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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Cryomancer

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undead lovers are nerds, even in wizard school, and are shunned by the chad evocation-enervation clubs

we need to implement a renewed bullying in schools act

Wrong. Necromancers are masters of life, undeath and death itself. Evocation specialists are merely glorified pyromaniacs. Undeads don't age, don't need food or water, don't get disease and are the superior form. Even the most gorgeous woman will eventually age and become uggly, but a vampire bride will be forever gorgeous.

In Faerun, the strongest Red Wizard is a necromancer. The unique Netherese archwizard who survived the Karsus fall was a necromancer who shifted his city to the shadowfell.
 

LannTheStupid

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Pathfinder: Wrath
Think a bit on how is to (un)life as a lich. No ability to fell pleasure from touch, food, enjoy a wine, deformity forcing you to use illusion magic every time that you go into a city and if someone steals your philactery, you are his slave. Now, a high level vampire wizard focused on necromancy, he probably can easily become noble, owns a lot of servants and as he is a high level wizard, sun is not a problem(just control weather). I'm not comparing the average lich with average vampire. I'm comparing the (un) life which a lv 17+ caster would have becoming either of the two undeads.
Well, that was partly my point: a Lich is about magical "technology" - build a phylactery, store it somewhere, use some kind of glamor for public appearances (why, though? just enforce someone to steal those books) and so on. However, Vordakai spent several years in court and was pretty OK - but maybe he was just bored of long sleep.

A Vampire is about socializing - gaining status in the Masquerade, intrigues, pleasures of an opposite (or the same (or both)) sex and so on. I prefer the former, but I understand the appeal of the latter.
you kill him and in his corpse you find a "ancient vampire blood" sample and research notes(he said that he researched vampirism too, it would make sense) and find a story about how the first vampire was a mortal who resisted the corruption of a succubus. Drinking that blood would make you a vampire.
Hmm... this is different from what I remember of Vampire: the Masquerade - Bloodlines. Someone has to be the Sire, the Vampire starts as a fledgling and then grows on... I don't know. Such a shortcut seems kind of hollow for a proper Vampire Lord path; but it's just my opinion.
we need to implement a renewed bullying in schools act
The point of bullying is someone gets humiliated, but no one gets killed. Any confrontation with a Lich means someone dies or gets destroyed.

I think such high stakes are not for bullies. May be for soldiers at worst, and then for warriors and other fortune seekers.
 
Last edited:

Cryomancer

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A Vampire is about socializing

Depends on the vampire. A toreador in World of Darkness? yes. A Nosferatu in WoD? No. Strahd in D&D? No.

Hmm... this is different from what I remember of Vampire: the Masquerade - Bloodlines. Someone has to be the Sire, the Vampire starts as a fledgling and then grows on... I don't know. Such a shortcut seems kind of hollow for a proper Vampire Lord path; but it's just my opinion.

VtMB is not the unique setting with vampires.

In D&D, many consider Strhad, a 16th level necromancer as the first vampire, he got vampirism as a curse from the Dark Powers of the realms of Dread.

Other origin of vampirism is different in other sources on D&D. "The Lords of Darkness (1988) accessory described a "greater vampire" which was created from the life-draining kiss of a succubus. : https://forgottenrealms.fandom.com/wiki/Vampire

In case of Strahd, when he was alive, he was extremely weak. A mere lv 5 magic user. After becoming the Dark Lord of Barovia, the Dark Powers betowed a lot of power on him and after many centuries studding and practicing, he become a 16th level necromancer(in 2E, woketards destroyed ravenloft imo).

In Pathfinder "Vampires on Golarion share a common ancestor, the strigoi, who came from the Plane of Shadow for reasons lost to history. The Whispering Way believes a necromancer opened a portal to bring strigoi to Golarion. .[4]" https://pathfinderwiki.com/wiki/Vampire

That said, Starting as a fledgling and gradually growing would be better but would require too much time and effort.
 

ga♥

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Honestly vampires are very cringe, high level mages must agree it since they universally prefer lichdom over it.
 

