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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Delterius

Arcane
Joined
Dec 12, 2012
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Entre a serra e o mar.
undead lovers are nerds, even in wizard school, and are shunned by the chad evocation-enervation clubs

we need to implement a renewed bullying in schools act

Wrong. Necromancers are masters of life, undeath and death itself. Evocation specialists are merely glorified pyromaniacs. Undeads don't age, don't need food or water, don't get disease and are the superior form. Even the most gorgeous woman will eventually age and become uggly, but a vampire bride will be forever gorgeous.

In Faerun, the strongest Red Wizard is a necromancer. The unique Netherese archwizard who survived the Karsus fall was a necromancer who shifted his city to the shadowfell.
Gonna conjure a wedgie on you bro.
 

Cryomancer

Arcane
Glory to Ukraine
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Messages
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Frostfell
Undead blood sucking aristocrats who can use really powerful necromancy, conjuration and illusion to do whatever they want with plebs. That is so cool. Other mythic path which I really want is a Geniekind mythic path. Imagine how cool to be a Djin or a Marid.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Undead blood sucking aristocrats who can use really powerful necromancy, conjuration and illusion to do whatever they want with plebs. That is so cool. Other mythic path which I really want is a Geniekind mythic path. Imagine how cool to be a Djin or a Marid.

What would be really cool is the Laser Cleric of Awesometown mythic path. He'd have lasers and be awesome and get all the babes. What's not to like? I'd code it myself if I ever finish reading my Unity for Dummies book.
 

Cryomancer

Arcane
Glory to Ukraine
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Frostfell
Undead blood sucking aristocrats who can use really powerful necromancy, conjuration and illusion to do whatever they want with plebs. That is so cool. Other mythic path which I really want is a Geniekind mythic path. Imagine how cool to be a Djin or a Marid.

What would be really cool is the Laser Cleric of Awesometown mythic path. He'd have lasers and be awesome and get all the babes. What's not to like? I'd code it myself if I ever finish reading my Unity for Dummies book.

No, everyone should only use swords in every RPG ever. Like a JRPG, lets remove all races and classes and have only human fighters and swords, everything else is a awesome button and how dare you like to use magic in a high fantasy game or firearms in a game like FNV!!! /sarcasm

As for codding, I never had problems re writing spells in NWN2. The problem is that IDK how to change stuff in mythic paths. Add custom dialog, add custom items, apply a monstrous template in the player, change the model for the companion pet(...) I just can't find in any source code of the mods that I read how to do it. HEre is a quick guide on how to start with modding in Pathfinder games ( https://github.com/spacehamster/OwlcatModdingWiki/wiki/Beginner-Guide ) and even if I waste my time trying to find how to do this, the game will be patched and all effort will be for nothing.
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Undead blood sucking aristocrats who can use really powerful necromancy, conjuration and illusion to do whatever they want with plebs. That is so cool. Other mythic path which I really want is a Geniekind mythic path. Imagine how cool to be a Djin or a Marid.

What would be really cool is the Laser Cleric of Awesometown mythic path. He'd have lasers and be awesome and get all the babes. What's not to like? I'd code it myself if I ever finish reading my Unity for Dummies book.

No, everyone should only use swords in every RPG ever. Like a JRPG, lets remove all races and classes and have only human fighters and swords, everything else is a awesome button and how dare you like to use magic in a high fantasy game or firearms in a game like FNV!!! /sarcasm

As for codding, I never had problems re writing spells in NWN2. The problem is that IDK how to change stuff in mythic paths. Add custom dialog, add custom items, apply a monstrous template in the player, change the model for the companion pet(...) I just can't find in any source code of the mods that I read how to do it. HEre is a quick guide on how to start with modding in Pathfinder games ( https://github.com/spacehamster/OwlcatModdingWiki/wiki/Beginner-Guide ) and even if I waste my time trying to find how to do this, the game will be patched and all effort will be for nothing.

See, if you hit mythic tier 10, the Laser Cleric of Awesometown gets the Mayor of Awesometown trait which is even more awesome than ever. I'd have to draw you a chart, but you'll be shocked and awed, let me tell you.

This is clearly a better mythic path because liches have no blood and even though they were the original mortal path to ascension and immortality, they are not awesome. Vampires wither away in sunlight, what do you think lasers do to them? Right?
Angels have vows of chastity and celibacy. Not the LCAT! He gets all the chicks!

Oh man, I need a gatorade, I'm so pumped from thinking about how awesome that is. I'll be back later to tell you more about why the Mythic Paths in the actual game are trash and why you should want to play the LCAT even though it'll never be in anything.
 

Cryomancer

Arcane
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Vampires wither away in sunlight, what do you think lasers do to them? Right?

