rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Is there a way to get the 4th intel in the first mission without triggering the alarm?
Good point, but I have no clue how to do this, given it just changes one boolean value; not much room for scaling here. Unless we make it more rare, but it still doesn't change anything in the way it works.I'd patch the actor perk out though - disguises that cannot be blown are super op.
Ok, this is actually a solid fix. Thanks!Can you instead make it so it merely adds a range of detection, so as long as you're out of a specified tile range, you're okay, but get too close and you're compromised.
Ok, this is valid. Will figure it out and fix.no tension
That, or it's just being built upon Hard West.Good point, but I have no clue how to do this, given it just changes one boolean value; not much room for scaling here. Unless we make it more rare, but it still doesn't change anything in the way it works.I'd patch the actor perk out though - disguises that cannot be blown are super op.
Ok, this is actually a solid fix. Thanks!Can you instead make it so it merely adds a range of detection, so as long as you're out of a specified tile range, you're okay, but get too close and you're compromised.
Ok, this is valid. Will figure it out and fix.no tension
Is this sarcasm or what
You designed a pretty unusual system here, did you not invest any thought into the implications? Was it all just "let's make something WEIRD AND DIFFERENT"?
Is this sarcasm or what
You designed a pretty unusual system here, did you not invest any thought into the implications? Was it all just "let's make something WEIRD AND DIFFERENT"?
The "detective" stuff you do is disappointing too. You just have to mark words, and don't worry if you don't see all the specific words you need in the text document, just click on everything and there you go.
Maybe he is just drunk after their release party yesterday :D (I am sure they had one, they are from East Europe).Good point, but I have no clue how to do this, given it just changes one boolean value; not much room for scaling here. Unless we make it more rare, but it still doesn't change anything in the way it works.I'd patch the actor perk out though - disguises that cannot be blown are super op.
Ok, this is actually a solid fix. Thanks!Can you instead make it so it merely adds a range of detection, so as long as you're out of a specified tile range, you're okay, but get too close and you're compromised.
Ok, this is valid. Will figure it out and fix.no tension
Is this sarcasm or what
You designed a pretty unusual system here, did you not invest any thought into the implications? Was it all just "let's make something WEIRD AND DIFFERENT"?
So far the game is a little barebone.
But then again enemy seem to have LOS from across the map through buildings and what not.
So far the game is a little barebone.
What do you mean by barebone? All I've seen in about 8 hours of play is tons of content coming from all directions. A particularly impressive amount at that, considering the game was only in development for 2.5 years.
Repeatable missions,
lack of items so far.
The biggest offender is the pacing, i can 100% missions, but holy fucking hell it takes 30 turns to check the whole building, patrol routes, and then just use your covert agent to disable cameras, take loot, do the objective and escape.It would be fine if i was punished or in a hurry doing this, but i could just skip the turns to like 100 and nothing would happen.
There's also no urgency on the strategic map so far.I would like to be pressured to play better.
I have found multiple different and superior weapons, armor, and items in the equipment cabinets and briefcases found in most missions
I'll assume you mean repeating mission types, which is a valid complaint if it's true. In my playtime of the aforementioned 8 hours, I've only encountered one repeated mission type, which was the one where you attack an agent who's been tracking down your HQ. The mission type was the same, however the map, enemies, weapons they were using, and barriers, etc were all different. Pretty good for 8 hours into a game like this I think. Also, you are aware that there are 4 different mission type approaches to those situations where an agent is tracking your HQ, right? They are time sensitive and unlockable through agent skills and different buildable facilities. Maybe Kacper Szymczak can chime in on this one?
This would be more bothersome to me if it wasn't a tactical strategy game with stealth as a major focus. Stealth games are methodical and slow paced. It kind of comes with the territory. Though I do feel they should have added a speed up option of some sort.
Watch out for ironman - it seems to delete your save if you crash or quit without saving.
Also actor/disguise is really OP. Watching a streamer go through and chop literally everything right now. What's the point of all the weapons and grenades and weapon perks? Just chop everything!
Seems like its hit or miss, sometimes i blow my cover and i have to spend 700 dollars to replace the identity, and sometimes not.
Seems like its hit or miss, sometimes i blow my cover and i have to spend 700 dollars to replace the identity, and sometimes not.
This is something that could use explaination ingame, but is actually a really cool system. You can train agents at some point in certain languages and backgrounds. So if you send an agent to a German location to do recon, for example, train them in speaking German and their heat meter will rise much more slowly because they are blending in better Awesome detail, but yeah, needs to be explained more clearly.
I completely forgot about this heat meter. And how do i train agents to use other languages?