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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Fedora Master

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Are we seriously criticizing HATEOT in the thread of a game which has a literal corridor as its last chapter?

I said right from the start that Owlcat lose their shit when it comes to design in the late game.
A corridor is still better than the House though.
 

LannTheStupid

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All this cavalier talk reminds me, as someone that prefers martial classes, that cavalier was such a huge letdown in this game. When you can charge, the class is great, but charge is just so limited by unforgiving pathing and bugs. On tabletop you can really fat finger if someone has a valid charge path, but in this game it's cripplingly strict.
After I took a horse for Seelah, some of the complaints about mounted combat became clearer, but some other - way less.

Charging on a horse is extremely satisfying on large open maps, and very frustrating in tight corners. For me it is perfectly reasonable. Bringing a horse into a dungeon or a basement of a normal size house is kind of stupid. Now, if we are to fight in the halls of giants then charging on horses in kitchens and bedrooms would be OK.

As a pure Paladin Seelah does not depend on her horse that much, so in dungeons (which are human-sized so far) I use her on foot and let the horse do its thing. However, anyone who decides to use a class that is efficient only while mounted should think about tight corners, back alleys, house interiors, basements and narrow dungeons. Thus, choose your hero and the pet wisely: the specialized mounted hero has to be a "manlet" and be prepared to fight reduced; and the mount should be small enough to fit with the rider everywhere. Maybe Kitsune are still too big, but there are gnomes and halflings. A Cavalier of the Paw is in the game, and it hints at something.
 
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Fedora Master

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Are we seriously criticizing HATEOT in the thread of a game which has a literal corridor as its last chapter?

I said right from the start that Owlcat lose their shit when it comes to design in the late game.
A corridor is still better than the House though.
Man, I used to hate the House too, but then I played Threshold. The House at least had some effort put into it, Threshold looks more like they forgot to put the 6th chapter in the game and realized this 5 minutes before release.

See, I think something they put effort into that turned out shit (and wasn't exactly improved later on) is worse than something they put no effort into that turned out shit. You can tell someone was really proud of the House, otherwise it wouldn't have had those stupid puzzles and teleport mechanics.

To be exact though, I suppose a better comparison to the endgame of Wrath would be the maps after the House since THOSE are really just idiotic copy pasted monster groups and nothing else.
 

Fedora Master

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House at the Edge of Time is the worst map ever put in a cRPG. Kill yourself.
House at the Edge of Time is the best Choice and Consequence implementation in all CRPG's. I hope your mother dies of COVID-19.

Literally the only fucking "consequence" in the House is whether or not you did your companion quests.

But knowing your spastic Rusgoblin ass you probably never even played Kingmaker.
 

Haplo

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Pillars of Eternity 2: Deadfire
All this cavalier talk reminds me, as someone that prefers martial classes, that cavalier was such a huge letdown in this game. When you can charge, the class is great, but charge is just so limited by unforgiving pathing and bugs. On tabletop you can really fat finger if someone has a valid charge path, but in this game it's cripplingly strict.
After I took a horse for Seelah, some of the complaints about mounted combat became clearer, but some other - way less.

Charging on a horse is extremely satisfying on large open maps, and very frustrating in tight corners. For me it is perfectly reasonable. Bringing a horse into a dungeon or a basement of a normal size house is kind of stupid. Now, if we are to fight in the halls of giants then charging on horses in kitchens and bedrooms would be OK.

As a pure Paladin Seelah does not depend on her horse that much, so in dungeons (which are human-sized so far) I use her on foot and let the horse do its thing. However, anyone who decides to use a class that is efficient only while mounted should think about tight corners, back alleys, house interiors, basements and narrow dungeons. Thus, choose your hero and the pet wisely: the specialized mounted hero has to be a "manlet" and be prepared to fight reduced; and the mount should be small enough to fit with the rider everywhere. Maybe Kitsune are still too big, but there are gnomes and halflings. A Cavalier of the Paw is in the game, and it hints at something.

This was maybe valid until recently. But the change that allows the rider to full attack after movement means that I'm never dismounting. Well, unless subject to CC maybe.
 

Haplo

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Pillars of Eternity 2: Deadfire
But the change that allows the rider to full attack after movement means that I'm never dismounting.
And charging works OK for you even in tight spaces?

Well, obviously charging in tight spaces is tricky. But sometimes still possibile. At least I'm not loosing rounds anymore. Quite the opposite: movement + melee full attack is awesome action economy.
 

Ghulgothas

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The only complaint I have with Cavaliers is that the undead one you get as a Lich doesn't share his unlife with his mount, and thus doesn't get the same immunities. It's funny that in a party of largely tireless, unceasing undead golems, it's the horse of all characters that gets too tuckered out to keep up.
 

lycanwarrior

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For me, Wrath has better replay value due to mythic paths while Kingmaker offers a more satisfactory adventure overall. I still think I prefer Kingmaker to Wrath but replay value is such an important aspect for build porn games like these that I'd be very hesitant to declare Kingmaker as the objectively better game.

