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KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

Jimmious

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Steve gets a Kidney but I don't even get a tag.
Some decent stuff.
The main thing that bothers me is that the character models are generic sci-fi shit and they all look very "glossy".
Other than that though, the UI looks better every time, the geoscape looks OK, the game generally seems to be shaping up decently. I'm pretty interested to try it out eventually
 

luinthoron

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I'm really happy to see the mist spread update, the circle spread of the previous builds was a real disappointment to see.

Also, looks like the related video didn't survive the blog repost, so have it as well:

 

Israfael

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Joined
Sep 21, 2012
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3,778
Lately, the game design team has been working on balancing the tactical game. This includes adjusting the numbers for damage and hit points on both player and enemy characters. In general, health pools will be much larger but damage will also be much greater. This gives a more nuanced approach to receiving small amounts of damage multiple times, or one large blast, which dovetails well with Phoenix Point’s ballistics system involving multiple shots each time a player fires.
Sometimes I seriously wonder why they always try to reinvent the wheel and then they inexorably return to original x-com approaches towards the gameplay. Maybe in one or two updates they'll see that classes are an atavism of boardgame design and scrap them completely.
 

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
ss_d081c4e58ed5342f2e37c780578ff73c3f126d93.1920x1080.jpg

Now these are some shoulder pauldrons and armor design I dig.
I wonder why is that :)

header.jpg
 
Joined
Feb 20, 2018
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I wouldn't keep sperging out about the game if I didn't genuinely want to like it but the new artstyle alone is so hideous that it shits on anything else the devs do right. Maybe it'll be the super complex successor to X-Com we all want but I just can't get past the plasticy, generic, low detail, consolised artstyle.
 

ArchAngel

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I wouldn't keep sperging out about the game if I didn't genuinely want to like it but the new artstyle alone is so hideous that it shits on anything else the devs do right. Maybe it'll be the super complex successor to X-Com we all want but I just can't get past the plasticy, generic, low detail, consolised artstyle.
Who ever said 'Dex is not full of graphic whores was lying.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317
I wouldn't keep sperging out about the game if I didn't genuinely want to like it but the new artstyle alone is so hideous that it shits on anything else the devs do right. Maybe it'll be the super complex successor to X-Com we all want but I just can't get past the plasticy, generic, low detail, consolised artstyle.
Who ever said 'Dex is not full of graphic whores was lying.

For all their posturing, the Codex is one of the most graphic whore-infested forums I've seen on the internet. They like to pretend that it's all about art style and how being an artstyle whore is somehow superior to being a graphics whore, but at the end of the day it's all the same shit - except that one group refuses to play a game because the graphics are bad and the other - because a character's should pads are 20% larger than they should be or whatever.
 

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
I wouldn't keep sperging out about the game if I didn't genuinely want to like it but the new artstyle alone is so hideous that it shits on anything else the devs do right. Maybe it'll be the super complex successor to X-Com we all want but I just can't get past the plasticy, generic, low detail, consolised artstyle.
Who ever said 'Dex is not full of graphic whores was lying.

For all their posturing, the Codex is one of the most graphic whore-infested forums I've seen on the internet. They like to pretend that it's all about art style and how being an artstyle whore is somehow superior to being a graphics whore, but at the end of the day it's all the same shit - except that one group refuses to play a game because the graphics are bad and the other - because a character's should pads are 20% larger than they should be or whatever.
They shouldn't worry:
game also offers tampon option.
EBYqrl8U8AAPZVV.png:large
 

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2

Now these are some shoulder pauldrons and armor design I dig.
I wonder why is that :)

header.jpg
Can you name anything else that Shock Tactics did right?
tenor.gif





Who ever said 'Dex is not full of graphic whores was lying.
Whoever says you know the difference between graphixx and artistic direction, is lying.


For all their posturing, the Codex is one of the most graphic whore-infested forums I've seen on the internet. They like to pretend that it's all about art style and how being an artstyle whore is somehow superior to being a graphics whore, but at the end of the day it's all the same shit - except that one group refuses to play a game because the graphics are bad and the other - because a character's should pads are 20% larger than they should be or whatever.

scram the fuck back playing EvE Online aka "the excel spreadsheet game"... or Diablo 3.
 