Delterius

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undead lovers are nerds, even in wizard school, and are shunned by the chad evocation-enervation clubs

we need to implement a renewed bullying in schools act

Wrong. Necromancers are masters of life, undeath and death itself. Evocation specialists are merely glorified pyromaniacs. Undeads don't age, don't need food or water, don't get disease and are the superior form. Even the most gorgeous woman will eventually age and become uggly, but a vampire bride will be forever gorgeous.

In Faerun, the strongest Red Wizard is a necromancer. The unique Netherese archwizard who survived the Karsus fall was a necromancer who shifted his city to the shadowfell.
Gonna conjure a wedgie on you bro.
 

Cryomancer

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Undead blood sucking aristocrats who can use really powerful necromancy, conjuration and illusion to do whatever they want with plebs. That is so cool. Other mythic path which I really want is a Geniekind mythic path. Imagine how cool to be a Djin or a Marid.
 

mediocrepoet

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Undead blood sucking aristocrats who can use really powerful necromancy, conjuration and illusion to do whatever they want with plebs. That is so cool. Other mythic path which I really want is a Geniekind mythic path. Imagine how cool to be a Djin or a Marid.

What would be really cool is the Laser Cleric of Awesometown mythic path. He'd have lasers and be awesome and get all the babes. What's not to like? I'd code it myself if I ever finish reading my Unity for Dummies book.
 

Cryomancer

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Undead blood sucking aristocrats who can use really powerful necromancy, conjuration and illusion to do whatever they want with plebs. That is so cool. Other mythic path which I really want is a Geniekind mythic path. Imagine how cool to be a Djin or a Marid.

What would be really cool is the Laser Cleric of Awesometown mythic path. He'd have lasers and be awesome and get all the babes. What's not to like? I'd code it myself if I ever finish reading my Unity for Dummies book.

No, everyone should only use swords in every RPG ever. Like a JRPG, lets remove all races and classes and have only human fighters and swords, everything else is a awesome button and how dare you like to use magic in a high fantasy game or firearms in a game like FNV!!! /sarcasm

As for codding, I never had problems re writing spells in NWN2. The problem is that IDK how to change stuff in mythic paths. Add custom dialog, add custom items, apply a monstrous template in the player, change the model for the companion pet(...) I just can't find in any source code of the mods that I read how to do it. HEre is a quick guide on how to start with modding in Pathfinder games ( https://github.com/spacehamster/OwlcatModdingWiki/wiki/Beginner-Guide ) and even if I waste my time trying to find how to do this, the game will be patched and all effort will be for nothing.
 

mediocrepoet

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Undead blood sucking aristocrats who can use really powerful necromancy, conjuration and illusion to do whatever they want with plebs. That is so cool. Other mythic path which I really want is a Geniekind mythic path. Imagine how cool to be a Djin or a Marid.

What would be really cool is the Laser Cleric of Awesometown mythic path. He'd have lasers and be awesome and get all the babes. What's not to like? I'd code it myself if I ever finish reading my Unity for Dummies book.

No, everyone should only use swords in every RPG ever. Like a JRPG, lets remove all races and classes and have only human fighters and swords, everything else is a awesome button and how dare you like to use magic in a high fantasy game or firearms in a game like FNV!!! /sarcasm

As for codding, I never had problems re writing spells in NWN2. The problem is that IDK how to change stuff in mythic paths. Add custom dialog, add custom items, apply a monstrous template in the player, change the model for the companion pet(...) I just can't find in any source code of the mods that I read how to do it. HEre is a quick guide on how to start with modding in Pathfinder games ( https://github.com/spacehamster/OwlcatModdingWiki/wiki/Beginner-Guide ) and even if I waste my time trying to find how to do this, the game will be patched and all effort will be for nothing.

