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Pathfinder Pathfinder: Wrath of the Righteous Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Luckmann

Arcane
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Hasbro only licenses decline, and it has to be D&D 5e too, so no, we'll never see a good Forgotten Realms game again.
But I want Owlcats Baldur's Gate 3.
That would be an enormous improvement over """Baldur's Gate""" """3""" by Larian for sure, but at the end of the day it'd still have to be D&D 5e and set in the nu-Realms, because the FR writers are retarded, WotC only cares about Magic: The Card Gathering, Hasbro wants to push their big IPs, and the D&D 5e developers are faggots.

I'm sorry, but there's no saving the Forgotten Realms. That ship sailed when they decided to not retcon 4e and when they felt the need to make 5e a gay setting.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,869
Pathfinder: Wrath
The amount of mental gymnastics to advocate for RTwP in this thread is astonishing.
What mental gymnastics? You're complaining that a player who pressed a button that brings up more information has too much information to process.
It's not "too much information to process", it's useless information that is obscuring actually important information. I'm sure people can post enough screenshots to prove the UI is a mess. Trying to make excuses for the UI is not good optics, let me tell you. There is such a thing as a bad UI.
 

Parabalus

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Mar 23, 2015
Messages
17,526
The amount of mental gymnastics to advocate for RTwP in this thread is astonishing.
What mental gymnastics? You're complaining that a player who pressed a button that brings up more information has too much information to process.
It's not "too much information to process", it's useless information that is obscuring actually important information. I'm sure people can post enough screenshots to prove the UI is a mess. Trying to make excuses for the UI is not good optics, let me tell you. There is such a thing as a bad UI.

Which RTwP game has better UI?
 

deuxhero

Arcane
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Flowery Land
deuxhero Do racial archetypes completely replace base class features?
They're just normal archetypes that happen to be exclusive to certain races. They vary on how much they change. Something like Stonelord is on the high end of replacements, but Kitsune Trickster (replaces Trap Sense and trapfinding) is on the low end.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,869
Pathfinder: Wrath
Which RTwP game has better UI?
I had a vague idea of what is going on in the IE games, but really none of them, that doesn't mean this is acceptable:
400E3E716CE80B3098A469A97BF5B9CB03010B2D
Does anyone understand which information belongs to whom? Something needs to be done about these UIs.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,526
CHAD KELDORN: "DISPEL"
inquisitor dispel is nerfed in SCS.
Only if you install the option to nerf it. Which then makes his entire kit pointless.
not really. 1.5 level is still strong but not reliable enough, so you have to cast it multiple times. which makes other spells a lot more desirable.
Mages are so incredibly broken that it makes no sense to nerf inquisitor dispel magic without also nerfing the shit out of mages.
what you call "broken" is the high point of the game and rpg genre for making magic engaging and cool.

do continue your apologistic garbo in BG3 thread thx.

It's not like SCS mages don't use SI regularly.
B-but they are MAGES! Y U HATE RPGS!
You prefer your enemy mages select all > left clicked I assume?

Why hyperbole so much?

There are maybe <15 abilities from non-mage classes/items which can wreck mages, they have their place in IE games.
 
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Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,526
Which RTwP game has better UI?
None of them, but that doesn't mean this is acceptable:
Does anyone understand which information belongs to whom? Something needs to be done about these UIs.

You can pause and look up exactly to whom what belongs, but you can tell just as well from who doesn't move and attack in game, no need to even look at the rolls themselves.

Joys of trash in RT.
 

Pink Eye

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deuxhero Do racial archetypes completely replace base class features?
They're just normal archetypes that happen to be exclusive to certain races. They vary on how much they change. Something like Stonelord is on the high end of replacements, but Kitsune Trickster (replaces Trap Sense and trapfinding) is on the low end.
Thanks. I was looking at some of them, and they look interesting.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
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Russia
Which RTwP game has better UI?
I had a vague idea of what is going on in the IE games, but really none of them, that doesn't mean this is acceptable:
Does anyone understand which information belongs to whom? Something needs to be done about these UIs.
reds are the baddies

and cloudkill/web doesn't matter, it affects everyone

Why hyperbole so much?
the whole discussion began with that a) just cast dispel and b) mage duels are stoopid anyway and wizards cheat. so whos hyperboling here idk.

