At 1st level, a hunter can take on the aspect of an animal as a
swift action. She must select one type of animal to emulate, gaining a bonus or special ability based on the type of animal emulated and her hunter level. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments. The hunter can emulate only one animal at a time.
The hunter can also apply one of these aspects to her
animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her
animal companion. An aspect applied in this way does not count against the hunter’s minutes of duration per day—it remains in effect until the hunter changes it. The companion’s aspect can be the same aspect the hunter has taken on or a different one. The hunter can select or change the animal foci on both herself and her
animal companion as part of the same
swift action.
If the hunter’s
animal companion is
dead, the hunter can apply her companion’s animal focus to herself instead of her
animal companion. This is in addition to the normal one she can choose, and (as with a companion’s focus) remains in effect until the hunter changes it instead of counting against her minutes per day.
Bat: The creature gains
darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains
blindsense to a range of 10 feet.
Bear: The creature gains a +2
enhancement bonus to
Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.
Bull: The creature gains a +2
enhancement bonus to
Strength. This bonus increases to +4 at 8th level and +6 at 15th level.
Falcon: The creature gains a +4
competence bonus on
Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Frog: The creature gains a +4
competence bonus on
Swim checks and on
Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.
Monkey: The creature gains a +4
competence bonus on
Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Mouse: The creature gains
evasion, as the
rogue class feature. At 12th level, this increases to
improved evasion, as the
rogue advanced talent.
Owl: The creature gains a +4
competence bonus on
Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Snake: The creature gains a +2 bonus on
attack rolls when making
attacks of opportunity and a +2
dodge bonus to AC against
attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.
Stag: The creature gains a 5-foot
enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.
Tiger: The creature gains a +2
enhancement bonus to
Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.
Wolf: The creature gains the
scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.