Last edited:

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
Unti111tled.png


lol
Who will launch first?
Wasteland 3 or Phoenix Point, to get all the credit for this revolutionary, ingenious and brilliant body part aiming system representation?
 

Mustawd

Guest
Unti111tled.png


lol
Who will launch first?
Wasteland 3 or Phoenix Point, to get all the credit for this revolutionary, ingenious and brilliant body part aiming system representation?

Yah I saw that today. Was thinking the same thing.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


In this video, we explore some of the key differences in mechanics between XCOM and Phoenix Point. This episode - The Action Point System

Phoenix Point is a turn-based squad tactics game from the creator of X-Com.

You can find more information about Phoenix Point on our official website: http://www.phoenixpoint.info

You can pre-order Phoenix Point and get instant access to the Backer Build with our Platinum or Signature Edition: https://buy.phoenixpoint.info

#phoenixpoint #earlyaccess #backerbuild
 

luinthoron

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New update on the blog:

https://phoenixpoint.info/blog/2019/8/28/backer-build-5

Backer Build 5
Backer Build 5 is almost upon us! On September 3rd we will be releasing our most comprehensive and feature loaded build yet. There are a huge number of additions and changes, some major and some subtle. We won’t cover all of them in this update (we’ll be releasing a full set of patch notes along with the build) - but let’s jump right in with an early look at some of the things you can expect in Backer Build 5.

Tutorials & Objectives
When you start a fresh game of Phoenix Point you will have the option to enable the tutorial. For now, the tutorials are text based and not as complete as they will be in the finished game.

tut1.jpg

A sample tutorial screen

These tutorials will guide you through setting up your base, finding missions, equipping and training your squad along with manufacturing and research.

If you’re ever unsure of what to do next, refer to the objectives in the top left of the screen.


tut2.jpg

Current objectives are always in the top left corner of the screen

Base Management
You now have the ability to construct new facilities within your base and assign staff to them. New base facilities require a free building plot, knowledge of the appropriate technology and the resources for building.


base+1.jpg

The base management screen

Some facilities can have workers assigned to them to increase their productivity or usefulness. You can also toggle the power of individual base facilities when not it use, or if you have a power shortfall. You can also demolish existing facilities here, or repair damaged ones.

base+2.jpg

The facility management window

Personnel Management
The personnel management screen makes it easier to see the status of your soldiers at a glance. From here, you can easily reassign them, head over to training to increase their skills, or head to the inventory to change their loadout.

personnel.jpg

The Personnel screen

Inventory management has also had an overhaul. You can now filter items by type and by class. Players now have an inventory storage limit which can be increase by building additional storage facilities at your bases.

A really useful addition is the +Ammo button which will appear next to an equipped weapon in an inventory slot. Clicking on this button will automatically place one magazine or reload charge for that weapon into your inventory. If you do not have any in stores, but have the resources to manufacture them, it will automatically deduct the resources and add the ammo to your inventory.

inventory.jpg

The updated inventory screen

Research and Manufacturing
Providing you have a research lab at your base, you will have access to tech research. This is still a work in progress for Backer Build 5, and doesn’t include everything - but it will give you a good taste of how the research system works. There are independent research tabs for the 3 main NPC factions and a queue so that you don’t have to add each research item separately.

Many technologies have dependencies and will unlock more research options on completion.

research.jpg

The research screen

If you have a fabrication facility, you will be able to manufacture additional weapons, ammo, equipment, armor and vehicles (providing you have researched them). A production queue allows you to add multiple items for construction. Having additional fabrication facilities will reduce manufacturing times.

manufacturing.jpg

The manufacturing screen

Diplomacy
Once you have discovered and completed your research on the other factions of Phoenix Point and how to interact with them, you will be able to establish relationships with them and keep track of this in the diplomacy screen.

diplo.jpg

The diplomacy screen

You will be able to interact with any Haven you have already discovered by using the Haven info screen from the Geoscape. From here, you can find all kinds of useful information about the haven, as well as initiate trade or launch a mission against them to steal from them or sabotage their facilities.

haven.jpg

The Haven info screen

Tactical
There have been many improvements and additions to tactical combat, including a large overhaul of the user interface.