But I do notice that a lot of morons on dex have an instinctive reflex to shit on old games any time they come up.
 
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Lacrymas

Arcane
Joined
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Messages
18,869
Pathfinder: Wrath
You can pause and look up exactly to whom what belongs, but you can tell just as well from who doesn't move and attack in game, no need to even look at the rolls themselves.

Joys of trash in RT.
Or, or, this is a very spicy take I'm going to make so bear with me - the UI is better designed so we don't have to sift through the combat log to see that a spider crit our Rogue.
 

vortex

Fabulous Optimist
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That would be an enormous improvement over """Baldur's Gate""" """3""" by Larian for sure, but at the end of the day it'd still have to be D&D 5e and set in the nu-Realms, because the FR writers are retarded, WotC only cares about Magic: The Card Gathering, Hasbro wants to push their big IPs, and the D&D 5e developers are faggots.
I'm sorry, but there's no saving the Forgotten Realms. That ship sailed when they decided to not retcon 4e and when they felt the need to make 5e a gay setting.

I don't know about tabletop 5e but game ruleset implementation is different. Owcats Pathfinder proved it. They could do it.
 

Luckmann

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That would be an enormous improvement over """Baldur's Gate""" """3""" by Larian for sure, but at the end of the day it'd still have to be D&D 5e and set in the nu-Realms, because the FR writers are retarded, WotC only cares about Magic: The Card Gathering, Hasbro wants to push their big IPs, and the D&D 5e developers are faggots.
I'm sorry, but there's no saving the Forgotten Realms. That ship sailed when they decided to not retcon 4e and when they felt the need to make 5e a gay setting.

I don't know about tabletop 5e but game ruleset implementation is different. Owcats Pathfinder proved it. They could do it.
No, you misunderstand. It's not just that D&D 5e is shit in itself, it's that Forgotten Realms in 5e is shit, and that has nothing to do with systemics or mechanics.
deuxhero Do racial archetypes completely replace base class features?
They're just normal archetypes that happen to be exclusive to certain races. They vary on how much they change. Something like Stonelord is on the high end of replacements, but Kitsune Trickster (replaces Trap Sense and trapfinding) is on the low end.
Thanks. I was looking at some of them, and they look interesting.
It is my sincere hope that they don't just take the racial archetypes that exists, but that they actually make some new ones as well. Many archetypes would be hard to convert to the CRPG format, while many more are simply boring and uninteresting. I think they'll also want to avoid overlap, so assuming that the Dwarf gets Stonelord (which they've all but confirmed), I'm assuming that no other race will get a Paladin archetype.

I'm hoping that Ratfolk aren't saddled with Plague Bringer, it's pretty uninteresting and probably moreso when converted to the CRPG format (it can be uninteresting to really lean into the Jew-poisoning-wells thing in PnP, obviously), especially when there's every opportunity for something cooler.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,526
You can pause and look up exactly to whom what belongs, but you can tell just as well from who doesn't move and attack in game, no need to even look at the rolls themselves.

Joys of trash in RT.
Or, or, this is a very spicy take I'm going to make so bear with me - the UI is better designed so we don't have to sift through the combat log to see that a spider crit our Rogue.

You see that by his HP dropping, you don't need to sift through anything for that. Which of the 10+ spiders attacking him crit him isn't that important.

"Better designed" is a tall order since even you admit this is a very good UI by RTwP standards.
 