I wonder why I'm taking you seriously but only a point. Vampires being weak in sunlight is not a problem. In fact, drawback and hindrances makes something BETTER!!! Vampires should be weak vs sunlight and NPC's should have good AI to use it in his favor. I criticized Skyrim lack of sunlight damage for vampires many times. Hell, I even praised DDO cuz NPC's are smart and cast protection VS OHK spells when they see a high level vampire rushing towards then and try to use spells like sunbeam which OHKills you as a Pale Master in vampire form.

'll be back later to tell you more about why the Mythic Paths in the actual game are trash

The problem of mythic paths is not that the idea of giving "templates" to PCs is bad. Is just that they offer too much power creepiness. To the point that you can dish over 800 damage / round easily with Azata which is weaker than Lich and Angel mythic path IMO.
 

Sunri

Liturgist
Joined
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Poland
Someone needs to do version with Lich
xrfgcahn1i151.png
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Actually, I do have a serious question. So, I've mostly been messing around in the early stages of the game waiting for a few things to stop being broken. As a result, I'm curious about a late game detail.

I know that to become a Legend, you have to have reached Mythic Tier 8 and that since it's dealing with post level 20 advancement, it has to be pretty late in the game. Is it so late that there's no point in even considering a build around it? Like is it more that you're at 20, level 40 unlocks and your accrued XP cashes out and you take your abilities and fight the last few battles, or is there still some game to go through so it's something to actually build around and consider the advancement timing of it?
 

Sunri

Liturgist
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Poland
Actually, I do have a serious question. So, I've mostly been messing around in the early stages of the game waiting for a few things to stop being broken. As a result, I'm curious about a late game detail.

I know that to become a Legend, you have to have reached Mythic Tier 8 and that since it's dealing with post level 20 advancement, it has to be pretty late in the game. Is it so late that there's no point in even considering a build around it? Like is it more that you're at 20, level 40 unlocks and your accrued XP cashes out and you take your abilities and fight the last few battles, or is there still some game to go through so it's something to actually build around and consider the advancement timing of it?

You take your final mythic path after returning to drezen to be honest act V is quite short i guess you can do your Legend mythic quest level up a then clear enigma to prolong your game lol
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,280
Actually, I do have a serious question. So, I've mostly been messing around in the early stages of the game waiting for a few things to stop being broken. As a result, I'm curious about a late game detail.

I know that to become a Legend, you have to have reached Mythic Tier 8 and that since it's dealing with post level 20 advancement, it has to be pretty late in the game. Is it so late that there's no point in even considering a build around it? Like is it more that you're at 20, level 40 unlocks and your accrued XP cashes out and you take your abilities and fight the last few battles, or is there still some game to go through so it's something to actually build around and consider the advancement timing of it?

The closest thing to a "build" I can think of with Legend is that you can keep rank 2 perception feats from Trickster (which is stupidly overpowered if you think about it considering what those DO).
 

Cryomancer

Arcane
Glory to Ukraine
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Messages
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Frostfell
Correct me if I'm wrong, but for pure martial builds, Legend is amazing.

For hybrids of casters / martials, IDK. If a transmuter wizard / fighter to get the bonuses from the transmutation school and powerful buffs worths.
 

purupuru

Learned
Joined
Nov 2, 2019
Messages
415
Actually, I do have a serious question. So, I've mostly been messing around in the early stages of the game waiting for a few things to stop being broken. As a result, I'm curious about a late game detail.

I know that to become a Legend, you have to have reached Mythic Tier 8 and that since it's dealing with post level 20 advancement, it has to be pretty late in the game. Is it so late that there's no point in even considering a build around it? Like is it more that you're at 20, level 40 unlocks and your accrued XP cashes out and you take your abilities and fight the last few battles, or is there still some game to go through so it's something to actually build around and consider the advancement timing of it?
You can (and should) do the legend path quest as soon as you choose it at the start of chapter 5. No dungeon, just a couple of fights. Then you get your +20 levels and still have all of chapter 5 and 6 to do, which is like 4 big dungeons if you count Enigma. I'd say at least two of the end game boss fights are very well designed and memorable so it's very much worth it to plan a good legend build and crush them.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Actually, I do have a serious question. So, I've mostly been messing around in the early stages of the game waiting for a few things to stop being broken. As a result, I'm curious about a late game detail.

I know that to become a Legend, you have to have reached Mythic Tier 8 and that since it's dealing with post level 20 advancement, it has to be pretty late in the game. Is it so late that there's no point in even considering a build around it? Like is it more that you're at 20, level 40 unlocks and your accrued XP cashes out and you take your abilities and fight the last few battles, or is there still some game to go through so it's something to actually build around and consider the advancement timing of it?
You can (and should) do the legend path quest as soon as you choose it at the start of chapter 5. No dungeon, just a couple of fights. Then you get your +20 levels and still have all of chapter 5 and 6 to do, which is like 4 big dungeons if you count Enigma. I'd say at least two of the end game boss fights are very well designed and memorable so it's very much worth it to plan a good legend build and crush them.

