
Is there even a sneak dice cap in this game? Edit: just tested it, there is not.
It's bugged. It is stated in-game that it can only be raised as high as half of your level, so 20 dice max for legend but the game ignores it. You can do like rogue/viv 20/19 and sneak an extra die from assassin dip. Add to that feats and weapon buffs.
I might be wrong but if they fix sneak attack caps and then make it so multi rays only trigger sneak attack once then it will pretty much kill ATs since Bolster Metamagic can easily compete in spells with lots of dice. The only exception would be ray of halberds but then again why would you care?
 

perfectslumbers

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Joined
Oct 24, 2021
Messages
1,202
Is there even a sneak dice cap in this game? Edit: just tested it, there is not.
It's bugged. It is stated in-game that it can only be raised as high as half of your level, so 20 dice max for legend but the game ignores it. You can do like rogue/viv 20/19 and sneak an extra die from assassin dip. Add to that feats and weapon buffs.
I might be wrong but if they fix sneak attack caps and then make it so multi rays only trigger sneak attack once then it will pretty much kill ATs since Bolster Metamagic can easily compete in spells with lots of dice. The only exception would be ray of halberds but then again why would you care?

Yeah, 10d6 is 35 damage on average whereas bolster on a 20d6 spell is 40 damage. Although it does use an extra spell level. Arcane trickster does have an advantage in that it can give the sneak attack damage to lower level spells but you get so many spell slots with mythic abilities that it's not really worth it without the triple sneak attack rays.
 

Delterius

Arcane
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Entre a serra e o mar.
Is there even a sneak dice cap in this game? Edit: just tested it, there is not.
It's bugged. It is stated in-game that it can only be raised as high as half of your level, so 20 dice max for legend but the game ignores it. You can do like rogue/viv 20/19 and sneak an extra die from assassin dip. Add to that feats and weapon buffs.
I might be wrong but if they fix sneak attack caps and then make it so multi rays only trigger sneak attack once then it will pretty much kill ATs since Bolster Metamagic can easily compete in spells with lots of dice. The only exception would be ray of halberds but then again why would you care?

Yeah, 10d6 is 35 damage on average whereas bolster on a 20d6 spell is 40 damage. Although it does use an extra spell level. Arcane trickster does have an advantage in that it can give the sneak attack damage to lower level spells but you get so many spell slots with mythic abilities that it's not really worth it without the triple sneak attack rays.
You can always just burn a Favorite Metamagic and make Bolster free, tbh. The silly part is that I can't find Bolster in the d20PFRSD website so it's something Owlcat created.
 

ga♥

Arcane
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Feb 3, 2017
Messages
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Is there even a sneak dice cap in this game? Edit: just tested it, there is not.
It's bugged. It is stated in-game that it can only be raised as high as half of your level, so 20 dice max for legend but the game ignores it. You can do like rogue/viv 20/19 and sneak an extra die from assassin dip. Add to that feats and weapon buffs.

I thought the cap was only on the "advanced sneak attacker" feat. Regular sneak attacks dices should have no boundary.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,174
Azata :
  • Superpowers - Zippy magic and Favorable magic
  • Dragon companion which can dish 26d10 breath attack damage
  • Ability to ride the dragon in late game
  • Semi immortality
  • Cool water spells
  • Opportunity to kill a archdevil
  • (...)
Trickster :
  • Sneak attack
  • A beard
I can see the appeal of all mythic paths, except demon and trickster.

I didn't try the other mythics and I won't before microissues being solved. This said instead of the archdevil you fight
Nocticula

Also some spells of the trickster spellbook are very OP, like microscopic proportions.
 

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