Also
Kacper Szymczak does enemy damage also fall off as fast with range like my team does? Or simply it feels that they do much more dmg flanking because they all run with LMGs?
Guns are perfectly symmetrical between you and enemies.
We think that most players just aren't as effective in choosing tiles to shoot from, so we're dumbing the AIs a bit in this regard, to act more natural.
Also - MKUltra facility is counter-intuitive. Having to pay 1250 and +20 danger for something that was for free before is bullshit. I stopped capturing enemy agents.
Manual interrogation is 2x more effective then the automated one, but I hear you. The difference will be made greater.
Game is still in the top sellers list on steam after two days.
Kacper Szymczak I hope you're making a lot of money!
Hard to tell. The company stock is down because of the strongarming user reviews, and several employees invested their savings (you would, too, after investing 2.5 years of work and occasional evenings and weekends) and, well, it's a preeeety stressful time for us.
You know what i would like on hard mode, instead of disposing a body just let me carry it, and place in other place. Disposing, as in normal mode, where the body just vanish is stupid, but so is killing a guy and then leaving the body, because the game can't let you just move it...You could try to balance it out, since it will make hard diff easier.
Our rule of thumb for difficulties is: we adjust medium for how we feel is right. If people say easy is too hard, we make it easier. If hard is too easy, we make it harder.
Not the other way round. Sorry!
![Smile :) :)](/forums/smiles/icon_smile.gif)
We still get some feedback that HARD 2EZ! So we'll probably crank it up a bit (esp. in stealth).
it's the boring samey missions that kill it for me.
So the thing is that most of the things you guys mention are there; they are, however, almost never communicated until they act up. So we'll be working on that.
door opening and closing shouldnt be 0 cost.
It probably shouldn't, but 1 full AP is too much.
Also it feels that im abusing movement + shoot + go back out of line of sight
Pls expand a bit with more detail.
And don't tell me about smoke grenades
Use smoke grenades. And armor, if you expect combat.
the enemy is shooting across the map with perfect accuracy
That's exactly the range that you have. But we'll be shortening enemy ranges somewhat anyway.
I'm getting my 30 Euros worth of gameplay even if it kills me
best kind of customer <3
unless you would go with heavy armor into mission[why would you do that in non combat missions?].
I recommend always taking one tank with you because every mission can end up being combat mission.
Has anyone mentioned how stupid it is that smashing through windows doesn't alert guards, even if you do it right in front of them?
Let's do a quiz. You are a game designer, you disabled it, and it made game better. Why did you do it?
Seriously, how is this not an rpg?
I'm told that if you can name characters, change their hat, they get XP and level up, then it's an RPG.
But out of respect for, like, games where you act out a role in a story, ie. RPGs, it totally isn't.
This game has RNG everywhere, just not in combat.
That is actually true!
Actually, there's some RNG in combat, just not in shooting.
And I love you too.
I actually do agree with a few of your problems with the combat, in particular the seemingly endless amount of of shots flying at your agents from all over the map. It's just that I'm usually a lot more willing to cut independent companies - and especially one as relatively young as Creative Forge - some slack.
We agree, and we fix, and we thank you.
In a market where we are seeing rarer and rarer releases of games with strategic tactical combat, I'd rather see them releasing with some flaws and strange new ideas than not at all.
*Slams desk*, *points hand*, THANK YOU!
Consider this: all devs KNOW that if they go for a complex hardcore genre, their target is YOU GODDAMN TROLLS.
No wonder the genres are dead
Dropping negative reviews on their steam page when it already has mixed reviews, for example, seems like kicking them while they're down
That is actually exactly what it is! FYI we read the positive reviews also. The only thing different with a negative review is it hurts business, limiting resources and driving us (and other companies) away from the genre.
The dev here in the thread have said himself that the old style of turn-based games are not gonna sell anymore so they have to use this system
No, I did not.
Consider this: you want to make a turn-based tactical game. You basically have three options: build your ruleset from scratch (always risky), base it on nuXcom or base it on classics.
You know nuXcom recently sold well, because it's accessible. You have no clue how the old rules would hold water in modern times.
So do you keep the rules exatly as XCOM and just change the setting, add features on top? Big risk is - the press will give you headlines that say "reskinned XCOM" and never get to your unique stuff. Because in the first minutes of presentation they'll doze off because that's something they've seen before (because an average decent journalist has seen it all). Or you can mix things up so every aspect is at least slightly different.
So I'm not saying you HAVE to do it this way. Or that you CAN'T do it the old way.
I'm just saying that if you want to ask non-gamedev investors for a couple of mil based on a powerpoint, you need something that sounds reasonable.
and the only thing left to do for me is to criticize the game for (in my opinion) its faults.
Ok, I'm going to spill the beans here a bit, and sorry for being frank :D I DON'T GIVE A FUCK ABOUT YOUR GENERAL OPINIONS
I'm here for your IDEAS, because you know the genre well and can take mechanics apart well and can help me find the problems in them. I skip through all posts that boil down to "I wish it was '95 again".
Consider this: I have a ton of feedback that says the combat gameplay is crisp, fair, tuned, fun.
You say it's bullshit, and it's broken, and them are n00bs. And I totally agree!
I know there are imperfections to iron out, but having built it, I have no way of seeing them. Someone with high enough expectations and big backlog of games can. You can.
You already did point me to a couple of fixes - more or less knowingly.
So yes, please, keep throwing shit at it. I just ask that you are as precise as possible, that's much more useful feedback.
This game would have benefited from early access so players could have critiqued the gameplay.
Yes, but Early Access is super risky business-wise and totally fucked up if you do an actual marketing campaign.
Now this small struggling indie company got some extra cash, bro.
:evil laugh:
Ok the game again became boring, actor+
nerfing actor
I hope you are going to support modding
yes, but fixes first
Anyways.
Our meta going down, userscore is low, and as I said stock is, like, worth half it's recent value, so I'll be taking some time off from here and try to put my life together a bit.
I hope you enjoy the incoming fixes. If you have something that should be processed quickly, I recommend the steam forums.
Cheers!