Thanks for that. That's exactly what I'm looking for. I have a few that I've been theorycrafting, though it won't be the first time through the game. I was basically just wondering if I was wasting my time for something that would see like a few hours of use at best.
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2

Longes

Augur
Joined
Jan 13, 2013
Messages
440
Actually, I do have a serious question. So, I've mostly been messing around in the early stages of the game waiting for a few things to stop being broken. As a result, I'm curious about a late game detail.

I know that to become a Legend, you have to have reached Mythic Tier 8 and that since it's dealing with post level 20 advancement, it has to be pretty late in the game. Is it so late that there's no point in even considering a build around it? Like is it more that you're at 20, level 40 unlocks and your accrued XP cashes out and you take your abilities and fight the last few battles, or is there still some game to go through so it's something to actually build around and consider the advancement timing of it?
You can (and should) do the legend path quest as soon as you choose it at the start of chapter 5. No dungeon, just a couple of fights. Then you get your +20 levels and still have all of chapter 5 and 6 to do, which is like 4 big dungeons if you count Enigma. I'd say at least two of the end game boss fights are very well designed and memorable so it's very much worth it to plan a good legend build and crush them.

Thanks for that. That's exactly what I'm looking for. I have a few that I've been theorycrafting, though it won't be the first time through the game. I was basically just wondering if I was wasting my time for something that would see like a few hours of use at best.
Mind you, there's no reason to overthink Legend because any build that got you to level 18 (roughly when you get Legend) is good enough to get you to the end of the game. Legend just pushes you into a power fantasy mode where you curbstomp everyone with your eleven attacks per round and stack the unstackable. But you will have Legend for ~10-15 hours depending on how much side content you do and how fast you are.
 

kain30

Cipher
Joined
Aug 7, 2014
Messages
547
Location
spain
Lich and swarm path finished. Now for the angel path with a dwarf paladin of light. Next one will be aeon, trickster or azata. I tthink this is going to be the first videogame in my life i'm going to play for close to a thousand hours.
 

LannTheStupid

Товарищ
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Soviet Union
Pathfinder: Wrath
Another stupid mechanical question.

Does it make sense to bless cold iron weapons? Does blessed weapon add something except going through DR by being Good aligned? What is better: a blessed bow or a quiver of cold iron arrows? Or both?
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Another stupid mechanical question.

Does it make sense to bless cold iron weapons? Does blessed weapon add something except going through DR by being Good aligned? What is better: a blessed bow or a quiver of cold iron arrows? Or both?
It all depends on what type of DR you need to overcome. If a creature has DR X/Cold Iron, a quiver of cold iron arrows will ignore it, but a blessed bow won't. If a creature has DR X/Good, a blessed bow will ignore it, but a quiver of cold iron arrows won't. A weapon that's both blessed and made of cold iron will ignore both, and will also ignore DR X/Cold Iron AND Good, which is what most demons should have (I haven't checked since Kenabres though, because the Covenant of the Inheritor trivializes the whole thing).
 

Mauman

Scholar
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Messages
1,280
If you're talking about the Paladin (or Glory domain) spell "Bless weapon" specifically, then Bless weapon is strictly superior because it adds the effect of auto-confirming critical hits in addition to bypassing DR.

I thought there might be some redundancies on the DR bypass effect for both, but I might be wrong.
 
Last edited:

Haplo

Prophet
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Messages
6,606
Pillars of Eternity 2: Deadfire
Correct me if I'm wrong,
You are wrong. Casters suck. Elves suck double.

What about elven barbarian?

God that would suck. Rage for one round and then get curbstomped when your frail constitution gives out because you got too mad. "I'M SO ANGRY, AAAAHHH ... oh no, I have a migraine."

Well, luckily we now have the Instinctual Barbarian archetype, so knowledgeable elven barbarians are a thing!
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
Another stupid mechanical question.

Does it make sense to bless cold iron weapons? Does blessed weapon add something except going through DR by being Good aligned? What is better: a blessed bow or a quiver of cold iron arrows? Or both?
It all depends on what type of DR you need to overcome. If a creature has DR X/Cold Iron, a quiver of cold iron arrows will ignore it, but a blessed bow won't. If a creature has DR X/Good, a blessed bow will ignore it, but a quiver of cold iron arrows won't. A weapon that's both blessed and made of cold iron will ignore both, and will also ignore DR X/Cold Iron AND Good, which is what most demons should have (I haven't checked since Kenabres though, because the Covenant of the Inheritor trivializes the whole thing).

That's how it used to work in DDO: you really wanted a weapon that is both Cold Iron AND has the Holy property for demons.
Not sure its the case here: like you wrote, after getting the Covenant in Act 1, you don't worry about DR much.
 

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