Ghulgothas
Arcane
Aww, I wanted something new from Leepuringa dev. Oh well, better than nothing.
First Community Update: A month has passed...
Nearly a month has passed since the end of the Kickstarter Campaign for Pathfinder: Wrath of the Righteous. A lot has happened. And we have made a great amount of work on the game. During this time we were paying close attention to what is discussed in the community. With the help of our moderators, we’ve gathered some of the most popular questions and topics. And they will be addressed in our first community update!
1) Slacker-backer campaign and backer portal
One of the main questions and discussions was about backer portal and when it will launch. With all the events it was delayed a bit, but it is coming! We plan to launch it by early next week.
And a slacker backer campaign will launch with backer portal.
2) How alignment affects mythic paths
We saw a lot of questions about mythic paths and alignment restrictions. This topic was addressed during AMA session:
“This goes into some heavy spoiler territory, so I can only give you a vague answer: choosing a mythic path won’t lock you into One Possible Story, you’ll have room for roleplay within each of them. It won’t be “choose which railroad to ride”, every path comes with its own set of choices, consequences and endings.”
3) How will payment with PayPal work?
You will send it using standart PayPal method. We will provide all the details with the launch of backer portal.
4) More information about physical rewards (dice tower, snowball, etc.)
Currently we are working on the design for our physical rewards We want to create something that we will be proud of and we will put our heart into them. !
5) What HoMM combat will be like?
This is a bit of an early question to ask. While we had some ideas on it, the whole system will be created from scratch. There will be changes to it here and there. But we will definitely talk about it more when the time comes!
6) Upgrading the tier
You will be able to upgrade your tier on the backer portal. We will provide you with all the details when the portal launches.
7) Backer poll for one out of three races
We plan to launch the poll in the second half of April. It will be accompanied by fun little activities, but if you don’t want to participate in community activities - you can just click the button and your vote will go to your favorite candidate.
8) Streaming of alpha and alpha test
Alpha test will launch in the second part of April. The exact date will be announced shortly - stay tuned. First we have to launch a backer portal where you can access the alpha by selecting the appropriate add-on. Alpha test will be just that - an alpha test. You will experience the game first-hand, see some of the new mechanics, new classes, play through the first chapters, see some bugs and a lot of placeholders. We will create a separate, closed, forum for discussion of Alpha Test, so we can gather feedback, watch and participate in your discussions.
We won’t allow streaming of alpha, because we don’t want to show a half baked product. There are a lot of placeholders, mechanics in work and, overall, unfinished stuff. We understand that you like to see it as soon as possible - and we will definitely show you the most finished parts on our streams - but we don’t want the alpha version to shape your impression of our game. We ask you to understand why we want to wait some time before showing you more of Pathfinder: Wrath of the Righteous.
9) New archetypes and classes
We saw a lot of discussions about possible archetypes. Anyone would like to learn more about them. And we decided that we can share some of the Arcanist’s archetypes But details about them will be later. In our game you will see Brown-Fur Transmuter, Eldritch Font, Elemental Master, School Savant and Unlettered Arcanist.
10) Health of the team and development of the game
It is really nice to see that you worry about us. The team is healthy and we are all working remotely. The development of the game continues, the alpha test is going to be released according to plan and the backer portal is on the way!
We also want to wish you, your friends and relatives good health!
Best regards,
Owlcats
I still don't trust those HoMM-style battles. Or the mounted combat.
This is where I let my Slavic blood down by admitting I have never coded a HoMM-style game. I'm just not sure how much resources and time this will take. I suppose they aren't hard to code but what about models and animations? If there are 9 types of units to correspond to all 9 mytbic paths that's more than most HoMM games. I suspect they'll make 1 or 2 unique units for each path though.I still don't trust those HoMM-style battles. Or the mounted combat.
HoMM-style battles are easy to implement, mounted combat on the other hand sounds like pure gimmick.
and understand asthe whole system will be created from scratch
That functional literacy again...those HoMM-style battles
Not never played, never coded ;d I'm not sure if it's that easy. I suppose if they use the already-available models and program basic attack/defense ratios it won't be hard but still.Basis of stats and abilities are already there, so all they would have to implement would be just turn-based square combat for units. Indeed very disappointing for a Slav to never have played HoMM, time to install and give it your first go to confirm your Slavhood.
What? We know it's going to be HoMM style.It's funny when people who count themselves native English speakers readand understand asthe whole system will be created from scratch
That functional literacy again...those HoMM-style battles
I still don't trust those HoMM-style battles. Or the mounted combat.
HoMM-style battles are easy to implement, mounted combat on the other hand sounds like pure gimmick.
I still don't trust those HoMM-style battles. Or the mounted combat.
HoMM-style battles are easy to implement, mounted combat on the other hand sounds like pure gimmick.
Pretty disastrous when LotRO tried it - the beginning of the end. Ended up being a niche thing, probably all it will be here - hope it doesn't eat half the game like ship combat in Deadfire.
I still don't trust those HoMM-style battles. Or the mounted combat.
HoMM-style battles are easy to implement, mounted combat on the other hand sounds like pure gimmick.
Pretty disastrous when LotRO tried it - the beginning of the end. Ended up being a niche thing, probably all it will be here - hope it doesn't eat half the game like ship combat in Deadfire.
Come on Desiderius, ship combat being half the game in Deadfire? Talk about an exaggeration. Now you don't even need to do it at all, you can board directly without the mini-game (or try to run, etc).
Hopefully that's what Golden Dragon will be all about.I hope there will be flying mounts. I hope we can fly into battle. Maybe get the drop on enemies and ambush them! I have become the flying monk! Fear me!
It's not half the game we got to play, but, by Sawyer's own admission, it was "the most expensive feature in Deadfire, in terms of time and money spent":I still don't trust those HoMM-style battles. Or the mounted combat.
HoMM-style battles are easy to implement, mounted combat on the other hand sounds like pure gimmick.
Pretty disastrous when LotRO tried it - the beginning of the end. Ended up being a niche thing, probably all it will be here - hope it doesn't eat half the game like ship combat in Deadfire.
Come on Desiderius, ship combat being half the game in Deadfire? Talk about an exaggeration. Now you don't even need to do it at all, you can board directly without the mini-game (or try to run, etc).
EXP booster pack.What's up with the furries in this game?
They're asking for your vote.What's up with the furries in this game?