Pink Eye

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That would be an enormous improvement over """Baldur's Gate""" """3""" by Larian for sure, but at the end of the day it'd still have to be D&D 5e and set in the nu-Realms, because the FR writers are retarded, WotC only cares about Magic: The Card Gathering, Hasbro wants to push their big IPs, and the D&D 5e developers are faggots.
I'm sorry, but there's no saving the Forgotten Realms. That ship sailed when they decided to not retcon 4e and when they felt the need to make 5e a gay setting.

I don't know about tabletop 5e but game ruleset implementation is different. Owcats Pathfinder proved it. They could do it.
No, you misunderstand. It's not just that D&D 5e is shit in itself, it's that Forgotten Realms in 5e is shit, and that has nothing to do with systemics or mechanics.
deuxhero Do racial archetypes completely replace base class features?
They're just normal archetypes that happen to be exclusive to certain races. They vary on how much they change. Something like Stonelord is on the high end of replacements, but Kitsune Trickster (replaces Trap Sense and trapfinding) is on the low end.
Thanks. I was looking at some of them, and they look interesting.
It is my sincere hope that they don't just take the racial archetypes that exists, but that they actually make some new ones as well. Many archetypes would be hard to convert to the CRPG format, while many more are simply boring and uninteresting. I think they'll also want to avoid overlap, so assuming that the Dwarf gets Stonelord (which they've all but confirmed), I'm assuming that no other race will get a Paladin archetype.

I'm hoping that Ratfolk aren't saddled with Plague Bringer, it's pretty uninteresting and probably moreso when converted to the CRPG format (it can be uninteresting to really lean into the Jew-poisoning-wells thing in PnP, obviously), especially when there's every opportunity for something cooler.
I hope they'll be making changes to the racial archetypes. Because otherwise student of the stone "burrow" will be completely useless.
 

Daidre

Arcane
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Samara
Pathfinder: Wrath I'm very into cock and ball torture
I'm sorry, but there's no saving the Forgotten Realms. That ship sailed when they decided to not retcon 4e and when they felt the need to make 5e a gay setting.
Imho most of Paizo's work on Pathfinder is really, really close in general level of retarded-ness comparing to Forgotten Realms circa 5th Edition. Plus, Pathfinder's artwork more often than not completely and utterly horrifyingly ugly.

Good news, I guess, that talented people could make a good game from both of them with some careful sorting of the source material. And pretend that all shit not included in the game kinda do not exist.
 

Luckmann

Arcane
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Messages
3,759
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Scandinavia
You can pause and look up exactly to whom what belongs, but you can tell just as well from who doesn't move and attack in game, no need to even look at the rolls themselves.

Joys of trash in RT.
Or, or, this is a very spicy take I'm going to make so bear with me - the UI is better designed so we don't have to sift through the combat log to see that a spider crit our Rogue.

You see that by his HP dropping, you don't need to sift through anything for that. Which of the 10+ spiders attacking him crit him isn't that important.

"Better designed" is a tall order since even you admit this is a very good UI by RTwP standards.
Honestly, the PF:K UI is perfectly alright. I get that it gets messy sometimes, but when it does, I don't think it gets inappropriately so, and if you actually really need to find something, you quickly operationalize ways to find that information. For example, it's not actually hard to see who's affected by what in the image posted earlier, you just track the text straight down, and if you don't want want all the information in the combat log, you can adjust it, iirc.

I'm not sure I'm seeing a way it *could* be improved, while I'm seeing a ton of ways it could get a lot worse just from trying to make it "better" ("muh QoL"). The only possible way I can think of is to allow you to add more tabs in the "chat" window, á la MMO's, where you could track different information in different tabs, instead of forcing all combat info under a single tab.

But that's about it.
Imho most of Paizo's work on Pathfinder is really, really close in general level of retarded-ness comparing to Forgotten Realms circa 5th Edition.
>Imho most of Paizo's work on Pathfinder is really, really close in general level of retarded-ness
The Golarion setting is unironically the worst one I know of. It's awful. It's a kitchen sink in the worst way imaginable.

The only way to make it work is by focusing intensely on a single area at the time, and ignore the fact that the rest of the world exists.
 
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