See, if you hit mythic tier 10, the Laser Cleric of Awesometown gets the Mayor of Awesometown trait which is even more awesome than ever. I'd have to draw you a chart, but you'll be shocked and awed, let me tell you.

This is clearly a better mythic path because liches have no blood and even though they were the original mortal path to ascension and immortality, they are not awesome. Vampires wither away in sunlight, what do you think lasers do to them? Right?
Angels have vows of chastity and celibacy. Not the LCAT! He gets all the chicks!

Oh man, I need a gatorade, I'm so pumped from thinking about how awesome that is. I'll be back later to tell you more about why the Mythic Paths in the actual game are trash and why you should want to play the LCAT even though it'll never be in anything.
 

Cryomancer

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Vampires wither away in sunlight, what do you think lasers do to them? Right?

I wonder why I'm taking you seriously but only a point. Vampires being weak in sunlight is not a problem. In fact, drawback and hindrances makes something BETTER!!! Vampires should be weak vs sunlight and NPC's should have good AI to use it in his favor. I criticized Skyrim lack of sunlight damage for vampires many times. Hell, I even praised DDO cuz NPC's are smart and cast protection VS OHK spells when they see a high level vampire rushing towards then and try to use spells like sunbeam which OHKills you as a Pale Master in vampire form.

'll be back later to tell you more about why the Mythic Paths in the actual game are trash

The problem of mythic paths is not that the idea of giving "templates" to PCs is bad. Is just that they offer too much power creepiness. To the point that you can dish over 800 damage / round easily with Azata which is weaker than Lich and Angel mythic path IMO.
 

Sunri

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Someone needs to do version with Lich
xrfgcahn1i151.png
 

mediocrepoet

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Actually, I do have a serious question. So, I've mostly been messing around in the early stages of the game waiting for a few things to stop being broken. As a result, I'm curious about a late game detail.

I know that to become a Legend, you have to have reached Mythic Tier 8 and that since it's dealing with post level 20 advancement, it has to be pretty late in the game. Is it so late that there's no point in even considering a build around it? Like is it more that you're at 20, level 40 unlocks and your accrued XP cashes out and you take your abilities and fight the last few battles, or is there still some game to go through so it's something to actually build around and consider the advancement timing of it?
 

Sunri

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Actually, I do have a serious question. So, I've mostly been messing around in the early stages of the game waiting for a few things to stop being broken. As a result, I'm curious about a late game detail.

I know that to become a Legend, you have to have reached Mythic Tier 8 and that since it's dealing with post level 20 advancement, it has to be pretty late in the game. Is it so late that there's no point in even considering a build around it? Like is it more that you're at 20, level 40 unlocks and your accrued XP cashes out and you take your abilities and fight the last few battles, or is there still some game to go through so it's something to actually build around and consider the advancement timing of it?

You take your final mythic path after returning to drezen to be honest act V is quite short i guess you can do your Legend mythic quest level up a then clear enigma to prolong your game lol
 

Mauman

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Actually, I do have a serious question. So, I've mostly been messing around in the early stages of the game waiting for a few things to stop being broken. As a result, I'm curious about a late game detail.

I know that to become a Legend, you have to have reached Mythic Tier 8 and that since it's dealing with post level 20 advancement, it has to be pretty late in the game. Is it so late that there's no point in even considering a build around it? Like is it more that you're at 20, level 40 unlocks and your accrued XP cashes out and you take your abilities and fight the last few battles, or is there still some game to go through so it's something to actually build around and consider the advancement timing of it?

The closest thing to a "build" I can think of with Legend is that you can keep rank 2 perception feats from Trickster (which is stupidly overpowered if you think about it considering what those DO).
 

Cryomancer

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Correct me if I'm wrong, but for pure martial builds, Legend is amazing.

For hybrids of casters / martials, IDK. If a transmuter wizard / fighter to get the bonuses from the transmutation school and powerful buffs worths.
 

purupuru

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Actually, I do have a serious question. So, I've mostly been messing around in the early stages of the game waiting for a few things to stop being broken. As a result, I'm curious about a late game detail.