For me, I prefer WotR easily.

Team Arunshalae lol.
 

lycanwarrior

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Was the Shrine of the Three a Codex-designed quest, from what I've read online?

If so, that was one pain-in-the-ass encounter that took well over 1 hour to get through :argh:
 

Haplo

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Pillars of Eternity 2: Deadfire
you use longspears for cavaliers?

I have a multiclass mounted char. But no, not longspears. Reach weapons are (were?) more trouble then worth for mounted combat. Plus in case of longspears, they don't crit much. And I'm a sucker for crits...
 

The_Mask

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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Dmitry V. Silantyev

Hello, friends!
This Friday at 9 am PDT/12 pm EDT/20:00 MSK I`ll take part in a special stream with my colleague Ilya Efanov (Sound Designer of Pathfinder: WotR). We`ll tell you about music and sound in Pathfinder: Wrath Of The Righteous. You`ll learn about how I create music, about features of creating Mythnic Path Themes. About the features of creating the sound atmosphere of the game and much more.

Come to twitch https://www.twitch.tv/owlcatgames

You`ll be able to ask various questions. We`ll be happy to answer. See you on this Friday!

Kind regards, Dmitry

6X4yaxu4Yh2iEvrRGcvwtIHYUEgSIZ2g-K6AUdCEVic4BEbjpwSFNdvfsRNKPArvcG7BGdTXAWamnKo=s640-nd-v1
 

ga♥

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HATEOT has great minibosses, wriggling man and the hag, a nice atmosphere and linzi dies.
When people complained about it, it was because it was hard and a huge difficulty spike compared to Pitax.

Threeshold is just a fight after the other in a long corridor.
 

Thonius

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The only complaint I have with Cavaliers is that the undead one you get as a Lich doesn't share his unlife with his mount, and thus doesn't get the same immunities. It's funny that in a party of largely tireless, unceasing undead golems, it's the horse of all characters that gets too tuckered out to keep up.
You can pick a class with an undead mount (some hunter I think, or wasit background? Basically you can grant negative affinity or something to your mount from lvl1) also lich got a mythic feat to make it undead.
Right, finished it finally 209 hours in TB with (2 rerolls) for the true ending. The game is a bit too long, I hit fatigue at the end mainly because of the crusade mode I think. So Installed auto-resolve and had to skip time via toybox otherwise it would've been 220h or more.
People hate HATEOT but after it, there was a nice level in your capital's ruins where all your allies rush to help (mites and kobolds!). Also, HATEOT after patches is not the same as HATEOT on release, they changed quite a lot there.
Ambush on your camp while you're at the keep, OUCH! I was at disadvantage there since I killed Wenduag and Camelia.
 

perfectslumbers

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HATEOT has great minibosses, wriggling man and the hag, a nice atmosphere and linzi dies.
Agreed, other than the companions dying hateot was great. I don't mind Threshold though since imo the most climactic part of a game should never end with the player stuck or lost. Getting stuck on a final boss or dungeon always feels like shit, and that probably happened to lots of people coming into hateot originally. With Threshold that'll never happen.
 

aloeh

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Finished the game yesterday, made the azata ending and secret ending. I enjoyed more the Azata ending.

Now I started a new game with a Oracle Angel, but the game don't inform much, so I'm looking the guides of the InEffct. I'm playing in the core, so I'm following too the selah paladin guide. And drovier druid for Lann. Only these 3 are 3 animals companions.

The game starting going crazy, with animals companions not attacking or can't reach enemies (spaces are too tight), playing rtwp.

Now I'm thinking in respec everyone to get rid of it. Except Lann because reasons.

But here is a question, animal companion is really worth it? Make so much difference?

So many doubts, my azata arcane trickster was so easy to build.

Thanks for the help guys.
 

LannTheStupid

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But the change that allows the rider to full attack after movement means that I'm never dismounting.
And charging works OK for you even in tight spaces?

Well, obviously charging in tight spaces is tricky. But sometimes still possibile. At least I'm not loosing rounds anymore. Quite the opposite: movement + melee full attack is awesome action economy.
This is quite compelling. I think I will make my Good hero a rider - when it comes to that playthrough. Thanks for sharing!
 

perfectslumbers

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The game starting going crazy, with animals companions not attacking or can't reach enemies (spaces are too tight), playing rtwp.
I've had the same problem and generally avoid animal companions because of it, or use one that stays small/medium like a leopard. There's an option to turn off path blocking for allies only in toybox which solves the issue, it's technically cheating but it's nice for parties with lots of melee.
 

LannTheStupid

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There's an option to turn off path blocking for allies only in toybox which solves the issue, it's technically cheating but it's nice for parties with lots of melee.
This is not "technically" cheating. This is one of the most obvious cheats in a single player game.

You put additional bodies on the battlefield so they can soak crits, damage, and distract enemies. Simultaneously, you make those same bodies immaterial for the needs of your party.

Now I am starting to understand how you have done 12 playthroughs in 1.5 months after the release. Please, continue to share; cheating is fascinating.
 

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