Phantom Doctrine Patch 1.0.5 + Dev Stream
AUGUST 29 -
CFG_HITCH
Greetings, Agents!
We're reporting back to let you know that
Patch 1.0.5 will be deployed
by the end of the day (CEST). It's been another busy week for us, but we're extremely happy with all the feedback you've been sharing and your ongoing support.
Patch 1.0.5 details
This patch brings important progression-related fixes, changes to the Actor Perk, AI, XP gains, and many more.
Improvements:
- the Actor perk decreases the range of recognition while in disguise (before: could never be revealed with said perk)
- the Agent Overview window (before: Background) in the Crew Quarters facility now displays all abilities, including passive ones
- improved generation of Hideout Candidate locations (prevents a selection of only the most expensive options, possibly leading to a bakruptcy loop, and other tweaks)
- secret documents are only visible in the deployment phase after conducting Reconnaissance of the location
- improvements and balancing of AI
- experience gains balance
- miscellaneous tweaks and improvements to animations
Bugfixes:
- fixes an error which could lead to a progress block during the Undertow-related events (doesn't resolve the issue for save files with blocked progress)
- fixes an error leading to icons on the World Map disappearing
- fixes wrong damage values (and sometimes blocks) which could occur while shooting from overwatch mode beyond a weapon's range
- fixes an issue which could lead to the disappearance of the top status bar in the strategic view after clickling Background in the Hire tab in the Crew Quarters
- fixes an error which could under specific circumstances lead to a block when entering an enemy's overwatch area
- fixes an error which could lead to a block when attempting to move in the area of effect of Blister Gas
- fixes an issue with saving the game when a player ends the turn with a hotkey while aiming
- fixes an error in Danger generation for agents captured by Beholder
- fixes an error with previous abilities not being removed after changing Training
- key bindings for alternative keys are working correctly
- dodge cost modifiers now update correctly in the Crew Quarters interface
- fixed an issue with launching the game on the main monitor on multi-screen setups
- the misplaced M-16 weapon is back in the game
- various minor tweaks and fixes
Developer Livestream
It's becoming sort of a tradition now, but once again some of us will be compromising their identities to play
Phantom Doctrine live for you, walk you through the latest changes, anwer your questions, and attempt to influence you with some we've been practicing lately in the shadows of our office.
Please, feel invited to tune in for a quick brainwashing session chat either on our
Steam Page or
Good Shepherd Entertainment Twitch Channel[
www.twitch.tv]. The stream will take place
today at 19:00 CEST.
If you can't make it, remember we're always there for you on our
Official Discord Server[discord.gg].
Again, thank you very much for giving our work a purpose.