I know that to become a Legend, you have to have reached Mythic Tier 8 and that since it's dealing with post level 20 advancement, it has to be pretty late in the game. Is it so late that there's no point in even considering a build around it? Like is it more that you're at 20, level 40 unlocks and your accrued XP cashes out and you take your abilities and fight the last few battles, or is there still some game to go through so it's something to actually build around and consider the advancement timing of it?
You can (and should) do the legend path quest as soon as you choose it at the start of chapter 5. No dungeon, just a couple of fights. Then you get your +20 levels and still have all of chapter 5 and 6 to do, which is like 4 big dungeons if you count Enigma. I'd say at least two of the end game boss fights are very well designed and memorable so it's very much worth it to plan a good legend build and crush them.
 

mediocrepoet

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Actually, I do have a serious question. So, I've mostly been messing around in the early stages of the game waiting for a few things to stop being broken. As a result, I'm curious about a late game detail.

I know that to become a Legend, you have to have reached Mythic Tier 8 and that since it's dealing with post level 20 advancement, it has to be pretty late in the game. Is it so late that there's no point in even considering a build around it? Like is it more that you're at 20, level 40 unlocks and your accrued XP cashes out and you take your abilities and fight the last few battles, or is there still some game to go through so it's something to actually build around and consider the advancement timing of it?
You can (and should) do the legend path quest as soon as you choose it at the start of chapter 5. No dungeon, just a couple of fights. Then you get your +20 levels and still have all of chapter 5 and 6 to do, which is like 4 big dungeons if you count Enigma. I'd say at least two of the end game boss fights are very well designed and memorable so it's very much worth it to plan a good legend build and crush them.

Thanks for that. That's exactly what I'm looking for. I have a few that I've been theorycrafting, though it won't be the first time through the game. I was basically just wondering if I was wasting my time for something that would see like a few hours of use at best.
 

mediocrepoet

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Longes

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Actually, I do have a serious question. So, I've mostly been messing around in the early stages of the game waiting for a few things to stop being broken. As a result, I'm curious about a late game detail.

I know that to become a Legend, you have to have reached Mythic Tier 8 and that since it's dealing with post level 20 advancement, it has to be pretty late in the game. Is it so late that there's no point in even considering a build around it? Like is it more that you're at 20, level 40 unlocks and your accrued XP cashes out and you take your abilities and fight the last few battles, or is there still some game to go through so it's something to actually build around and consider the advancement timing of it?
You can (and should) do the legend path quest as soon as you choose it at the start of chapter 5. No dungeon, just a couple of fights. Then you get your +20 levels and still have all of chapter 5 and 6 to do, which is like 4 big dungeons if you count Enigma. I'd say at least two of the end game boss fights are very well designed and memorable so it's very much worth it to plan a good legend build and crush them.

Thanks for that. That's exactly what I'm looking for. I have a few that I've been theorycrafting, though it won't be the first time through the game. I was basically just wondering if I was wasting my time for something that would see like a few hours of use at best.
Mind you, there's no reason to overthink Legend because any build that got you to level 18 (roughly when you get Legend) is good enough to get you to the end of the game. Legend just pushes you into a power fantasy mode where you curbstomp everyone with your eleven attacks per round and stack the unstackable. But you will have Legend for ~10-15 hours depending on how much side content you do and how fast you are.
 

kain30

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Lich and swarm path finished. Now for the angel path with a dwarf paladin of light. Next one will be aeon, trickster or azata. I tthink this is going to be the first videogame in my life i'm going to play for close to a thousand hours.
 

LannTheStupid

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Pathfinder: Wrath
Another stupid mechanical question.

Does it make sense to bless cold iron weapons? Does blessed weapon add something except going through DR by being Good aligned? What is better: a blessed bow or a quiver of cold iron arrows? Or both?
 

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