The main tactical UI allows you to see the remaining action points of your whole squad at a glance with the status indicator on the left, along with a better representation of your weapon’s damage capabilities and remaining ammo in the bottom right.

The aiming screen also now gives additional and clearer information about the likely damage to a target.

Tac+UI.jpg

The tactical user interface

Maps have had an overall improvement to lighting, including for night missions. We’ve also improved the perception system and how fog of war works. Hearing things scurry in the darkness is scary!

night.jpg

A night time mission

We have improved the level of detail on the maps generally, with more props and a higher variety of configurations.

detail.jpg

Improved map lighting and detail

We have added even more map types including the Disciples of Anu Temple districts and the Synedrion maps.

temple.jpg

A Disciples of Anu Temple

Syn.jpg

A Synedrion map

A useful soldier info screen has been added which can be accessed by a second click on your selected soldier, or by clicking their class insignia in the bottom left. This gives you at-a-glance information about that soldier’s current heath, equipment and abilities.

soldier+info.jpg

The soldier info screen

There’s a new enemy type now. We’ll let it surprise you with its abilities - but you can take a look at one of its possible configurations below.

enemy.jpg

New enemy type added

Even More
There are so many more additions in Backer Build 5 including new soldier classes from both The Disciples of Anu and Synedrion, as well as armor, items and weapons from both factions. Even though customization options are still to come, we have included female models in this build. Soldier audio barks are in, although they are just placeholders using voices from two of our developers. Try to guess which they are.

You will discover new missions types, such as attacking Havens, or even being ambushed.

The in-game soundtrack by John Broomhall is in the game, too. Mr. Broomhall was the composer for the original X-Com series.

And there are hundreds of extra little additions and changes. We very much look forward to you finding them all. More than anything, we want your feedback on the build. As always, please leave your feedback with us on our forums, on social media, via Discord, and make sure to use the in-game bug reporting too (F12) should you encounter any nasty things in the build (other than the ones you can kill with your guns, of course).

We hope that you have a great time with Backer Build 5!
 

ArchAngel

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Mar 16, 2015
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I hope that facility building screen is a placeholder because if all we get is a bunch of images we place into boxes this is a big :decline: compared to nuxcom or ufo.
 

luinthoron

Learned
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Estonia
I hope that facility building screen is a placeholder because if all we get is a bunch of images we place into boxes this is a big :decline: compared to nuxcom or ufo.
Eh... I can see how nuXCOMs may have seemed better with actually showing what the facilities looked like inside, although the side view and inability to actually view them in battlescape don't really make a convincing case for calling that better either. UFO was very much the same, though, with only showing an icon representing the particular facility, so if anything, also including names makes this an improvement over that. Not saying it wouldn't be even better to have a nuXCOM-inspired but top-down view of the actual facilities and people, but it certainly isn't worse than the original UFO in any way.
 

ArchAngel

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Mar 16, 2015
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I hope that facility building screen is a placeholder because if all we get is a bunch of images we place into boxes this is a big :decline: compared to nuxcom or ufo.
Eh... I can see how nuXCOMs may have seemed better with actually showing what the facilities looked like inside, although the side view and inability to actually view them in battlescape don't really make a convincing case for calling that better either. UFO was very much the same, though, with only showing an icon representing the particular facility, so if anything, also including names makes this an improvement over that. Not saying it wouldn't be even better to have a nuXCOM-inspired but top-down view of the actual facilities and people, but it certainly isn't worse than the original UFO in any way.
It is worse than 1994 ufo. It looked like you were making a base, not putting images into boxes.
It is worse than nuXcom because the production level in nuXcom1 and nuXcom2 is 2 levels above this "placeholder".

They cannot even match a 1994 game.. and I was hoping for something at least trying to compete with nuXcom. Especially when they sold out to Epic to put more money into the game.
 

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