Pink Eye
Monk
Still haven't updated the social goals. In case for those that don't know, we are at 11 stars so far. Mod support needs 18 stars.
That is what it sounds like, yeah.so if I'm reading this shit right you dont have to be a spellcaster build to have fun with the Lich, you could theorically make a Two-Handed Fighter who loves scythes and really wants to LARP as the grim reaper and go with the Lich path huh?
Thank you for your overwhelming support! We are bringing mounts to the game as well as a new cavalier class. Our next goal is $615,000, and it will be a new feature called Dismemberment!
Experience the brutality of the crusade and bring even more gory flavor to the harrowing experience of fighting the Demon Lords and their followers. With this goal reached, we will add a new system allowing your characters to cut off the limbs of your foes in combat. Behead and rip apart those who stand in your way! The feature works both ways—you might not want to see what a kalavakus or a derakni can do to a man on a battlefield.
We will update the picture with Stretch Goals shortly, stay tuned. Meanwhile, take a look at our fresh update about the Path of the Lich!
Thank you for your overwhelming support! We are bringing mounts to the game as well as a new cavalier class. Our next goal is $615,000, and it will be a new feature called Dismemberment!
Experience the brutality of the crusade and bring even more gory flavor to the harrowing experience of fighting the Demon Lords and their followers. With this goal reached, we will add a new system allowing your characters to cut off the limbs of your foes in combat. Behead and rip apart those who stand in your way! The feature works both ways—you might not want to see what a kalavakus or a derakni can do to a man on a battlefield.
We will update the picture with Stretch Goals shortly, stay tuned. Meanwhile, take a look at our fresh update about the Path of the Lich!
Hurr, it's just going to be a visual thing, I hope you ain't suggesting they gonna implement your chars losing feet or arms and debuffs based on it.Now thats what I call feature bloat.
Dismemberment would probably cool in actions RPG or even diablo like but in PnP based isometric rpg? Meh.
Against the enemies it is pretty much will just be another debuffs.
Against yourself its pretty much a reload condition if they dare to make a permanent damage based on it (shiet my tank lost one arm now, my wizard lost his throat so he cant cast spells, etc). And if its just another debuff that can be undone with some healing spells then it won't be impactful.
Now thats what I call feature bloat.
Dismemberment would probably cool in actions RPG or even diablo like but in PnP based isometric rpg? Meh.
Against the enemies it is pretty much will just be another debuffs.
Against yourself its pretty much a reload condition if they dare to make a permanent damage based on it (shiet my tank lost one arm now, my wizard lost his throat so he cant cast spells, etc). And if its just another debuff that can be undone with some healing spells then it won't be impactful.
A new milestone and the Lich Mythic Path
We've reached a new goal and how fast it happened! We galloped to it like we ride a wind! Thank you for the continuous support and spreading the word about Pathfinder: Wrath of the Righteous.
Soon we will update our Kickstarter page and reveal the next Stretch Goal (spoiler: some of you've already guessed it - it is Dismemberment). And now - to the main part of this Update...
Forsaking the Prison of Flesh and Life — the Lich Mythic Path
The legendary undead, the pinnacle of necromancy, a horror unspeakable, and the undisputed lord of death — the one and only lich. Among the extensive bestiaries of undead creatures, few are as legendary as the lich. Necromancers dream of becoming one, and adventurers dread meeting one in a dungeon. Yet surprisingly, the number of games that allow you to play as one is very small. And that number is reduced even further if you want to become one during the game, plunging to nonexistent if you expect to feel the consequences and repercussions of such a grand and malevolent decision. We want to fix this.
As you might have already heard, Pathfinder: Wrath of the Righteous includes a whole new level of depth to the already vast character progression by way of the Mythic Paths. Today, we will talk about one of those paths – the path of the lich. Don’t go thinking that you’ll get to forsake your flesh and your life right at the beginning of the game. Just like every journey begins with a single step, the road to lichdom begins by summoning a loyal skeletal champion, fleshcrafting wings of bone or something else upon your champion, or forging weapons from the souls and bones of fallen crusaders. In short, it is a journey filled with a plethora of horrific decisions and abilities that those of you who choose this path to evil are bound to relish.
By choosing lich as a Mythic Path, you elect to venture into unlife and to become the true master of necromancy. Liches are spellcasters independent of their primary class selection — their spellbook is filled with new unique spells, as well grim (and mostly necromantic) spells selected from the spell lists of other classes. It doesn’t matter what class you are as long as you choose lich — you will be able to cast those spells and will be as powerful (though not as versatile) as a necromancer wizard. But if you are a powerful spellcaster already, then instead your magical abilities will be augmented by your forbidden studies, extending your spellbook and both the level and number of spells you can cast.
The arsenal of unique spells should be to the liking of those aspiring to become a lich. Cast Repurpose on an enemy and then watch him die and then rise again to fight at your side. Wield (or let your allies wield) the Vampiric Blade — a weapon enchantment that heals the wielder as it cleaves through living flesh. Explode bones inside your enemy’s body — inflicting wounds so gruesome that anyone in the vicinity is showered with gore. Or flay your still-living opponent's flesh and fashion his bones into a Bone Spear.
As you go down the path of the lich, you gain immunity to diseases, death effects, poisons, and other weaknesses common to those of flesh and blood. Few undead can resist your commands, and the ones already serving you will become stronger and stronger. And finish it by becoming a complete undead — forsaking the prison of flesh and life, and changing your appearance and portrait.
But your appearance won’t be the only thing to change — your abilities will too. You will become a complete undead, able to paralyze with a single touch, and will be able to gain even more attributes of the undead, such as energy-draining eyes, magical claws, wings of bone... At that point, you will also be able to reach even greater heights in your understanding of necromancy — 10th level spells will become available to you. Cataclysmically powerful, it is rare to find enemies that can stand against them, and impossible to find those that will emerge unscathed. Plunge your enemies into the Death Realm, from which only the most powerful can even hope to return alive.
Of course, the mechanics and gory visuals are not the only treat we have in store for those who dare to venture along this Mythic Path. But we won’t spoil the details of the story that liches will experience in Wrath of Righteous. Know only that there will be unique locations, quests, decisions and consequences, story paths, dialogue options, and even some “repurposed” NPCs available only to the lich.
Now thats what I call feature bloat.
Dismemberment would probably cool in actions RPG or even diablo like but in PnP based isometric rpg? Meh.
Against the enemies it is pretty much will just be another debuffs.
Against yourself its pretty much a reload condition if they dare to make a permanent damage based on it (shiet my tank lost one arm now, my wizard lost his throat so he cant cast spells, etc). And if its just another debuff that can be undone with some healing spells then it won't be impactful.
Death in Kingmaker was also another debuff that can be undone with some healing spells. But it's still impactful right till the late game.And if its just another debuff that can be undone with some healing spells then it won't be impactful.
The progression sounds even dumber with that summary. It only exacerbates the problems the system already has, i.e. ability and spell bloat, and power creep. Additionally, it seems like a daunting task to develop for, every class has its own special abilities depending on mythic choice? Sounds like it's gonna get cut or heavily reworked.
It is not really like that.
For example see this.
Greater Familiar Link (Su)
You have bound yourself so deeply to your familiar that your life forces are intertwined. Anytime you or your familiar takes damage, you may split the damage evenly between you and your familiar as if using shield other. Using this ability doesn’t require an action, but it works only if you’re conscious and both you and your familiar are alive.
You must have a familiar to select this ability.
Or this
Precision Critical (Ex)
Whenever you score a critical hit, double any extra precision damage dice, such as sneak attack damage. These dice are only doubled, not multiplied by the weapon’s critical modifier.
Or this
Inspired Defense (Ex)
Whenever you use bardic performance to inspire courage, the competence bonus against charm and fear effects instead applies to all saving throws. If you expend one use of mythic power when you start a bardic performance to inspire courage, you add your tier to this bonus.
Or this.
Mythic Rage (Su)
As a free action, you can expend one use of mythic power to regain 1/4 your maximum number of rage rounds (minimum 4 rounds). For the rest of your turn, your successful attacks while raging bypass all damage reduction. You must have the rage class feature to select this ability.
I don't know how many changes Owlcat is going to make. Bu here is how it works in pnp
You select a mythic path after your ascension to a mythic character. (Archmage, Champion, Trickster...)
You will select a single mythic path ability for each mythic rank you gain.
Each of mythic paths have have set of mythic path abilities. Think this as Margus Arcana or Rogue Talent but for mythic characters. There are some of them which compliments your build and some of them which are totally irrelevant to you. It is not that each mythic path is different for each class. For example, Archmage Path is same for any arcane caster but you get to tailor it for your build.
Not needed no. But 3.5 and its derivates are build porn systems. Mythic abilities bring a lot to the table (especially for non casters) if you are into character building aspect. Also mythic abilities are not exclusive to players. Fighting against mythic enemies becomes really dangerous in pnp.It also sounds like something that is not really needed or requested
Aha, so every mythic archetype has its own "tree" you can choose abilities from. I get it. I do understand build porn, but that can be achieved without much power creep or ability/spell bloat. It just seems superfluous and adding MOAR instead of refining what is already in.
Death in Kingmaker was also another debuff that can be undone with some healing spells. But it's still impactful right till the late game.And if its just another debuff that can be undone with some healing spells then it won't be impactful.
You get new abilities. Bone spear something else...So, you don't get new abilities based on your class/archetype as a lich (or a mythic path in general), but you get necromantic spells from the Wizard spellbook. Seems worse than someone was advertising to me.
EDIT:
The progression sounds even dumber with that summary. It only exacerbates the problems the system already has, i.e. ability and spell bloat, and power creep. Additionally, it seems like a daunting task to develop for, every class has its own special abilities depending on mythic choice? Sounds like it's gonna get cut or heavily reworked.
It is not really like that.
For example see this.
Greater Familiar Link (Su)
You have bound yourself so deeply to your familiar that your life forces are intertwined. Anytime you or your familiar takes damage, you may split the damage evenly between you and your familiar as if using shield other. Using this ability doesn’t require an action, but it works only if you’re conscious and both you and your familiar are alive.
You must have a familiar to select this ability.
Or this
Precision Critical (Ex)
Whenever you score a critical hit, double any extra precision damage dice, such as sneak attack damage. These dice are only doubled, not multiplied by the weapon’s critical modifier.
Or this
Inspired Defense (Ex)
Whenever you use bardic performance to inspire courage, the competence bonus against charm and fear effects instead applies to all saving throws. If you expend one use of mythic power when you start a bardic performance to inspire courage, you add your tier to this bonus.
Or this.
Mythic Rage (Su)
As a free action, you can expend one use of mythic power to regain 1/4 your maximum number of rage rounds (minimum 4 rounds). For the rest of your turn, your successful attacks while raging bypass all damage reduction. You must have the rage class feature to select this ability.
I don't know how many changes Owlcat is going to make. Bu here is how it works in pnp
You select a mythic path after your ascension to a mythic character. (Archmage, Champion, Trickster...)
You will select a single mythic path ability for each mythic rank you gain.
Each of mythic paths have have set of mythic path abilities. Think this as Margus Arcana or Rogue Talent but for mythic characters. There are some of them which compliments your build and some of them which are totally irrelevant to you. It is not that each mythic path is different for each class. For example, Archmage Path is same for any arcane caster but you get to tailor it for your build.
Not needed no. But 3.5 and its derivates are build porn systems. Mythic abilities bring a lot to the table (especially for non casters) if you are into character building aspect. Also mythic abilities are not exclusive to players. Fighting against mythic enemies becomes really dangerous in pnp.It also sounds like something that is not really needed or requestedAha, so every mythic archetype has its own "tree" you can choose abilities from. I get it. I do understand build porn, but that can be achieved without much power creep or ability/spell bloat. It just seems superfluous and adding MOAR instead of refining what is already in.
Has this been changed or was it never like this?