earlvik 38 points 2 hours ago
There was a good GDC talk by Josh Sawyer on how they designed the classes in Pillars 2. Specifically on how to give player more character customization choices, but make them meaningful.
One of the points was, if you give player lots of choices but most of those choices are objectively bad and some of them are basically mandatory, that's not a choice, that's an illusion of choice, which leads to player frustration.
I personally have no issue picking the "mandatory" feats and spells, but I do believe WotR suffers from this problem quite a lot, more than Kingmaker.