Jimmious
Arcane
- Joined
- May 18, 2015
- Messages
- 5,132
Everything is inferior.Silent Storm:Hammer and Sickle
Everything is inferior.Silent Storm:Hammer and Sickle
btw how strong one needs to be to carry half-dead body and jump from 1st floor like a boss while breaking a window?
Greetings, Agents!
As we're continuing our efforts to introduce all the necessary changes and fixes, we are now ready to deploy Patch 1.0.3.
The most important change is that enemies no longer take player's free sidesteps into account (player characters no longer have an 'extended hitbox' in LOF calculations). That should eliminate a huge majority of the instances where enemies would appear to be shooting through obstacles.
We're working on more tweaks to the entire system and we're aiming for Wednesday with an expanded patch that includes further improvements, animation changes and more enhancements to the LOS/LOF.
Full patch notes:
- enemies no longer take player controlled agents' free side-steps (should eliminate a vast majority of enemies appearing to shoot through walls)
- improved direction of leaning out from full cover
- increased visibility of CCTV terminals and loot/secret file containers
- by popular demand: lower dust storm density in CIA mission 01
- fixes for the Italian, Spanish & French localization
- fixed: specific cases where UI would lock up while transitioning from the IB to the map
- fixed: a block caused by specific instances where air support couldn't target anyone upon arrival
- fixed: campaign progression issues related to Undertow
- fixed: New Identity screen now has the Confirm button visible in all screen resolutions
- fixed: a Vigilant agent restoring CCTV operation will no longer cause infinite turns
- fixed: moving from the IB to the world map using a hotkey after solving files is now safe
As always, feel free to get in touch on our Official Discord Server[discord.gg]. Thank you for your support and, as always, we'll be awaiting your feedback.
CreativeForge Dev Team
It basically killed expectations. The tactical part is simplified and feels like let down. It was disapoitment even to users that don't require as decent stuff as UFO:EU, or Silent Storm.Why does the game have bad ratings? Is it bad?
Suspension of disbelief and trying to simulate into details are important.Walls are no problem for the AI in this game ^^ they shoot over a distance of 100 meters thru an open door, three rooms, a keyhole, around an orange and still hit a full sh**load of rounds into your hidden agent.
MK ultra is fucked. Before MK ultra i could instantly get intel from an enemy, after MK ultra i have to wait 20 hours, gain 20 risk and pay for it AND to get rid of the enemy.
Who thought itd be a good idea?
Developers.MK ultra is fucked. Before MK ultra i could instantly get intel from an enemy, after MK ultra i have to wait 20 hours, gain 20 risk and pay for it AND to get rid of the enemy.
Who thought itd be a good idea?
Main dev here I think said you get more intel from it or you got a bigger chance for success or something like that.MK ultra is fucked. Before MK ultra i could instantly get intel from an enemy, after MK ultra i have to wait 20 hours, gain 20 risk and pay for it AND to get rid of the enemy.
Who thought itd be a good idea?
You cant execute a captured enemy if you are already using the slots of your MK ultra, thats so retarded.
Dude just shoot him.
Just had an agent start to show signs of paranoia, claiming to have mysterious people trail her. Sent her to therapy, but she escaped the hospital and we lost track of her. Several days later, she popped up again, running around Europe causing trouble and trying to track down these supposed agents that were after her, so I sent a cleaner to sweep up after her and make sure no harm came to her. After losing track of her one more time, she showed up days later injured. Turns out those guys did exist, and she set up an ambush to take them all out on her own. For sticking with her and making sure her movements weren't discovered, I now have her undying loyalty and she gained 1,000 XP for the ordeal (a lot for Level 5-6 characters).
Cool as hell, with some nice choice and consequence, with a solid reward. Could have lost the agent altogether, and thought I had, but they came back stronger than before. Definitely an moment in the game.
policemen
Not entirely mutually exclusive, mind.enemy agents
Agents and security, true but I see your point. In all honesty, there's probably some reason you can cook up to rationalize your actions. Me, I just want the xp.yeah but if you follow that logic then agents might be posing as civilians. Why kill policemen but let civilians live?policemenNot entirely mutually exclusive, mind.enemy agents
Anyway you are destroying enemy cell but the objective is to kill 12 targets that carry a weapon. About 4-5 are policemen. 1-3 actual agents, rest are hired security from my understanding.
Technically you should be only after agents right?