Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,792
My team has the sexiest and deadliest waifus you can recruit.
BG dwarves: I hate Yeslick and I feel indifferent towards Kagain.
BG other little people: I like everyone of them, particularly Tiax and Alora. I like having Quayle around and I am fond of Montaron.

BG2 dwarves: I like Korgan, but mostly because he fights with everyone and tries to bang Mazzy.
BG2 other little people: Mazzy is the coolest companion and Jan Jansen is obviously the peak of the entire game (I am sorry I am like this).

Kingmaker dwarves: Harrim is fun and I enjoy his quest, nothing wrong with him.
Kingmaker other little people: Linzi is the best companion (she would also be the best waifu, if not for those hairy feet), Nok-Nok is the second best companion and I would always bring him around if he wasn't a disgusting rogue. Jubilost is okay, I guess.

Agreed with the exception of Jan who felt like a joke that went on for way way too long.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,250
Location
Space Refrigerator
I'm very into cock and ball torture
wZzZPKC.png
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,044
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/2776613

A wide variety: more features for each race

132579517dba9c594a3061cc415ab0e8_original.png


The world of Golarion is vast, and the number of different races and creatures inhabiting it is enormous. Be it the sturdy dwarves, the wise and agile elves, or other rarer races, they all have a place in this world. They each have their own unique characteristics, making them excel in various disciplines. To better experience this rich variety, with this stretch goal we want to implement alternative racial traits, racial feats, and a new archetype for every race: features that will let you create not just any gnome, but your own unique gnome for your own unique story.

There are thousands upon thousands of living creatures in the world—why are they so similar to one another? Why are all half-orcs intimidating? Why are all halflings brave? And why do all gnomes hate goblins? The answer to that question is that, actually, they’re not all like that. Every race has several racial features, but these are not universal: there are members of any given race who, instead of the usual ones, have alternative racial traits.

The reason why some members of a race have alternative traits usually lies in their background. For example, some half-orcs, when faced with society’s prejudice, learn to find ways of communicating so that their adversaries are unable to withstand their diplomatic skills. Some halflings live in slums, making them jittery and fearful. They learn how to stay out of trouble, how to drive their blade deep into the enemy, and can run away incredibly fast in case of imminent danger. Many gnomes are not accustomed to battle, being explorers who travel all around Golarion. They don’t know how to defend themselves as well as other gnomes, but their exploration skills are unparalleled, enabling them to traverse the most dangerous places and to discover many secrets of the world they live in.

And what does your own gnome (or halfling, or elf, or whoever you want) need? That’s right: unique racial options. While there were several in Pathfinder: Kingmaker, they were not available for every race, and were nowhere near as expansive as we wanted. So, we want to offer more racial feats for every race in Pathfinder: Wrath of the Righteous. Did you know that some tieflings can demoralize evil outsiders so forcefully that they become sickened? Did you know that a halfling’s luck and defensive abilities can be so powerful, they actually protect surrounding allies? Well, now you do, and you will be able to pick those feats and many others unique to your chosen race.

And that’s not all. Some races have innate traits, allowing them to use the powers of certain classes in their own way, creating unique racial archetypes. We all know that dwarves have an affinity with earth and stone, and some of them use this power to protect their underground cities. Stonelords, a paladin archetype, are the devoted sentinels of dwarven enclaves, drawing on the power of the earth to defend their people. They don’t receive the ability to cast spells, their Charisma doesn’t make them more durable in the face of different afflictions, but their endurance makes them nearly unkillable monoliths, ideally suited for protecting their friends. A stonelord’s skin becomes rock hard, their blood simply refuses to leave their body, and the sky will fall on Golarion before a stonelord falls to the ground.

60c553b055af743887fef6343a3b6b17_original.jpg

Stonelord - Advanced Race Guide p.16

There are also spell dancers, magi who know how to use elven nimbleness to gracefully soar in the midst of battle, delivering their strikes right where they are needed. They do not channel their magical powers into their blades to make them deadlier, they channel it inside themselves, becoming even faster, more agile, and every bit as dangerous as usual magi. They don’t wear heavy armor, as it would only hinder their speed, but instead learn to predict their enemy’s movements, gaining additional defensive prowess.

Every race will get one unique racial archetype (meaning 12 new archetypes in addition to the previous six per class), several racial feats, and alternative racial features. All this will make your choice of race matter more than ever before, and will offer you more possibilities for creating the character you’ve always dreamed of.

To arms, сrusaders!

Owlcats

e94639ac9cc5d71687fc3070884fa252_original.png
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,632
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Does anyone know if they are going for a more polished set of icons for feats, abilities, class features and spells or if they are recycling the ones from Kingmaker? They were quite ugly and the constant reuse between different abilities that had nothing to do with each other didn't help
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,839
Pathfinder: Wrath
To deliver a consistent challenge with the enemies. When the power levels of the characters vary wildly, you can't really have good encounter design because you don't know the parameters around which you are designing.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,165
Location
Fairy land
To deliver a consistent challenge with the enemies. When the power levels of the characters vary wildly, you can't really have good encounter design because you don't know the parameters around which you are designing.
Some builds shouldn't be able to get through the game. Some builds should easily get through the game. It will require balance for sure but if they over balance it too much then the game will suck.
 

eric__s

ass hater
Developer
Joined
Jun 13, 2011
Messages
2,301
I had to look at guides just to understand Kingmaker's system. I can't wait to do calculus in order to create my character in WotR.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,792
My team has the sexiest and deadliest waifus you can recruit.
Some balance is necessary, but the last thing I want is for everything to be balanced to an inch of its life. People willing to try different combos or put thought and analysis into it (or follow someone who did) SHOULD be able to have stronger and/or more interesting builds.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
If they scale down itemization heavily it would already be great improvement (1 belt +4 hill giant strength/game instead of belt +8 to all stats/character; a saint monk without +5 robe near dude in +3 plate mail is not the same saint). But I'm not sure they will because their designers are munchkins.
 
Last edited:

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,839
Pathfinder: Wrath
It's easier to nerf 1 thing than buff everything else to compensate. The end result is the same.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom