The only advantage to transfering seems to be that a character gets 100 XP per level he was at the end of P2 (or P1). So for the Amiga version it should make no practical difference if you transfer from P1.
Seems like this is something that belongs
here
Transfered my party to P3 (ST version) and took it for a test drive, and it looks like the overworld is always already explored in P3, even when starting a brand new game.
Or does anyone have different experiences?
Haven't actually played the games on the Amiga yet, but just realised that the WHDLoad versions were created using the original uncracked copies (this is true for the majority of WHDLoad conversions, btw). So that means the wilderness must be unexplored. I believe you must have tried a cracked ADF version before
octavius.
Speaking about WHDLoad, and I know some of you are new to emulating the Amiga, here is some important info that people usually learn the hard way (and I've just fallen into this trap again about an hour ago):
When you save your progress in a WHDLoad game, 99% of the time it *does not* actually save it to disk, but only to memory because of caching reasons. Which means if you just reset your virtual Amiga or quit the emulator altogether with Alt-F4 or something, your progress *will not* be saved.
You must explicitly exit the game with the "quit key" to cause the save in the memory to be flushed to disk. The quit key is specified by the author of that particular WHDLoad conversion, and it is usually mapped to F10, but not always (it's a bit all over the place).
It's possible to define a global quit key, which I have just mapped to F10. It it still possible to override this per-game if a game uses F10 for something important.
Details about how to configure it can be found here:
http://whdload.de/docs/en/opt.html
The relevant parts:
For example you can set a global
QuitKey as default for all installed programs and set an individual
QuitKey for single installs in their icon via a Tooltype.
The global configuration file is "S:WHDLoad.prefs". It is a usual ASCII file and contains one option per line. Empty lines and comments are ignored. A comment is line based, starts with the character ";" and goes up to the end of line.
(Well, and you might need to also look into it how to edit files on the Amiga, how to configure Tooltypes, etc...)
EDIT: Oh, and here are the raw key codes:
http://whdload.de/docs/en/rawkey.html
The first character must be a dollar sign, for example:
This sets the quit key to F10.